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TopicI am playing Bioshock Infinite (spoilers I guess)
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06/16/22 2:33:57 AM
#27:


I got halfway through, then gave up when I encountered another glitch, and just watched the rest on youtube. Thoughts:
  • The image of a baby getting its head cut in half by a portal made me laugh at how absurd it was. It's played for drama, but it's so silly.
  • I think I agree with the majority here. The idea of connecting Elizabeth and Infinite into Bioshock 1's plot is just plain old bad. It's similar to Bioshock 2, which also tries to fill in things from Bioshock 1 that don't need filling in. Like, the question of how Fontaine got to the position he was in at the start of the first game doesn't matter at all, and the idea that he didn't already know the first game's protagonist's activation code is bizarre? My impression is that he knew it long before the game started. It also makes Fontaine less impressive as a villain (when he was already the lamest of the villains as it was) that he needed Elizabeth to do absolutely everything.
  • Killing both protagonists is a very ballsy move, but I think it's a bad one. Besides the fact that it just generally leaves a bad taste, I don't know quite how to say this, but it kind of renders things pointless? They go through all of this hardship, they grow and learn as people, Elizabeth becomes some kind of cosmic being, and then the culmination of their journey is that one random little sister they barely know gets to live, and that Fontaine is able to cause the first game to happen? This feels like tragedy for the sake of tragedy, rather than an attempt to say or mean anything.
  • To be clear, it makes complete sense thematically for Booker to die -- he's a man who's done bad things, and his redemption can only be found in death. But killing Elizabeth is a completely different matter. The whole bad 80s future where old Elizabeth sends you back to give her younger self another chance is rendered meaningless if young Elizabeth only lives for another six months before being beaten to death by a drug dealer.
  • I'm also really uncertain if it's in-character for her to so brutally kill the last Booker the way she did. I sort of interpreted her actions at the end of the main game as this tragic necessity to ensure Booker can't become Comstock, but here she clearly feels vengeful toward him and does not at all regret her actions, and it doesn't seem like this version could possibly become Comstock.
  • Correct me if I'm misunderstanding, but I thought the point of drowning Booker at the end of the main game is to stop Columbia from happening in all universes? Because it apparently still happens if she can just go back and visit it. But at the start of part 2, Elizabeth explicitly says this was the last Booker, so... I don't really know what's going on?
  • The 'revelation' that Fitzroy wasn't crazy, and was just acting that way to harden Elizabeth, cheapens Elizabeth's character development in the main game and contradicts the entire 'the rebels are as bad as the oppressors' element. I refuse to believe that was intended when they wrote the original game. And I mean, while I could possibly maybe sort of kind of not really buy Fitzroy sacrificing herself, it seems super out-of-character for her from this perspective to tell her people to attack Booker? Was she just okay with getting dozens or hundreds of her people killed to further Elizabeth, a girl she literally had not ever met?
  • And what's the Luteces' motive here? They want to ensure that Elizabeth becomes a harder person, but why? I sort of interpreted their motive in the main game as being to give Booker another chance at redemption, not that they were trying to preserve timeline shenanigans or whatever. Because here, their actions directly lead Elizabeth to die in a really pointless, mean-spirited way.
  • I'm unclear why Fontaine, a complete monster who just has zero morals, even lets Sally live at the end? It seems way more in-character for him to kill her for the trivial amount of ADAM he'd get, or even just to be evil for a laugh.
  • This is more minor, but I dislike the idea of Andrew Ryan knowing about alternate universes. His philosophy is so material and worldly that him acknowledging something so heady and abstract just seems out-of-character.


tl;dr this DLC is really, really bad. It's almost impressive how much its twists and endings ruin everything. I'm going to say that if I take the DLC into consideration, Bioshock: Infinite easily slides down to be the worst game in the series.

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Started: July 6, 2005
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