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Topic | Para watches and ranks every SGDQ '22 run |
Paratroopa1 07/15/22 9:33:07 PM #48: | Spyro the Dragon These are the types of runs where I know I'm going to run into a bit of a problem; runs of games that are definitely a lot more nostalgic for other people, but not for me. Spyro is a tricky one - the game moves really fast, but because so much of it is just running from point A to point B it feels a little slow at first until you really understand the rhythm of the game and what the player is trying to do. I'm sure it's immediately a lot more relatable for someone who has played the game, but that's not me! Nontheless, I did still enjoy this one, and I'd recommend it. - Dayoman is very high on energy, and I was very low on energy watching this. It was a bit of a mismatch. He seems like an absolutely lovely person and I enjoyed his run a lot, but he does talk a mile a minute sometimes! - "This game came out at the same time as Resident Evil, let that sink in as far as movement is concerned." An incredibly good point - this was an early era PS1 game, at a time when 3D movement was... uh, still a bit experimental. I've never played this game but I'm sure the controls are a bit of experience, so movement is probably a lot harder than it looks. - Most of this run I just kind of let wash over me. Speedruns like this are kind of a weird paradox - there's absolutely no downtime here, but that lack of downtime means I'm never really able to get my bearings and understand what's going on. - I think it's interesting how he describes this game as having no human ceiling, and I think that's more or less probably true. There's SO many incredibly tiny movement optimizations throughout this entire run that nailing them all in sequence would be impossible; any run of this game is going to have tiny, inconsequential errors that add up. At one point he sort of alludes this to being like a racing game and I think that's a fascinating comparison; it's all about taking the shortest lines possible, cutting corners and turning at precise angles, etc. - It's also absolutely true what he said about how my primary experience watching this game is thinking "oh no, did he really grab that gem or not?" Of course, he always has an extremely good awareness of his pickup radius at all times and whether or not he got them, but it's like basically constantly on my mind. - They talk a lot about other Spyro games in this and I'm just totally not privy to these conversations. I kinda tuned out for parts of this run. - I think it's sweet how wholesome this run is. Dayoman's mom is proud of him! The couch is proud of him! It's really nice. - "When was the last time you used Skype?" It always blows my mind to remember that there was a time when we had to use Skype, or Mumble, or whatever to chat instead of Discord. Ever since the mid-10's Discord has just really replaced all of that. - I keep forgetting that Stewart Copeland wrote this game's soundtrack. What the fuck? - "Thank you for releasing me" is a good meme. - GDQ out of context: "When you hit that wizard just right, he gets squished." - A tech name called T-N-Trick. Not sure if they made that one up on the spot! - Damn, another major missed skip, which is a bummer. Been a lot of those so far! Again, though, I do love these high-stakes skips. - Someone is here in a Spyro costume. It's adorable. - "If we have time I'd love to show off credits skip? Do we have a minute - we do not." I always feel bad when a runner has to get yanked off the stage like this, but it was the right call - he was already over estimate. - There's a prize segment after this one. Sent's on the floor. - "Can I interest you in this love Pikachu? It goes lovely with this lovely crocheted Dittochu. It's like a Pikachu. Or is it." The way he delivers this line is inexplicably funny in a way I can't describe, you just have to hear it. - Cool prizes I can't have as usual. Love the Sleep Kirby quilt and the Spyro perler + painting is an incredibly cool mixed art piece. ... Copied to Clipboard! |
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