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Topic | Programming and Game Development discussion topic |
TheGoldenEel 02/20/23 11:07:14 AM #53: | kirbymuncher posted... you're supposed to hold it, not mashSo here was my thinking with this: the spacing of the player guns are designed so that the player can hit two enemies at once, and in the early part of the game you can slide in between two and shoot them both without getting hit. enemy drops (health and orange power up orbs) happen at 3/25 and 2/25 chance respectively, so a 20% chance overall of getting some drop with each kill. One power up doubles your DPS, two triples with a diagonal shot, three adds a missile projectile from the center of the ship presumably by the time the moving enemies come into play the player will have had the opportunity to pick up a power up which makes things much easier but idk, I played this over and over again for testing so my idea of whats too hard and too easy and what makes functional sense is skewed --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard! |
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