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TopicIt amazes me that Yu-Gi-Oh have some terrible archetypes.
Kim_Seong-a
12/13/22 9:32:30 PM
#6:


Phoenixeater posted...
Gemini, LV monsters

To be fair, both of these came out before "archetypes" were the design standard. They were experimenting with different mechanics relatively early in the game's life, so I'm not surprised they got some wrong.

Only way to fix Gemini is to erratta the whole lot so they count as normal monsters in the deck and can be searched by normal monster support like Unexpected Dai, Painful Decision, and Rescue Rabbit. Though I think it would be very misguided to make an entire "gemini" deck. These were clearly designed to be situational support for other decks, with the "cost" of the effect being an extra normal summon.

The whole concept of level monsters (rewarding skillful play by giving you a stronger monster when conditions are met) has been powercrept by virtually every post-fusion summoning mechanic. Could conceivably be playable by turning the main deck into a pseudo-extra deck for LV archetypes, but you'd have to give the higher level monsters hand effects so they're not bricks. (Sort of like Nekroz's approach to solving some of Ritual monsters' problems)

Red-Eyes I'm just convinced is an Open Beta archetype meant to test mechanics that get used by much better cards later in the game's life. >_>

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