LogFAQs > #734924

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Topicokay, after playing SCV for five hours in a row, these are my thoughts
blindhobo13
02/01/12 2:08:00 AM
#26:


From: BIGPUN9999 | #021
I disagree, I'd like to know what the characters have accomplished since the last game, what their current goals are, and what happens at the end of their journey. Otherwise you're just a bunch of dudes mindlessly beating each other up with no substance.

at the same time, the standard for FGs in the 90s shouldn't be the standard now either

and to make it worse, this game has a post time skip story and it doesn't explain ANYTHING. sure, its fun having new stuff, but they don't do anything with it outside of the 3 characters.

the worst part is, NAMCO made this game. They handled Tekken's timeskip well enough.


No, I agree with you. Honestly a big part of why the Soul has been one of my favorite FG series (along with Guilty Gear) is because of its characters. Characters are actually a big part of the reason I like fighters so much which might sound weird considering the genre is full of ones who have about as much depth as random NPCs in RPGs. I just said the "story doesn't matter' line because I have a couple friends who hold fighting game arcade endings to the same standard as 30 hour RPGs. But that doesn't mean I think they shouldn't have a story at all.

Like I said, the time skip does bug me since if they're not going to be doing anything with it, all they did was just end up removing a lot of the fan favorites. I played a mix of X/Sophie/Mina/Yun in the old games and with them all replaced/kicked out of this one, it gives me a chance to find a new main because I don't care about their replacements enough to decide on "maining" them yet. Because I have to like my characters for me to play as them in fighters. And although sometimes this can be accomplished by simply their fighting style, the other stuff was a bigger draw for me. I didn't have a lot of friends who wanted to play fighters with me and the reason why I got interested in the competitive scene was because my attachment to the characters became enough for me to want to see what it'd be like if I dove deeper. But that initial interest was fostered by 'story'.


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