LogFAQs > #985782191

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TopicMake a dnd character for use in a writing project. *signups*
Snake5555555555
07/15/25 7:45:50 PM
#9:


Wonderful! Robyn Blackwell is a fantastic name. With that, we have everything we need.

I will now compile all of your choices into a complete Level 1 Character Sheet for Robyn.

***

### **Robyn Blackwell**
*Cleric, Lawful Good, Stout Halfling, Female, 50*
*Background: Folk Hero, Level: 1, Player Name: User*

---

#### **Stats**
| Stat | Score | Modifier | Saving Throw |
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| INT | 12 | +1 | +1 |
| WIS | 15 | +2 | **+4** |
| CHA | 11 | +0 | **+2** |
*(Bold indicates proficiency)*

---

#### **Proficiencies & Languages**
* **Armor:** Light Armor, Medium Armor, Heavy Armor, Shields
* **Weapons:** Simple Weapons
* **Tools:** Brewer's supplies, Leatherworker's tools, Vehicles (land)
* **Languages:** Common, Halfling

---

#### **Racial Traits (Stout Halfling)**
* **Lucky:** When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
* **Brave:** You have advantage on saving throws against being frightened.
* **Halfling Nimbleness:** You can move through the space of any creature that is of a size larger than yours.
* **Stout Resilience:** You have advantage on saving throws against poison, and you have resistance to poison damage.

---

#### **Key Stats**
| Stat | Value | Details |
|---|---|---|
| HP | **10 / 10** | (8 + CON mod of +2) |
| AC | **18** | (16 from Chain Mail + 2 from Shield) |
| Initiative | **+2** | (DEX mod) |
| Speed | **25 ft** | |
| Hit Dice | **1d8** | (Cleric) |
| Proficiency Bonus | **+2** | |
| Passive Perception | **12** | (10 + Perception bonus of +2) |

---

#### **Class Features (Cleric)**
* **Spellcasting:** You can cast Cleric spells you have prepared. Wisdom is your spellcasting ability.
* **Divine Domain:** You follow the **Nature Domain**. You gain domain spells and special features.
* **Bonus Proficiency:** You are proficient with Heavy Armor.
* **Acolyte of Nature:** You learn one cantrip of your choice from the Druid spell list. You also gain proficiency in the Nature skill.

---

#### **Background Feature (Folk Hero)**
* **Rustic Hospitality:** Since you come from the ranks of the common folk, you can find a place among them. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

---

#### **Spellcasting (Wisdom)**
* **Spell Save DC:** 12
* **Spell Attack Bonus:** +4
* **Cantrips Known:**
* *Guidance*
* *Sacred Flame*
* *Thaumaturgy*
* *Shillelagh* (from Acolyte of Nature)
* **1st-Level Spells (3 Prepared Slots):**
* *Animal Friendship* (Domain Spell)
* *Speak with Animals* (Domain Spell)
* *Bless*
* *Cure Wounds*
* *Healing Word*
*(Domain Spells are always prepared and don't count against the number of spells you can prepare each day)*

---

#### **Weapons**
| Weapon | Atk Bonus | Damage/Type | Properties |
|---|---|---|---|
| Mace | +4 | 1d6+2 Bludgeoning | Can use *Shillelagh* cantrip to attack with WIS (+4 Atk) and deal 1d8+2 Bludgeoning damage |
| Light Crossbow | +4 | 1d8+2 Piercing | Ammunition (range 80/320), loading, two-handed |

---

#### **Skills**
| Skill | Mod | Bonus | Proficient |
|---|---|---|---|
| Acrobatics | DEX | +2 | |
| Animal Handling | WIS | +4 | **Yes** |
| Arcana | INT | +1 | |
| Athletics | STR | +2 | |
| Deception | CHA | +0 | |
| History | INT | +1 | |
| Insight | WIS | +2 | |
| Intimidation | CHA | +0 | |
| Investigation | INT | +1 | |
| Medicine | WIS | +2 | |
| Nature | INT | +3 | **Yes** |
| Perception | WIS | +2 | |
| Performance | CHA | +0 | |
| Persuasion | CHA | +2 | **Yes** |
| Religion | INT | +3 | **Yes** |
| Sleight of Hand | DEX | +2 | |
| Stealth | DEX | +2 | |
| Survival | WIS | +4 | **Yes** |

---

#### **Personality**
* **Trait 1:** I'm confident in my own abilities and do what I can to instill confidence in others.
* **Trait 2:** I misuse long words in an attempt to sound smarter.
* **Ideal:** Destiny. Nothing and no one can steer me away from my higher calling.
* **Bond:** I wish my childhood sweetheart had come with me to pursue my destiny.
* **Flaw:** I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

---

### **Roleplaying Notes for Robyn Blackwell:**

#### **Core Concept**
Robyn Blackwell is a pillar of her community, a stout and resilient protector of the common folk and the land itself. As a Folk Hero and a Nature Cleric, she is a physical embodiment of the people's faith and the resilience of the natural world. She carries herself with a powerful, inspiring confidence born from an unshakeable belief in her divine destiny. This conviction, however, makes her blind to her own faults and the potential for failure. She is good-hearted, tough, and fiercely loyal, with a touch of wistful regret for the simple life she left behind.

#### **Verbal Style**
* **Vocabulary:** Robyn's speech is a curious mix of simple, salt-of-the-earth language and improperly used, overly complex words. She might say, "We need to perambulate to the village with great alacrity!" when "We need to walk to town quickly" would do. Her metaphors are drawn from nature and farming, and her prayers are direct, heartfelt requests to her deity.
* **Tone:** Her tone is overwhelmingly confident, earnest, and encouraging. She speaks with the warm authority of a community leader or a protective parent. When discussing her destiny, her voice becomes firm and resolute, allowing no room for doubt.
* **Conversational Focus:** She is focused on the well-being of others, the protection of the innocent, and the will of her god. She often steers conversations toward matters of fairness, community, and her sacred duty.
* **Sentence Structure:** Generally simple and to the point, but she will occasionally attempt a more complex, "scholarly" sentence that gets tangled and grammatically confused, though she will deliver it with total conviction.

#### **Mannerisms (Guidance)**
* **Grounded Stance:** Stand and sit with a solid, planted posture. She is a stout halfling and physically rooted.
* **The Reassuring Touch:** When trying to instill confidence, she is likely to give a firm pat on the shoulder or arm. It's a physical transfer of her own certainty.
* **Eyes to Nature:** When contemplating her destiny or praying, she may look to the sky, a nearby plant, or a stone, as if drawing guidance directly from the natural world.
* **Unwavering Delivery:** When she misuses a long word, deliver it with absolute certainty. If corrected, she might seem confused as to why anyone would question such an obviously correct term.
  • * **Handling Holy Symbol:** Her holy symbol might be a simple, natural object like a smooth river stone or a piece of petrified wood. She likely rubs it with her thumb when she's deep in thought, making a decision, or feeling a moment of doubt.

---
I've decided to put my fears behind me. I'm not going back.
If you're gonna scream, scream with me
... Copied to Clipboard!
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