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TopicAnagram Ranks Anything Blizzard Entertainment-related
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10/20/24 1:47:23 PM
#236:


- Power Overwhelming
Defense of the Ancients
StarCraft
User Map Settings
Warcraft III
Necromancer (Diablo 2)
Diablo II
Oynxia Wipe Video: I couldn't find anything, so I assume you mean the famous Minus Fiftty DKP video, right? This is my personal favorite WoW video, higher even than Leeroy Jenkins, because it's actually real. The sheer rage this guy is feeling at every single second of his life is amazing and super relatable. Having to coordinate 40 people is very difficult, and his constant cursing and screaming and MINUS FIFTY DKP shouts are a perfect representation of what it's like to realize you're about to wipe because someone fucked up, and there's nothing you can do to stop it. The very specific instructions he gives "EVEN GROUPS GO RIGHT," "MANY WHELPS HANDLE IT," are wonderful. I love how people turned this guy into a soundboard and actually played him during Ony raids to direct people, because his instructions are good. I think my favorite part might be the girl in the background calmly talking the entire time about unrelated nonsense to her friend and not caring about the wipe, God, it's just such a perfect representation of what raiding in 2005 was like. I don't even know if there's a modern game that still has 40-man PvE battles, I know WoW lowered it forever ago to just 15. For me, this even tops Leeroy Jenkins and the infamous funeral attack videos.
Leeroy Jenkins
World of Warcraft: Wrath of the Lich King: I think everyone will agree that this was the height of WoW as far as gameplay, story, and aesthetics are concerned. Yes, there were retcons about Arthas, and we'd already dealt with the BC retcons. But there was still JUST enough of the unknown adventure of the original game left before you could instantly look up everything in one second. The Death Knight class wasn't even a bad addition! I kind of liked them! The Viking aesthetics of the Vrykul, the Inuit Tuskarr, the magical blue dragon palaces, the Titan creations, the weird and sort of pointless crystal forest, Dalaran and the last of the high elves, the Scourge, and the fact that Blizzard now had enough experience to know to make the armor sort of match so that you didn't get ridiculous PCs like that one infamous orc shaman, all of this combined to have by far the most visually coherent setting WoW ever achieved. This was when WoW still had enough of the original devs to know what they were doing, who'd had years of experience to know what not to do. I looked up the Dracthyr once and laughed at how awful they look, it's incredible. WotLK is the last gasp of what Warcraft once was, even if it's still very different from the RTS days. This is the last substantial plot line set up during WC3 (I know that Azshara later shows up and there are time-traveling orcs from the second game, whatever), and if you can forgive Anub'arak and Kel'thuzad going out like punks and some questionable writing with Arthas, then everything finally comes together. The instances are all really good, too! Maybe I shouldn't say "all," I don't remember every single one perfectly, but I don't remember any of them being "that" instance that you want to avoid. This is where they introduced the idea of teleporting to an instance with a group finder, which completely negates the adventure and PUG aspects of the game but was certainly a good decision from a gameplay perspective, and the idea of setting a lower-level instance to be max level for better gear. This is even the last time Sylvanas does anything that I don't hate, where she enslaves Valkyries and kills them and revives them so she can learn if she's fucked in the afterlife, the answer to which is shockingly reasonable: yes. Bolvar Fordragon's "there must always be a lich kingggggggggggggg" isn't even bad in context! And I personally benefitted from this being when paladins were at their most useful and powerful, I remember frequently doing more damage as a tank than the DPS and them getting snippy about it. I guess you can argue that Legion is actually the expansion pack that finishes WC3's storyline, but let's not even go there, I hate that entire expansion pack (that I never played) just because of one thing it establishes about the lore. Oh, and here's the orc shaman from all the way back in the day:
https://gamefaqs.gamespot.com/a/forum/7/7dbc0f1f.jpg
This was when WoW finally had enough knowledge of how to avoid this, which is good.
World of Warcraft

- Jacked Up and Good to Go
True Colors (StarCraft mission)
Scarlet Monastery
Corrupted Blood Incident
Make Love, Not Warcraft
In Utter Darkness
Witch Skin (Mercy)
Tower Defense
Battle.net (Original)
Zeratul
Zerg Rush
Red Shirt Guy
Archon
Saviors of Uldum (Hearthstone Trailer)
Ulduar: Alright, listen, listen, listen. Listen. The best stuff in WoW's storyline is about the Titans' creations surviving without them, which is part of why WotLK is the best expansion. The Vrykul, Earthen, and even Mechagnome stuff is all good. Even the GNOMES are good in WotLK! There are some bad parts, but they are MOSTLY solid. Going around seeing the crumbling remains of the turbogods from space is cool! Seeing their creations gone awry and having to fight them is cool! The entire questline about the Dwarven Archeology Society is awesome, it is actually insane that no one made a story about dwarves being archeologists before, because it makes complete sense that the people who live underground and like digging would also be into archeology. And having to fight Algalon the Observer as the final boss instead of that stupid Old God, as he tries to summon the Titans to scourge the world of life and just reset it, is a cool idea. Just a well-handled instance all around. Have a song. https://www.youtube.com/watch?v=tBtMb_4KnAo
Auction House (WoW)
Terran Theme 3
Campaign-only Units
Arthas Menethil
Aldaris: Aldaris is great. He's just such an unreasonable asshole who refuses to ever consider the other side's point of view, and interprets every failure as meaning that you're incompetent. Like, if you were writing this as a proper story, what you'd do is you'd have the entire Conclave on screen a few times and have them debating about what to do with the Dark Templar and Tassadar, you have the semi-reasonable ones be reluctant and then the hardliners, led by Aldaris, just be constantly pissed off. The fact that he's the Protoss narrator during gameplay is also funny, it makes sense for the Terran adjutant and the Overmind, but why Akdaris of all people? But in the end, you have to give it to him. He is the one and only person in the entire galaxy who immediately sees through Kerrigan, immediately recognizes the scale of threat she presents, and turns on her at the first opportunity. Everyone else thought she could be reasoned with or whatever, he's the only person who sees her for what she is, and he deserves respect for that. Too bad the mission where you fight him doesn't randomize which position he spawns in, so once you've played it once, you know exactly which holograms to ignore.
Junkenstein's Revenge: The original Overwatch event, and honestly, still the best. The idea of casting Overwatch characters as monster hunters in the 19th century is genius, it makes complete sense for Junkrat and Roadhog to be Frankenstein and his monster, and the twist that the villain is actually Mercy is great. It also has the strongest event skins on average, though that's because it's benefitting from Halloween having the strongest aesthetic of any holiday. I was never able to finish the highest difficulty, we'd always get close and then fail, but that's the way it goes.


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Started: July 6, 2005
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