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TopicElden Ring Discussion 3 Sword of Dark and Spark
HeroDelTiempo17
03/30/22 1:01:35 PM
#460:


I've got a lot of mixed feelings on the area design but I do agree that Limgrave is where you can most feel the strengths of a traditional open world. To an extent Liurnia is like this too, except it's much less dense (there's a big empty disorienting mist swamp), there's a handful of obtuse secrets or gated areas, and it's harder to traverse. Past that the areas get a lot emptier and have different goals.

I also wish the game had a bit more aesthetic variety. It feels weird saying this because the art direction is consistently good, but it does get old? Like...Altus Plateau is basically a color swap of Limgrave. And it looks GORGEOUS. But at the same time, I wish it was more distinct. Same with all the castles and forts, the legacy dungeon level design is top notch but I kinda got worn out on castles, swamps, and castles in swamps.

This is maybe more of a function of me taking like 140 hours for a first playthrough and burning myself out while somehow still not being able to quit this game. So uh. I dunno. Game is...good.

(also I recognize that the only way this game is able to exist at all is because FromSoft heavily reuses assets so I suppose it really is a minor issue in the grand scheme of things)

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