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TopicGaming pet peeves?
Revelation34
11/14/22 6:18:21 AM
#119:


darkknight109 posted...

I'm more sympathetic to PC games pulling this, for the reasons you mentioned, but when the game doesn't work well on *anyone's* system because the game itself is still horribly bugged and not in a state where it is ready for mass release (like Cyberpunk 2077, for instance), that's where I get cranky.

And there's zero excuse for it for console games, where everyone is on a standardized system.

I beg to differ. I can't honestly recall the last AAA game I played that didn't have some form of naked profit-mongering going on with blatantly exploitative or money-grubbing transactions. Even Nintendo, who used to be categorically opposed to this sort of thing, have jumped in feet-first in the Switch era.

Just a few examples off the top of my head:

-Super Smash Bros. Ultimate - "Here's the base game for $60, with a roster of 74 fighters and 103 stages. And if you want the complete game, you can buy the DLC, to the tune of $66 ($55 if you use the package deals!), which gets you... 11 new characters and 11 additional stages."

-Tales of Arise - "Try our wonderfully-crafted RPG adventure, for just $60! Then head on over to the DLC page, where you can buy a bunch of costume art assets that we threw together in an afternoon, or item packs that took literally 30 minutes to code! Total price tag for all the DLC options, precisely zero of which add any meaningful content to the game? $175!!". By the way, $130 worth of those DLC packs were available on Day 1, meaning there's zero reason beyond profiteering that they couldn't have been included in the main game.

-Fire Emblem Fates - Probably the most egregious example I can think of, the game had two campaigns ("Birthright" and "Conquest") which, despite using the exact same set of characters and mechanics and being developed as a single project, were released separately as two full priced games (though you could get the "second campaign" at a discount as DLC for whichever first campaign you paid for). The real kicker, however, was that the game's third campaign, which included the game's true ending, was DLC exclusive (unless you shelled out for the Collector's Edition), meaning the total cost for the complete game came out to $100 (and that's including the discount for the second campaign). And as a side note, there's another $40 of DLC packs in addition to that ($25 if you buy them in packs) that consist of the usual fare of standalone maps, EXP/gold boosters, etc.

And the above aren't even counting the more infamous examples, like EA and their rampant abuse of lootboxes in everything from sports titles to Star Wars. It all gets to be a bit much for me.


Some of the costumes in Tales games for DLC give you bonus artes that you can eventually learn without needing to keep wearing the costumes.

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