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TopicWait, so Elden Ring's quests are completely broken?
legendarylemur
06/17/22 7:31:11 AM
#94:


"Because it's Souls" has never been a good defense (I'm not responding to anybody in specific here btw, so no offense). It's just really badly designed, but badly designed things can have charm. But see, the thing about badly designed things, you can actually design it better or more intuitively, and they'll simply be better for everybody. You CAN design something obvious enough that you keep running into those quests, but also make the player think that they are the ones who sought those quests out.

I just see all the quests that I ended up missing and like seeing a bunch of NPCs that look important but do absolutely nothing, and I look up the wiki to discover I fucking missed like a goddamn 4-5 step quest despite combing that area quite thoroughly. Oh wait, it's because I didn't do it in the proper fucking order. In fact, I look at some of the reqs for quests that I did end up finding, and I'm honestly shocked to have found them.

It's like when people try to remake The Room, and it comes across as absolute cringe. A lot of aspect of Souls only worked because of the time and place, as well as lucking into an overall atmosphere that really worked for it. ER was really lucky that it had the budget to pull off its scale. I do like it overall, just wish that it wasn't Souls... like at all, honestly. I wish they did a completely new thing

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