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TopicC/D all modern AAA game engines should be designed for 60fps+ on all platforms
Slip-N-Slide
07/01/17 2:58:42 PM
#15:


EffectAndCause posted...
D

Movies aren't 60 FPS for a reason.

60 FPS isn't just about visuals, it affects the responsiveness of the inputs and stuff. There's a reason professionals FPS players will crank the settings down to low and overclock their monitors over 144hz to get as many fps as possible even though at that point you're getting into territory where the human eye legitimately can't even tell the difference. They do it because it gives you an ever so slight increase in responsiveness and such. For a lot of those people even going down to 60fps feels a bit sluggish, again not visually but just in terms of inputs.
And in games like FPS's or anything fast paced, the responsiveness matters. Framerate isn't all visual.

weapon_d00d816 posted...
No.

Once 30 fps became the standard it reset the bar for average graphics. The general audience wouldn't welcome a leap backwards in visual quality for a smoothness in framerate that many find inconsequential.

Look at stuff like CoD, MW1 was at one point considered as a top tier game on a graphical and technical level. A lot of people bought a PS3/360 just for that game. And even still, say what you will about CoD but when look at Advanced Warfare from the beginning of this gen it's still a great looking game even by 2017 standards. Then look at stuff like MGS V which was native 1080p/60fps on both current gen consoles and it looks great. The there's stuff like Doom 2016, Wolfenstein: The New Order, Battlefield 4/Hardline/1, and Battlefront.
Shit Battlefield 1 is one of the best looking games on current gen consoles period and even then it's only running at roughly the medium equivalent PC settings.
If an engine and game is designed and optimized properly, 1080p and average 60 FPS is obtainable with graphics that still feel completely modern.

ManSpread posted...
Blame consoles

Well considering I'm taking about consoles here, that's already what I'm doing...

Webmaster4531 posted...
The Switch isn't a platform?

Uhh I'm not even sure what you're saying or asking here. Yeah a lot of Nintendo stuff is 60FPS but I'm not talking about platforms here, I'm taking about the 3rd party developers and the engines they use.

Bad_Mojo posted...
I disagree

I think games need to stop giving a shit about how they look and start worrying how they play. There is almost zero games in the last 3 years I have gave a shit about, and all of those were games like The Binding of Isaac and Hollow Knight.

I want to play a game, not watch a movie

FPS does have to do with how they play, it's not purely a visual thing. There's a reason even the NES and shit ran all games at 60fps. it matters in pixel platformers like Mario.
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