LogFAQs > #882156301

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TopicC/D all modern AAA game engines should be designed for 60fps+ on all platforms
Slip-N-Slide
07/01/17 3:12:55 PM
#21:


Webmaster4531 posted...
Slip-N-Slide posted...
Uhh I'm not even sure what you're saying or asking here.

Webmaster4531 posted...
The Switch isn't a platform?

Yeah, but what about the Switch? I never mentioned anything about platforms and I never mentioned anything about the Switch not being one. All I asked was if other people thing game engines should be designed with a target of 60fps minimum.

daftpunk_mk5 posted...
D

60fps is a peasant's refresh rate.

144hz master race

I mean 144hz is great and all but only like 1% of games actually own a display that goes over 60hz, they don't even make TV's that are truly over 60hz in the same way monitors are and most people don't want to buy a monitor just to be able to play their games...
But everyone with a TV or monitor has the ability to display 60fps and what I'm saying is that 60fps should be the baseline for what's acceptable, not 30 like it is now. Obviously they should be able to scale higher into the 100's for the enthusiasts but I think the target for game engines should be 60fps and that's what they should be designed around and optimized for.
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