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Topic | Anagram Ranks Anything Blizzard Entertainment-related |
Anagram 10/16/24 1:39:17 PM #20: | Systems Functional Mass Carriers: = instant win, right? It's sort of true, because if you have the resources to blow on this, you've probably already won, but the carriers themselves aren't why. Carriers suck. Their damage is a series of weak strikes, so by the late game when everything has armor, each strike is 1 damage. They're also one of the few protoss units with no special ability? Very odd design choice. I do like their design, though, it is very alien and powerful-looking. Thrall: Thrall was great... in WC3. He is functionally the anti-Arthas: a prince born into squalor who has to raise himself up, attain his birthright, and lead his people to safety and glory. He even has an older advisor, just like Arthas, is targeted by evil forces for corruption, just like Arthas, resists corruption and helps redeem his mentor who fell to darkness, unlike Arthas, listens to Medivh's advice, unlike Arthas. It's insane that they never actually meet. By the way, when I was thirteen or whatever when the game came out, I thought "You're no oracle, you're the prophet!" was the funniest line ever. Thrall is the perfect encapsulation of the different direction WC3 takes the orcs, even if he doesn't make complete sense ("My people were peaceful before the demons, we all had last names like Hellscream and Bloodfist!"). Too bad that WoW ruins him, but that's the way it goes. Fifty DKP Minus Lost Vikings II: Norse by Norsewest: This game looks much better, it has that DKC-look to it (I don't know the name), and it's not as slow and floaty, but it's still really slow and really floaty. And I appreciate that the Vikings are now voiced, although one of them inexplicably just has an American accent instead of a Swedish one. I mean, what do you want me to say, there's a reason why no one on Earth cares about the Lost Vikings. The games just aren't very good. It's weird that the game even lets you continue playing a level after losing a character you need to progress, I have no idea what's up with that. I guess I do appreciate the Albert Hitchcock reference in the title, but honestly, who cares? And the game has time travel elements now, is that another reference to Dragon's Lair 2? If so, wow. How did this even get made in the PS1 era? Jeff Kaplan Videos: Back when I played Overwatch, I watched all of these videos, and I've got to say: this man has no charisma at all. He is such a boring nerd. And I have nothing against boring nerds, I am one, but how do you make THIS guy the face of Overwatch? Completely bizarre. But at least the information he gives us in these videos is useful, so I can't rank them too low. Lost Vikings: I remember watching my friend play this on an emulator in high school. Look, man, even by 1993 standards, this is not a great platformer. It's way too slow, too floaty, and too ugly. The game's only real selling point is that you can play as three different characters who all have unique skills, and you need to use all of them to complete each level. When did Castlevania III come out? 1989? Mm, okay. I don't know, man, there's a reason why this game is talked more about as a piece of trivia than as a game. I wouldn't really recommend it to anyone, either. I'll tell you this, though: you have three characters who are all dwarf Vikings, sure. Obviously, you make one a brunette, one a blond, and the last a redhead, and instead we've got two blonds and a redhead. Completely inexplicable decision. An Ancient Evil Returns World of Warcraft: Shadowlands: Has there ever been a clearer degeneration of ideas and perceived need of increasing scale of danger than WoW expansions? First you fight the Burning Crusade, then the Scourge, then Deathwing, which were at least all things established in Warcraft lore, then it's suddenly that the Horde is evil again, then it's the Horde from the past that's evil, then it's the Horde again, then it's the afterlife, then it's dragons, and I don't even know what War Within is about. An underground continent? That's not how underground works, dammit. God. I remember reading someone's description on B8, possibly red13n's, of the plot of Shadowlands, and it makes no sense. WoW has this bad habit of introducing new villains and saying "actually, all of the previous villains worked for this guy," but nowhere is it more obvious than Shadowlands. The Jailor makes no sense at all. The idea of having to join one of four factions isn't terrible, but honestly, we should just not have any interaction with the afterlife at all beyond talking to the resurrection ghosts at graveyards. It cheapens the concept of death when every character is just hanging out in the afterlife, except now they're blue or vampires. Veto Play Nice: The Rise, Fall, and Future of Blizzard Entertainment: Gotta veto this, I've never read it, sorry. It doesn't even have a Wikipedia page to browse the summary of. Rock & Roll Racing: Never played it. Doesn't look that interesting. Suramar Questline (WoW): Bro, I quit WoW WAY before Legion, what are you smoking, referencing something post-Wrath? Hybrid Proleague: No idea what this is, and looking it up briefly, I couldn't find anything. --- Not changing this sig until I decide to change this sig. Started: July 6, 2005 ... Copied to Clipboard! |
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