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TopicHearthstone Discussion Topic: Death Is Eternal, My Turn Is Not!
MariaTaylor
09/02/17 9:15:40 AM
#221:


Arena #20 (cont)
{Druid}


Game 3: Vs Paladin. I went First. Bad opening hand. Much better mulligan. I had stronger opening plays than he did, but we still felt pretty even going into the midgame. I got good Blazecaller value on 7. Topdecked my second Blazecaller to play on 8. Elemental synergy is sooo good in arena when it lands. He gets good enough Avenging Wrath RNG to keep him alive another turn. He does not turn the game around in that turn. Win.

Game 4: Vs Rogue. I went Second. I noticed that after the initial few week period of KOFT Arena, almost everyone is exclusively playing tier 1 classes now. Really disappointing since I'm already missing that opponent diversity that existed just a week ago. I tempo out way better than him in the first few turns, but he does have somewhat of a swing turn on 4. He makes some pretty unfavorable trades on turn 5 but unfortunately I'm unable to punish him since I have no good turn 5 play. I lose a bunch of tempo as a result. I play Hemet Jungle Hunter (from Tortollan Forager) on turn 6. This should guarantee some good top decks at least. I'm already holding all seven cost cards. Lol this deck. He gets exactly Mark of The Wild off of Swashburgler in order to give himself a needed taunt. The match ends up going down to the wire. He gets me down to 2 health and secures lethal on board multiple times, but I manage to play around it each time. Eventually I get more long term value and eventually come out ahead. Win.

That was an intense and satisfying game. Despite the RNG elements on both sides it really felt like one where if I had made any misplays at any point it would have cost me the game. Likewise, I feel like, if he had not made those unfavorable trades early on it might have been enough to tip him to victory. Basically the "better player" in this circumstance won in the end despite all RNG interference.

Game 5: Vs Warlock. I went Second. Good opening array of cards. I did whiff on turn 3 but my turn 1, 2, 4, and 5 plays were all strong. Plus he was forced to trade his 3 drop into my 2 drop anyway. He did set up a lot of tiny taunts with a single high attack minion behind them. This was a bit of a problem. Especially when he had good removal spells to keep me from fighting effectively on the board. I got some solid Addled Grizzly + Imp Master value on turn 6. I think I probably did not make the most optimal play on 7 while trading. I could have kept my taunt alive by taking more damage to my face. Funny enough this kind of baited him to waste removal on my weakest taunt while I had 3 bigger ones remaining. Guess I was not punished because he also made his own sub optimal play! He got Obsidian Statue off of Kabal Courier. Fucking hell. As if his removal this game had not already been insane enough. I flooded the board before killing it and he got the worst possible RNG result. I held out long enough to get the insane Ultimate Infestation value needed to make this a close game. I feel a lot less guilty about using this stupid deck when my opponent is equally broken and insane. Unsurprisingly I begin to dominate the game at this point through sheer card and tempo advantage. He does manage to clear/reset the board with an insane Defile. His removal game continues to be strong, making it hard for me to set up lethal. But I feel like I am in the winning position. Another absurd game that comes down to the wire. And right when I'm about to win he full clears with Defile a second time. Sigh. Loss.

Much less satisfying game that time. It's easy to say it's because I lost instead of won but I'm not sure. Seems more like I just enjoyed it less because it did not come down to making good plays. It just came down to him having half of his deck as good removal cards and just constantly kept clearing the board. Card quality won rather than player quality.
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