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TopicXenoblade Chronicles 3 comes out next week...are you getting it?
adjl
07/23/22 10:00:44 AM
#10:


shipwreckers posted...
When you say "replaying 2" do you mean another fresh playthrough, or NG+???

NG+, my first time doing so after playing through regularly back in early 2018 (drifting away roughly when they added the NG+ patch). I picked up the expansion pass before doing so, so it's my first time experiencing any of the DLC. I already had every pre-NG+ and non-DLC blade's affinity chart completed (or thought I did, apparently I missed the last couple of crafting nodes for Gorg, Vess, Vale, and maybe a couple others, but they don't really matter), so I've been maxing out the DLC/NG+ blades as I go. I haven't quite finished the last couple, and I need to do a bit more Love Source farming to get everyone I care about up to S+ trust, but I opted to take a break from that to make sure I had time to enjoy Torna before next Friday (and also because it's just a matter of repeatedly doing challenge battles to max out Shulk and letting merc missions max out Elma, so the interesting part is done).

shipwreckers posted...
Also, what do you think of Torna? (IMHO, the actual STORY of Torna was fantastic, but they put so many artificial grinds to lengthen the game that I ended up watching the final cutscenes on Youtube. Some people overlooked the grind, but even by Xenoblade standards, it was almost unforgivable. But, that's just my opinion, of course.)

I'm generally liking it so far. I'm just at the point where I've got to farm up some materials before crossing the desert (an example of your complaint, I'm guessing), and there has definitely been a lot of "we're going there next to deal with an apocalyptic emergency, but first we'll handle this minor errand" padding out the story, but the combat system feels like it's starting to really come into its own. If anything, I'm actually kind of minding the lack of spongy enemies to give me an opportunity to try out more complex combos, since everything dies so fast that I rarely have time to get even a level 2 special off, but I expect that will improve as I get access to more art/special refill pouch items, fill out skill trees, and get better accessories (I also only just got chain attacks, and that was the trigger for the base game to start throwing HP sponges at me, so perhaps that's about to change). It generally feels more fluid than the base game's combat (especially compared to the early game; early-game Torna obviously doesn't compare as favourably to endgame stuff), which is nice.

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