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TopicHearthstone Discussion Topic: Death Is Eternal, My Turn Is Not!
MariaTaylor
08/29/17 3:58:06 PM
#110:


Arena #18
I Was Offered: Warlock/Shaman/Paladin
I Picked: Warlock


I don't seem to do very well with Paladin, even though it's supposedly a tier 1 class. Funny enough one of the main reasons I started playing Paladin in constructed way back was because it was one of the few arena classes I did really well with. Funny that I can't do very well with Paladin anymore but it seems like the class identity in arena is "hope you get lucky and draft multiple copies of broken cards like spikeridged steed." and, indeed, I am not good at that.

The Draft: This is telling me that Devilsaur Egg is better than Book Wyrm but that literally cannot be right. Whatever, I don't give a shit. I pick the Devilsaur Egg even though it seems like my odds of drafting an activator in arena are insanely low. Bloodreaver Gul'Dan as my second synergy pick. This is my first death knight draft of the season and it's a very good one. Aw yeah. I picked up a few demons, a copy of Defile, and the new Spell Damage +1 Divine Shield Minion. A pretty solid and seemingly consistent deck. We'll see how it actually does in the current hearthstone arena meta.

Game 1: Vs Paladin. I went First. Got a few low cost cards in my hand, too. Got rushed down and killed on turn 8. Oh yeah. Forgot which game I was playing for a minute there. Loss.

Game 2: Vs Rogue. I went Second. Not completely terrible opening hand. Got insane Despicable Dreadlord value on turn 5, killing exactly two minions that I brought down to exactly 1 health. Heh heh. Also dropped Abyssal Enforcer onto a board with his 3 health minions and my devilsaur egg. Wow. If that last game was the absolute bottom of this deck, this is the absolute top performance. I killed HIM by turn 8 this time. So either way no chance of Bloodreaver. Win.

Game 3: Vs Warrior. I went First. Man it's ridiculous how consistently I keep getting good opening hands with THIS deck, but with the ones that are all good early game cards I somehow consistently struggle to draw into them by turn 2/3. Oh well, whatever. Drew Bloodreaver Gul'Dan with Doomguard in hand. Uh, guess this means I just can't play the Doomguard? Or what is the proper procedure here? I decide to risk it, figuring the short term tempo gain is more valuable than a play that is still several turns away. And the odds are fairly- oh, yep, there he goes. Bloodreaver Gul'Dan discarded of course. My board is actually so ridiculous already at this point that it doesn't even matter. Game ended before turn 10 so it was apparently still the best play. Win.

This deck is fucking insane by the way. It's even more insane that I somehow lost my FIRST game and that it wasn't even close. What even is this arena meta. Like seriously, what in the hell.

Game 4: Vs Warlock. I went First. Finally a not great opening hand. Not that I'm happy about it, but statistically this is more what I'd expect from this deck. Got completely crushed here by tempo. The insane thing is that I have tons of removal and board control tools and I used almost all of them pretty well here. Paladin game I lost was the same way too. But it's like these guys just have hands that never seem to run out of value and I have no idea how or why. Loss.

Game 5: Vs Priest. I went Second. A very slow game. Neither of us did much of anything before turn 4 or 5. I drew Gul'Dan early on so I knew that if I made it to turn 10 I'd probably be okay. While playing this game I think I realized the weakness of the deck. It actually has TOO MANY efficient removal tools. There was a point where I was holding nothing but answers in my hand and left a ton of mana floating as a result. This guy literally got Ysera off of Netherspite Historian AND Lich King off of Forbidden Shaping. I still won. Without playing Bloodreaver Gul'dan. This is going to become a running joke at this point, isn't it? Odds seem pretty high I won't even get to play the card before this run ends. Win.

Taking a break now.
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