LogFAQs > #878813009

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TopicDynasty Warriors 9 info!!!!!
Krow_Incarnate
05/10/17 2:54:10 AM
#14:


helIy posted...
Krow_Incarnate posted...
You play through each character's "story" mode, more or less.

For example, if I pick Gan Ning, I will be playing the events of the game ~195 AD-222 AD. For this reason, the ability to switch characters in a single playthrough may not make the cut.

The world itself advances based on the scenarios you clear. For example, the captures of Bai Ma and Yan Jin will likely be separate battles. You can go ahead and do the battle of Guan Du right away, but that advances the rest of the world past that time frame. But capturing the two aforementioned castles first would lower the difficulty of the Battle of Guan Du.

These weren't their exact examples; I'm just speculating.

ugh, that sounds bad.

i have high hopes for this, but open world just sounds like a terrible decision

Nah.

trodi_911 posted...
I just want to know which characters are coming and when it's coming to Steam.

Everyone's returning and we're getting some new ones, but not as many as we're used to. We don't know the exact number yet, but Zhou Cang and Cheng Pu have been confirmed.

Krazy_Kirby posted...
Krow_Incarnate posted...
http://gematsu.com/2017/05/dynasty-warriors-9-ps4-title-adds-cheng-pu

Holy hell, they really meant "open world" after all. JFC, I'm shaking.

Not gonna lie; part of me thinks they're trying to do too much at once. Completely revamping the combat system AND overall game layout/mechanics? The combat system didn't even need to be changed.

But, oh well.


yes it did. the tomes that are stronger than muso attacks used to be plus all the other special stuff, plus the increase to musou attacks, plus the option to just use some of your musou made the game ridiculously easy. and some of them (samurai 4, maybe others idk) let you switch between 2 characters.

Agree to disagree. And the game being easy was more of a stage design and AI issue than anything combat-related.
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