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TopicGacha Game General Topic 33: ''But that's my favorite part...''
legendarylemur
02/22/23 4:11:10 AM
#40:


Yeah FEH doesn't even have like a proper structure or consistent format like YGO text does either. It just kinda feels all over the place, and there are actually too many conditionals that I don't think any regular person can actually keep track of.

In YGO, there are a lot of text, but in reality, there are almost always just 1 thing happening in a fixed proper sequence. Because everything has a proper activation order where costs are paid, and the resolution happens in the backwards order where you can see the chain of things resolving one by one slowly, it's not that hard to keep track of things.

In FEH, fucking like 3-4 different things happen simultaneously and automatically by the system. You'll end up in a situation where you go: "oh, I just got like fucking 10+ stat on each stat, and it also lets me get +4 on attack and also it only reverses stats on this situation, also the special cooldown sometimes gets so quick that you do a billion dmg all the time, OR sometimes the enemy prevents that from happening," and that happens... simultaneously and instantly. Then there are things that happen after the move

FEH is just a cesspool. I think the only way to actually play it is to just let things happen and just go wtf RNG rather than actually figure out what's going on anymore. FEH used to be able to be figured out on the fly, but I don't think it's the way to play anymore. But people whaling and going for the big rankings? They probably have to grit their teeth and figure it out.

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