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TopicHearthstone Discussion Topic: You're Shivering, Are You Afraid?
MariaTaylor
08/25/17 12:23:40 PM
#427:


Arena #13
I was Offered: Mage/Druid/Warlock
I Picked: Warlock


Eh, why not.

The Draft: I am so damn tired of drafting servant of kalimos. FUCK. THE. SYNERGY. POOL. Got King Mukla early on in the draft which was cool, too. Although I hate the idea of giving my opponent bananas and he's really not that overstated. Feels like I'm just setting my enemy up for favorable trades later. I got two Bonemares. Ended up with more of a plateau than a curve. Tons of value cards and heavy late game. Some really good removal tools too for early, mid, and late games. Lack of board clears is going to be a problem since I don't have a strong early or mid game board presence. We'll see how control warlock works out in arena. This is my highest tier score deck so far but I do worry about the lack of 2 and 3 drops. Once again I just was not offered very many, so it's not like this was my fault or anything. I was only offered two 2 drops and I took both of them.

Game 1: Vs Hunter. I went First. As one might expect with this deck, I did not get much early game cards. Hunter is a really bad match up for Warlock, too. Managed to make a solid turn 3 and turn 4 play, however. And I did get a good starting card advantage because of my slow opener and warlock hero power. Mulka on 5 with Drain Life. Kabal Trafficker on Turn 6. I'm in a favorable position from here. Bonemare on Mulka to protect the Trafficker. He concedes. Win.

Man I like to joke about curvestone and face is the place but you really cannot put a price on having some amazing high quality mid game cards to simply dominate the board and make it impossible for your opponent to come back. It didn't even matter that I had no opening play, because my midgame was so overwhelming.

Game 2: Vs Rogue. I went Second. Had a few decent cards that I might play early on, or hold them for later situationally. Obsidian Shard locks down my board to some extent but I'm not really trying to fight for the board anyway. I throw down Tar Lurker to stall the game. Didn't really work all that well honestly. My card quality was higher but he just tempo'd me out hard and forced me to make a lot of awkward plays. Honestly there were so many times when I had an answer in my hand then he did something to make it not work that it almost felt like he could somehow see my hand. Loss.

Game 3: Vs Mage. I went Second. Winning a control game against mage is going to be hard since it entirely depends on whether or not he was lucky enough to draft more broken cards than me. Thought you could win against Mage in arena? Think again. Loss.

Game 4: Vs Druid. I went Second. Manage to curve out pretty well on my low end, which is a good sign for this deck. I always have the mid and late game to back it up because of the way my curve is set up. Despicable Dreadlord on 5 to an opponent's empty board. Love this because it sets me up to always have a favorably DD set up whenever I want one. Plus if he knows that I only need [health-1] attack power to kill anything that he plays, it severely limits his options. Making your opponents turn awkward is a great way to get ahead in arena. This strategy works pretty well and carries me through the midgame in a fully dominant position. Siphon Soul on his last big taunt for lethal. Win.
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