LogFAQs > #217223

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicMega Man Arena SIGNUPS!
masterplum
08/15/11 10:33:00 PM
#3:


Attack - Do 3-18 damage to selected enemy. The damage is a simulated three dice roll, so you do 1-6 damage 3 times. The majority of outcomes are in the 9-12 damage range.

>Charge - Add damage or special effects to your Charge Attack. You can stack up to two charges on each other

Defend - Halves the damage from the next attack on you this round, wears off at end of round.

Skills - Use any of your acquired skills. You can only use one skill per round, and you can't use the same skill two rounds in a row.

Search - Look for items. You have ~40% of finding a regular item, like health or a cool weapon.

Item - Item includes a number of actions involving the use of objects you find.

~Trade - Want to buy an item somebody else found searching? Want to try and sell off an item you bought but don't want anymore? Want to swap assembly items with another? If both of you agree to the trade any type of item combinations (not upgrades) you can do so freely.
~Use - Use an item. This takes an action, you can use two items in one turn.


Rules

1. Rounds start midnight Eastern time. It's 1:33 right now so figure out your time relatively
2. Please only use one account, for one reploid. You're just a loser if you have to cheat and pick up a second robot with an alt to essentially be your slave in battle. Also don't manipulate a family member or friend into joining and being under your control. Banning for this reason is possible.
3. Do not delete posts. You can only redo actions if you post the corrections before someone else takes their turn. Leave the other actions up though, because if you delete them I simply won't give you a turn that round. Because I like feeling powerful.
4. If you find a cheap loophole or something you might want to ask if it's intentional. If you just start abusing a loophole though rest-assured I will correct it. Sorry, I don't want my work reduced to crap because of a simple mistake a player takes advantage of, and whining and complaining about how I'm not fair won't help.

+ Can't attack the same robot twice in one turn.

+ Can't use the same tech two rounds in a row.


<ADVANCED>


Charge

Charging is fairly simple, when you charge I RNG a number between 1-8 and that becomes your charge score. Here is what the charge chart looks like

1 - +1 damage
2 - +3
3 - +3
4 - +4
5 - +4
6 - +5
7 - +5
8 - +7
9 - ????

Above 8 is when you get into special charges, which add neat special effects and all that. But how do you get above 8? You can charge up to twice without firing the charge shot or resetting, which allows you to add the two charge scores you get together and hopefully propel into the more powerful charge attacks.


Kills

If you score the killing blow on the enemy you are entitled to learn one of his skills to be used as your own.

If you score the killing blow on a long-term enemy you'll also be entitled to a free upgrade. Long-term enemy means that you basically didn't just go after him in the past few rounds to score the kill on him. It'll be judged in a case-by-case scenario basically, but obviously you'll need to have been fighting them for at least 5 rounds and suffered a substantial amount of damage from them.

--
yE frE me Kweku Ananse Papa
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