LogFAQs > #882156123

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TopicC/D all modern AAA game engines should be designed for 60fps+ on all platforms
CircleOfManias
07/01/17 3:09:05 PM
#19:


EffectAndCause posted...
D

Movies aren't 60 FPS for a reason.


There's a reason, but do you know what it is? Back in the early 20th century, film was expensive. So they experimented a bit to figure out the absolute minimum amount of film they could use while preserving the illusion of motion. They settled on 24Hz. So why does this reason, a direct result of the price of film in the early 1900s, affect game design?
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