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Topic | Anime, Manga, VN, JRPG, Related Things Discussion Topic XCIX |
adjl 08/31/22 3:15:24 PM #310: | YoukaiSlayer posted... Anyway, I'm still on chapter 6 so I'm not going to read further. My bad, I thought you'd finished. I encourage not reading more of the other things I said, then, and this next spoiler block won't cover anything beyond there. YoukaiSlayer posted...
YoukaiSlayer posted... I've also discovered how insane smash is. I don't actually fully understand what determines the damage it does. Using aquaball and sumo press (the soul hacker arts) I managed to over 10 million with a single smash, but Noah with his unlimited sword's launch+smash did way less, only like 5 million at roughly the same damage percent in the chain attack. Yeah, Smash is ridiculously broken this time around. I don't know the exact formulas, but I know damage is highest at the beginning of a launch (which makes it particularly good in chain attacks because launch duration doesn't tick down), and it does take the damage of any fused arts into account (I believe in the form of applying whatever multiplier is used to determine the damage of the Smash itself to the damage of the other art, since there are multiple damage lines for fused Smashes, so this may actually end up being patched out). That all adds up to mean that fusing a Smash art to an art with a high damage ratio can pretty easily push the damage cap (which is just shy of 10 million), if you're set up properly. It's one of the greater strengths of Kevesi attacker classes, since they can set Lost Vanguard's Smash art as a master art. That's somewhat balanced out by Agnian attacker classes generally being better (better skills, more reliable access to Power Charge), but if you're looking for game-breaking damage, Smash is the way to go. --- This is my signature. It exists to keep people from skipping the last line of my posts. ... Copied to Clipboard! |
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