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TopicRate the Ace Attorney case: The Adventure of the Runaway Room (G1-3)
andylt
05/07/24 9:11:39 PM
#7:


8.5/10

In another AA game I believe this case would've swapped places with case 4- a tight pre-finale set-up case that subverts expectations vs a grand less important case with a big wacky cast. But it was a brilliant move to have it this way round, I doubt anyone expected our intro to British courts to go the way this case goes. They had to set up the jury, the new courtroom, new major characters, new gameplay mechanics, and they decide that's the perfect time to throw us for a loop with a guilty client, forged evidence, and a trial cut short. It's so good.

The meta-gaming here is great, the game rewards you for going out of your way to investigate the omnibus and plays on usual expectations (I was successfully fooled into thinking I had simply missed the big bloodstain on the floor lol). McGilded's version of events sounds exactly like a usual AA-style murder plot, and I was unsure of what the hell was actually going on until very late in the trial. It's chaotic in the best way, McGilded is a terrific villain who leaves such a lasting impression. I like the jury too, they add to the chaos with constantly being at each other's throats.

Regarding Para's issues, I take it that McGilded was perfectly happy to defend himself in court- we see later in the trial how adept he is at convincing the jury and framing Fairplay and Furst- and he simply picks Ryunosuke by chance because he happened to pop through that door. Of course, within the trial itself things break down a little, there's no reason he shouldn't trigger the smoke bomb when the jury start heavily leaning towards his guilt, but that's a minor point for me.

A very solid, memorable case that shows what this game is capable of. And the only case in the first game that doesn't go on for an hour too long.
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