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Topic | C/D all modern AAA game engines should be designed for 60fps+ on all platforms |
CircleOfManias 07/01/17 3:09:05 PM #19: | EffectAndCause posted... D There's a reason, but do you know what it is? Back in the early 20th century, film was expensive. So they experimented a bit to figure out the absolute minimum amount of film they could use while preserving the illusion of motion. They settled on 24Hz. So why does this reason, a direct result of the price of film in the early 1900s, affect game design? --- Sick liaisons raise this monumental mark The sun sets forever over Blackwater Park ... Copied to Clipboard! |
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