LogFAQs > #963247046

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TopicFor as middling as the game looks, the Multiversus leaks are pretty wild.
Prestoff
03/07/22 3:53:26 PM
#38:


YeahBecauseWow posted...
Its been scientifically proven that any attempts at a Smash Clone need to have an absolutely absurd budget, and none of the attempts have been given one.

Smash Bros captures the entire spirit of the franchises top to bottom because Nintendo gives Sakurai unlimited funding, where all the others end up being shallow, empty experiences where they just throw a few characters on some bland stages with bland music and bland items with bland story modes and no personality since all that shit is usually expensive and time consuming to get the license rights to and implement.

100% You cannot half ass a Smash clone. If Multiversus even wants to have any level of success, you need to throw lots of time and money into the project. Nick All Star Battle suffered massively because the game was originally designed with a shovel ware game in mind, but when the publishers assigned Ludosity to the project they absolutely wanted to do something "unique" (make it a competitive "melee" esque fighter) with the game. The issue was that the game had to be made completely from scratch in less than a year. The only saving grace Ludosity had was that they were able to use the same engine.

Multiversus is doing something interesting, they're prioritizing 2v2 as their main "gimmick". One of the biggest hurdle for fighters in general is the anxiety of playing because it's a 1vs1 game. It's why the most played games in the world are all team based, to take off some of that anxiety. Multiversus is also going into F2P, and if done right, can be pretty revolutionary for a platform fighter. We'll see if they drop the ball or not though, they got a lot to prove.

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