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TopicProgramming and Game Development discussion topic
Gwynevere
02/11/23 10:11:49 AM
#22:


scar_the_1 posted...
Tag. Trained in game dev but I'm not active.

I'd say it depends on your process. If you're just giving music to a game then nah. But if you're taking input from the designers, trying to compose something that fits then absolutely it's game development imo
Yeah that makes sense. There's a really cool segment from a GDC where Mick Gordon talks about composing the Doom soundtrack:

https://youtu.be/U4FNBMZsqrY

He talks about wanting to "make the sound of Hell energy" and he knocked it out of the park. I think it's a great example of a composer taking that input from the dev team and making an OST that elevates the game to a new level. Like I couldn't imagine Doom 2016 without Mick Gordon's work

That's the route I would want to go as well, really consider what the game is trying to convey, and write music that complements the setting and themes

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