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TopicIs Soul Calibur one of those dead franchises?
Calwings
09/30/22 4:30:56 PM
#63:


YellowSUV posted...
A shame Soul Calibur seems dead. It perhaps the most intuitive fighting game besides Smash Bros. The horizontal attack, vertical attack, and sidestepping system is fairly easy to understand and makes logical sense (for a videogame). I never really get a "what the fuck is happening right now" feeling while playing it.

That's why I love it too. The game is easy to pick up and play because of the simple controls and inputs that are basically universal across the whole cast, but it's also tough to master because of the movement and dodging, figuring out combos and attack timings, and the extra mechanics on the side like parrying. In a game like Smash Bros or Soul Calibur, once you learn the fundamentals, you can pick up and play pretty much any character in the game at least at a basic level, though obviously you would put in more work to master the characters you like.

In some other fighting games, you have to spend several hours in training mode learning a character and the bunch of complicated inputs in their moveset before you feel comfortable actually playing with them, and then a lot of those skills and inputs you learned barely transfer over to the rest of the cast. It's like you have to relearn how to play the entire game from scratch every time you want to learn a new character.

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