Lurker > SeabassDebeste

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Topicfine then, post in THIS topic when you exercise
SeabassDebeste
02/22/18 1:03:25 PM
#433
been slacking lately, like 2-3 times a week and crappy workouts/volume
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topiceighty tabletop games, ranked
SeabassDebeste
02/22/18 12:19:15 PM
#299
haven't heard of that one! none of the games left (bar maybe one?) is super-obscure, just not among the names that i see typically thrown around, and perhaps not by a big-time designer
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topiceighty tabletop games, ranked
SeabassDebeste
02/22/18 12:01:22 PM
#297
The Mana Sword posted...
Haven't even heard of that one!

Not surprising. Definiteliy one of the more obscure games on this list.

There might be 5-6 more on the list that almost everyone in the topic hasn't heard of, I think.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topiceighty tabletop games, ranked
SeabassDebeste
02/22/18 11:21:08 AM
#294
61. Turn the Tide
https://boardgamegeek.com/boardgame/1403/turn-tide

Genre/mechanics: Simultaneous bidding, hand management
Rules complexity: 3/10
Game length: 25-40 minutes
Player count: 3-5
Experience: 3-4 games with 4-5 players
First played: 2016

Turn the Tide features an attempt not to drown over the course of multiple rounds. You are dealt a hand of cards from a deck numbered 1 to 60.

At the beginning of a round, two flotation cards (numbered 1 to 12, with 2 of each) are posted to bid on, and if you have the highest card overall Each round, each player simultaneously chooses and reveals a card from their hand to see who gets those cards - the highest bidder gets the lowest card, while the second-highest bidder gets the higher card. Then, everyone compares the latest flotation card that they won, and the person with the highest number showing loses one drowning point (represented by flotation rings). A hand ends after every player's hand is depleted, 12 rounds.

In a cool twist, you play N hands of the game, where N is the number of players - and in each round, you pass the cards you were dealt at the beginning of the game - so it's a symmetric game.

Design: I admire this game a lot. There are lots of really neat design decisions that make this game really interesting.

For example, your health bar each round is determined by the quality of your hand. A really good hand contains lots of really high cards (ensuring you can always grab the lower of two flotation cards and thus never drown) and/or lots of really low cards (ensuring that you don't have to grab high-numbered flotation cards if both are higher than your current one). So if your hand is full of cards from the middle of the deck, then you'll get extra health to compensate.

And how about simultaneous bidding? I love when a game scales cleanly in time. You can't get that wrapped up in analysis paralysis because it's chaotic, but there's definitely a card-counting element that goes into it.

You can argue that even with the extra-health rule, some hands will be objectively better than others. It's hard to dispute this, but it's hard to blame the cards for the outcome of the game when by the end of it all, you've gotten a chance to play using each player's initial hand! The outcome is determined based off memory, deduction, and (perhaps most importantly of all) reading your opponents' intent. And it's all wrapped in a short, light time package with art that tells you, "Don't take this too seriously."

Enjoyment: Sadly, TtT hasn't always resonated super-well with the groups I've played it in. Whether it's people not grasping the simple rules or taking too long to agonize over their decisions, your experience of the game can sour a lot. There's nothing wrong with the game, but the experience needs to feel snappy and engaging. I liked my first game a lot, but subsequent tries haven't really replicated that magic. When you haven't been having a lot of fun during the first three hands in a five-player game, it doesn't make you want to play that fourth or fifth game.

Future: With the right people, absolutely. It seems like the type of game that could make regular appearances as a post-big-game cleanser.

Bonus question - Are there any games that you feel like you should like by all accounts, but hasn't always clicked?

Hint for #60 - D, C, C, A, A
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
TopicNBA Discussion Topic 6: The Quietest Trade Deadline
SeabassDebeste
02/22/18 9:29:57 AM
#262
kawhi's relationship with the spurs seems pretty bad. last time i remember something like this was derrick rose. :(
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topicjust finished episode 3 of life is strange and omg
SeabassDebeste
02/22/18 6:41:33 AM
#56
Mobilezoid posted...
I can't link to a video since I'm at work so hopefully someone else does but I remember the sneaking section being easy. You just hide behind obvious walls and the rewind removes all tension of being spotted.

this isn't the issue. the issue is i have no idea how to escape it. i can't see the path out.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topicjust finished episode 3 of life is strange and omg
SeabassDebeste
02/21/18 11:32:46 PM
#53
can someone lonk the vid for how to escape jefferson

don't wanna search myself due to spoilers
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topicresuming veronica mars [spoilers]
SeabassDebeste
02/21/18 10:34:05 PM
#68
uppy
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
TopicAce Attorney Topic Part 3: The Maddening (Spoilers for AA1-6, AAI1-2)
SeabassDebeste
02/21/18 6:29:52 PM
#45
how so? accidentally triggering plot events that prevents you from getting optional dialogue?
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
TopicNBA Discussion Topic 6: The Quietest Trade Deadline
SeabassDebeste
02/21/18 5:45:13 PM
#260
https://www.si.com/nba/2018/02/20/dallas-mavericks-sexual-misconduct-investigation-mark-cuban-response

f'd up
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
TopicAce Attorney Topic Part 3: The Maddening (Spoilers for AA1-6, AAI1-2)
SeabassDebeste
02/21/18 4:57:21 PM
#42
i actually really like day 1 of 1-2, come to think of it. it's just so different from almost any other case, and undermined by the endi
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topicjust finished episode 3 of life is strange and omg
SeabassDebeste
02/21/18 11:22:29 AM
#50
My Immortal posted...
The issue is that the path you need to take to leave doesn't look like a path and I didn't try walking that way because I didn't think I would be able to walk that way

this is gonna be a fucking problem, lmao
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topiceighty tabletop games, ranked
SeabassDebeste
02/21/18 11:21:51 AM
#288
Tom Bombadil posted...
hey a game I own! I haven't played Guillotine in like 10-15 years but I remember liking it.

this made me chuckle

the only game on my list so far that i own is catan. which i guess shouldn't be surprising since i usually buy what i like.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topiceighty tabletop games, ranked
SeabassDebeste
02/21/18 10:59:29 AM
#285
62. Guillotine
https://boardgamegeek.com/boardgame/116/guillotine

Genre/mechanics: Set collection, card drafting, take-that
Rules complexity: 3/10
Game length: 20-40 minutes
Player count: 2-5
Experience: 2 plays
First played: 2016

It's the French Revolution! You have a hand of action cards and a line of cards for heads of the aristocracy. The heads are valued at different rates depending on how prized/hated they are - Marie Antoinette will give you a whopping score, whereas a martyr will decrease your score. The front of the line represents the guillotine, and on your turn you take the card at the front and add it to your set - but you can use action cards to shuffle the order of the line.

Design - Guillotine is solely a card game, with the only real non-card component a prop - the cardboard standup of the guillotine at the front of the line. It's also very clearly a humorous, filler game - the head cards have amusing art, and you can see how they connect to their values/abilities, and in general, the action cards are swingy and incredibly mean and rather imbalanced. The brevity of the game makes those swingy effects comical instead of rage-inducing.

Enjoyment - The best part about Guillotine is that it's called "The revolutionary card game where you win by getting a head." My first game went at a snappy clip as intended. You could have vague aspirations for what you wanted to do over the course of the game if you got one of the heads that more valuable in a set. You would look at your cards and the line of heads and have a general idea of which you might be able to snag next turn, but unless your hand is massive, that's always vulnerable to disruption. Really nice in-between game experience. My second time, at a meetup, I actually didn't mind the runaway leader - so much as a player who drastically slowed things down by sifting through his hand of cards to min-max every turn. Even a game as random as Guillotine is not immune to slow-play.

Next play - Never going to request it, but with fast players, a breezygame that can afford some laughs.

Bonus question - How mean of a game do you like, or are you willing to play?

Hint for #61 - Where avoiding the high water mark is a chore
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topicjust finished episode 3 of life is strange and omg
SeabassDebeste
02/21/18 10:36:22 AM
#48
... wait what.

you didn't like "do" anything?

odds are i'm getting around to this tomorrow and not tonight. hopefully it'll reinvigorate me...
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topiceighty tabletop games, ranked
SeabassDebeste
02/21/18 9:31:47 AM
#284
Simoun posted...
Lol why is King of Tokyo so high on the list? I kid, but why is it higher than zombicide gah.

My fave dice chucker is Escape from the Curse of the Temple. No matter what the group there is hilarity to be had.

Generally, I feel that dice chucking is a means by itself, and if the mechanics that use it are sound, that's what makes it a good game.

yeah, KOT does strike me as being high

but these next 3ish tiers are all kind of mixed together with me!

cyko posted...
Least Favorite - Firefly the Game. I want to love Firefly so much since I am a huge fan of the show, but the game just drags on forever.It's also very unforgiving. One bad dice roll can basically reset all of your progress so you are starting over at the beginning of the game. This can make it impossible to catch up, which makes the wait between turns even more unbearable. It's too bad, too, because the game captures the theme of the Firefly universe very well and the minis look great, but the gameplay is just not very good.

agreed. feels like much more effort was put into nice visuals than gameplay.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topicjust finished episode 3 of life is strange and omg
SeabassDebeste
02/21/18 7:00:37 AM
#46
it looks like a museum island and jefferson's walking aroind with a flashlight. the lighthouse is in the background. i have no idea how to get off the island.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
Topicjust finished episode 3 of life is strange and omg
SeabassDebeste
02/21/18 6:56:09 AM
#44
i literally don't know what i'm supposed to do in the sneaking section
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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