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TopicFire Emblem: Engage General
Calwings
01/26/23 12:57:46 AM
#347:


What interesting class changes have you guys done in your first playthroughs? I'm interested to hear some of the ideas you guys had compared to mine. The ones I've done so far are:

* Framme to a Griffin Knight (Lances and Staves). I mentioned this one a bit earlier. I gave her Sigurd's ring early on so she could inherit Canter, she got proficiency in Lances and some godly level-ups along the way, and she became my best healer and a great offense unit too.
* Alcryst to a Wolf Knight (Axes and Daggers). I initially gave him Lief's ring early on so he wouldn't be bow-locked and could counter-attack with an axe on the opponent's turn even while attacking with a bow. Then when promotion time came around it turns out he also had a proficiency for daggers, so I had him ditch bows entirely. I also had him inherit Build +3 from Lief's ring so he can wield heavier axes with less speed loss.
* Jade to a Wyvern Knight (Axes and Swords). I thought about keeping her an armored unit, but I already had Louis for that and I figured her defense is high enough to tank stuff leven in this class. Plus, despite the class description mentioning "fearing magic", her resistance is pretty good like this too.
* *mid-game (like chapter 11-14) recruitment spoilers* Ivy to a Mage Knight (Magic and Axes). Once I got her little sister Hortensia later, I didn't need two flying Magic/Staff users that were basically identical. Around this same time, Celine was starting to fall behind stat-wise as a hybrid attacker who could attack with both physical and magical attacks, and Ivy's strength stat isn't that bad. So I benched Celine, added Hortensia as a pure mage, and made Ivy a hybrid attacker.

All of my other characters are in either their base class or a promoted class directly connected to their base class. It's kind of funny that I have 3 axe-wielding units in my squad and only 1 of them is a unit that started with axes.

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