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Topic | Time Travelers Mafia Topic 6: Dreaming of a Timeline without Endless Eight |
Corrik7 12/30/24 7:07:02 AM #56: | 13 alive at start. We been assuming 3 scum. 10 town 3 scum. ML+poison 7 town 3 scum. ML 5 town 3 scum ML 3 town 3 scum. 3 mislynches scum wins. Okay. No poison or block scenario. 10 town 3 scum. ML 8 town 3 scum. ML 6 town 3 scum. ML 4 town 3 scum ML 2 Town 3 Scum So scum has to basically hit their poison to have a relatively balanced game of a ML per scum. Now let's toss this double up power in. And I do put this in there with the understanding this could never come into play. 10 Town 3 Scum ML + poison 7 Town 3 Scum ML 5 town 3 Scum ML + double up kill. 2 town 3 Scum. I guess it doesn't even matter then. It wouldn't change the mislynches. Same scenario but poison blocked just creates the original 3 mislynches. Now let's try something wacky which I think would be broken and unrealistic. 10 town 3 scum. ML 8 town 3 scum. ML 6 town 3 scum Correct lynch. Double up poison and double up kill 2 town 2 scum. Game was over after the 2nd ML barring the poisoner lynch or a block. Which maybe this does support that scares role didn't have a check. Maybe? Not really though because this is assuming you can double up a kill and a poison. I don't think a kill is really a power, but I think the double kill last night kinda supports it is? Or maybe they have to choose one. But, if town is basically given a free scum kill with scares power and scum had no checks against it, which we have yet to see. (And also ulti being some batshit role who i guess killed red night 1 - PS ulti loves night killing red - supports there wasn't a jack of all kills like i suggested earlier who used a strongman because ulti wasn't it and he made the kill). Maybe it does support the double up kill scenario anyways. --- Xbox Live User Name - Corrik PSN User Name - Corrik7 Currently playing: Control (X1) ... Copied to Clipboard! |
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