Topic List | Page List: 1 |
---|---|
Topic | Anime, Manga, VN, JRPG, Related Things Discussion Topic XCIX |
adjl 09/03/22 10:48:33 AM #322: | Revelation34 posted... I had to fight then right away since most of the locations are inaccessible later. If you just reached Mechonis, you've got a ways to go before anything becomes inaccessible. The boss fight at the end of There also honestly isn't that much reason to go out of your way to kill every UM in 1, except as a personal challenge. You get more than enough skill coins to enable the more powerful builds even if you miss every single missable UM (there are 33 missables, I believe, out of 157 UM's and a maximum of 256 skill coins per playthrough, and even then I'm pretty sure you have to kill some of those 33), so unless you're trying to be a completionist, you don't have to be concerned about missing a few. agesboy posted... also got a proper ogre break setup going and how the hell was i managing to live without this Given how much combat strategy revolves around Breaking, I feel like they just should have lowered everybody's Break resistance across the board by the same amount as the Ogre skill does and removed that skill (or maybe reclassified combos as something other than reactions so Ogre could keep the "I'm good at knockback and blowdown" niche they were obviously going for). That, or given a few other classes similar mechanisms to increase break chance. As it stands, you all but need an Ogre in your party to take advantage of anything related to combos when dealing the the more difficult enemies in the game, and given that there's a strong incentive to make Sena that Ogre, it really works against the incredible flexibility the game otherwise offers. agesboy posted... another spoilery endgame xenoblade 3 thought: I'm inclined to agree. It's got its share of flaws (like STOP OVERRIDING THE AWESOME BOSS MUSIC THAT I'LL NEVER HEAR AGAIN WITH THE CHAIN ATTACK THEME THAT I'VE HEARD 578,000 TIMES) and I can see why some would prefer a longer, more direct story over this fairly short story that gets most of its value from making you contemplate it afterwards and relate it to the worldbuilding from sidequests and the like, but I'm really, really enjoying myself. Whether it stays at the top after I've had more time for the experience to settle remains to be seen, but for now I think it's dethroned Xenoblade 1 as one of my favourite games every. It's just so good in all the right ways. One thing that definitely won't change with more time: This is absolutely the best Xenoblade party and quite possibly one of the best video game parties full stop. Individually, some of the characters might not necessarily measure up to others (though they're still fantastic and genuinely believable in their own rights), but the chemistry they have with each other and the way their relationships develop has been nothing short of an absolute joy to participate in. This game has been an epic journey with a bunch of people that I've genuinely loved hanging out with and being able to immerse myself among, which in turn has made their personal struggles and experiences hit that much harder, and that's really been incredible. Chapter 5/6 spoilers:
agesboy posted... like losing battles in jrpgs when ur cranked and ezwin By and large, I don't mind that too much. Scripted losses can be a bit lazy as a storytelling mechanic, but I generally accept the ludonarrative dissonance of facerolling the boss but still taking a scripted loss if I've gone out of my way to be far more powerful than I'm supposed to be at that point in the story. In that case, I've chosen to break the game, so I don't mind the game being broken. What I'm less forgiving of is when it happens when I'm not doing anything special, which happened several times in this game. I deliberately stayed at-level with the story content for the whole game and picked classes according to what needed levelling instead of anything min/maxed, but I was still pretty consistently able to take bosses from 50% (or higher) to dead with a single chain attack. That made for quite a few instances where I killed them with that chain attack, but then still "lost" in the cutscene. I'm pretty sure that's just an issue with HP cutoffs for scripted losses not interrupting chain attacks, which should be an easy fix, but it was still pretty annoying. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
Topic List | Page List: 1 |