Westbrick posted...
As unpopular as I'm sure this opinion is, I agree with it fully. The DDS system was bizarre- seriously, the core gameplay mechanic comes from random drops?- and the dark aesthetic ended up making everything bland (not to mention difficult to see on a vanilla GBA). HoD isn't a masterpiece, or anything, but it's not the weakest of the GBA trilogy.
I think that's where the fault is; it's not >the< core gameplay mechanic. It's not like AoS or DoS where souls are central to everything. What makes CotM good is the fact that the traditional whip+sub-weapons are still the core of your arsenal, just like in the original Castlevania. The DDS system only supplements your weapons in most circumstances, rather than replacing them.
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