Lurker > Noraneko_Vel

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TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/30/21 6:12:26 PM
#149
Sayoria posted...
Literally no idea how you guys get attack that high on anyone. I hardly even come close to touching 3000 on anyone with +20 artifacts.

Her DEF stat was added into her ATK stat

EDIT:


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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/30/21 1:16:06 PM
#140
And apparently Kazuha does not synergize with Sucrose at all, when it comes to buffing

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/30/21 11:48:56 AM
#136
DarkRoast posted...
And yeah Tartaglia is fucking great, I don't get the hate. I have him at c0 and he still seems amazing. The secret is to treat him like a sub DPS.

It's the cancer mindset of "if it's not #1, it's garbage" in this game's fanbase.
Like, I see people telling others not to get Ayaka coz she's not powercreep like Ganyu. Yet it's super obvious she will become incredibly useful and very powerful.

Tartaglia specifically can't have 100% uptime at C0, until C6, so people immediately discarded him as bad.
But he has two bursts (one is a strong single hit that recovers energy, the other other is a very powerful single hit) and his damage skyrockets when he's fighting large groups of small enemies together with a big one.
Then there's the crazy synergy with electro he has.

He's probably one of the best characters in the game for cleaning out large groups of enemies quickly. If we ever get a horde/survival type of challenge, he'll be in high demand.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/30/21 11:35:31 AM
#134
DarkRoast posted...
She has been a godsend in this boss event. Completely trivializes those samurai bosses.

Yeah, today you summon a 3rd one (the real body) together with the two illusions.
Seems like a fight you could easily tear apart with Eula

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/30/21 11:30:13 AM
#132
TBF anyone is much better than Eula short-term. She is a great fighter, but her burst is waaaaaaaaaay overkill for everything that exists in this game.

I really like Tartaglia's speed in overworld enemy fights.
Meanwhile Klee annihilates damage sponges, cracking shields like candy glass. Getting C2 was definitely the right choice.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/30/21 11:21:31 AM
#129
On the bright side, you're ready for Sayu now, I guess!
As far as I can tell, Rainslasher is incredible on Sayu if you combine her with electrocharge groups

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/29/21 10:21:59 PM
#114
I played him in the trial and while he is kinda fun, I feel he's kinda weak and the way his gravity pull is selfish just makes me not care much coz I can just use Venti or Sucrose instead.
Sayu's coming soon and I feel like she'll also be way more useful than him.

I don't really need 4 anemos.

On the other hand, if you don't have any anemo and if your main DPSes are AoE melee chars (Tartaglia especially?), I'm sure he will be pretty useful

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/28/21 10:00:19 PM
#85
Ganyu it lol.

Got my very first bow prototype drop today!
That's R3 Prototype Crescent, just 2 left

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/26/21 10:37:41 PM
#72
If you're going for elemental mastery, that's why.

I'm currently stuck wondering if I should keep running the Peak of Dragonspine domain for Ayaka's Blizzard or just run mora leylines then inherit the sets:
Yanfei's Wanderer --> Ganyu's Blizzard --> Ayaka

Now that my Klee is C2, the gap is hilariously wide and Klee just murders everything

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/25/21 8:46:18 PM
#64
DarkRoast posted...
I can't quite figure out why, but I swear Diluc got much stronger in 1.6

  1. your team improved
  2. overload hits harder

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/25/21 11:35:52 AM
#55
Isn't it resistent to geo?
I just Ganyu'd the shit outta it

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/24/21 10:42:01 PM
#47
DarkRoast posted...
just make my previous one R2

never, ever refine 5* weapons
Pretty much the only exception are whales.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/24/21 5:46:39 PM
#41
you misunderstand the meaning of the stripes.

The solution you're looking for is painted in a different place on that island

If you want the direct solution, IIRC,
step 1: Find the cave with the mural
step 2: Use it to correctly set up the water level
step 3: Go the puzzle with the buttons and use the stripes to figure out the order in which to press the buttons

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/24/21 10:40:37 AM
#28
DarkRoast posted...
Everyone wants Ganyu and Yoimiya and shit, and me here just wanting Albedo for my crack Geo team

I want Ayaka and Sayu so bad

meralonne posted...
Wait, what?
Would like to see this build. :)

It's likely coz of Bennett's buff if you strictly consider solo play. But if you infuse Hu Tao with that same buff she'd likely just tear his dps apart.

meralonne posted...
I also feel like Yanfei is a little underrated.

It's coz all 5* pyro main dps trump her.
She's still very good for fast short-term damage tho.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 11: Waiting for Eternity for Baal
Noraneko_Vel
06/23/21 10:26:21 PM
#9
Sayu The Hedgehog is the best addition to Genshin since Klee

https://i.imgur.com/vphj14D.png

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/23/21 6:00:54 PM
#487
BigG777 posted...
Hell I think there are already some of those for Ayaka lol

Apparently, as long as you understand how it works and can freeze an enemy for 2 seconds, her burst is incredibly overpowered

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/22/21 10:06:43 PM
#477
I other news, I tried Noelle today after lv90ing her and 10/9/13ing her.
How is that kind of double dip scaling okay?

Then again, Ayaka's burst apparently hits 20 times in 5sec for 4300% damage, is cryo (Blizzard set) and hits into Venti's burst. Ayaka's charged attack apparently hits into Venti's burst too. Leakers say she's just below Hu Tao and Ganyu, she's still getting some small improvements like wider skill radius.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/22/21 8:37:29 PM
#475
I got a spear prototype this week.
Not that I need this fucking garbage, all I need are bows, of which I never got a single one from bosses.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/21/21 9:31:04 AM
#459
chrono625 posted...
it works very well with qiqi cause her healing scales off attack.

Yeah, this is good too, but she probably benefits a lot from Sacrificial coz afaik her cooldown is too long.

Another prossibility, Ayaka Kamisato? I'm sure it will be good on her, but probably not the best in slot coz she's pure cryo damage.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/21/21 9:26:17 AM
#457
Kloe_Rinz posted...
who should i slap this on?

Fantastic Keqing weapon. Not sure if anyone else can make use of it unless you want a physical dps Qiqi?

Kloe_Rinz posted...
are all 5* weapons always better than all 4* weapons?

In most cases, 5*s are clearly superior to 4*s, just because they have very high base ATK stat. And a powerful passive ability on top of it. They're definitely always great to own.

Obviously there are exceptions, afaik 1.6 reaction rebalance made Stringless superior to everything else (even refined 5* bows) and I imagine other elemental mastery weapons might have become more important too?
Sacrificial weapons can be superior to 5*s when they're dependant on energy recharge or have very high cooldowns.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/21/21 12:32:14 AM
#452
Don't think so?
I just casually lit them one by one based on the pillar light order. Since I fired a hydro arrow and pyro arrow, that part went very quick for me tho.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/21/21 12:30:12 AM
#450
Tyranthraxus posted...
I can see the harpastrum rings but I don't know how to throw the ball through them. It just seems to bounce off and do nothing.

This part might be bugged I saw topics complaining about this before either here or on the official Genshin boards.
Log out and log back in.
If that doesn't fix it, light up all totems manually with your elemental characters?

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/21/21 12:27:02 AM
#448
Tyranthraxus posted...
I am stuck in the one with the seelie

Upside-down island?
Basically, follow Seelie and I think the game will tell you what needs to be done.
Then it'll reach the bottom of the hole, where you will find the Seelie near a pillar, on which it will light 4 elemental icons. I lit the 4 elemental totems in the bottom-to-top order. I cheesed it with Tartaglia and Amber for the upside-down totems, you can likely use the harpastum rings to solve all of this too?
I haven't tested it, but only peeked at it (to check if it's possible without Tartaglia), but I'm pretty sure you can climb up to the root near the hydro totem to light it with Barbara's charged attack. The other one with Amber's arrows or any other pyro.

After you succeed, the Seelie will then enter the wormhole.
Enter it yourself, activate elemental vision and destroy the breakable wall to finish the quest.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/20/21 8:54:21 PM
#446
Tyranthraxus posted...
I don't get some of these puzzles in the archipelago.

I assume harpastum puzzles?
Wall: stand in white field, then activate Klee's ball gadget to throw the ball at the wall. Use the orb ability to bounce balls back till wall breaks.
Rings: Throw the ball into a ring, then it will be guided by the rings towards the target. Once all targets break you unlock the treasure. Sometimes you have to hit exactly the right part of the starting ring (very rare and usually very simple puzzles). Sometimes you have to interact with the base of the ring to rotate it.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/19/21 11:14:14 AM
#443
Yeah, Venerer is always the best just because it also greatly increases your group damage together with the large swirl boost.
Also I think I heard that venerer shred precedes even the hit that activates it? I didn't really understand the meaning of that message though.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/18/21 3:59:26 PM
#418
Tyranthraxus posted...
Anyway if Ayaka's dash costs energy that's a guarantee no pull for me. I'm not putting up with that.
It will guaranteed cost energy, but so far it looks like it'll return the cost if you just dive for an instant to infuse?

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/18/21 3:53:37 PM
#416
thats the joke lol

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/18/21 2:12:47 PM
#413
So I'm hearing Ayaka's dash activation is 10 energy and she refunds 10 energy if she emerges on an enemy.
Basically, free invincibility frame abuse, free 10% cryo damage buff anytime, free cryo weapon infusion?

If you listen closely, you can hear Mona crying in a corner

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/17/21 9:50:41 AM
#392
Diluc, 3 Keqings, Skyward Blade, Aquila Favonia.
I just want a damn Qiqi. What's the point of getting her weapon if I don't have her or anyone else that can utilize it.

Diluc can just fuck off, but at least Keqing is really fun and powerful.

I guess I'll give Skyward to Traveler Electro, I feel it's her best weapon?

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/16/21 6:15:54 PM
#381
The new Spiral Abyss is so much better, even if I still hate F12-1 double geovishap.
Got through all of F9-F12 quickly with minimal frustrations (missed a star on F12-2, F12-3)

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/16/21 6:33:18 AM
#366
Venti is incredible for swap in, skill, swap out if you're crit specced, coz that hits enemies really hard and gives your main dps a large damage boost from shred.

Abyss mages get torn apart if you place the burst on them right after teleport. Big enemies can be baited into his burst.

The idea that he's only good if he can pull enemies is complete nonsense. I've been using him to kill 12-3a double ruin guards really fast.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/15/21 4:13:08 PM
#354
DarkRoast posted...
Kinda unusual for Sony to do something consumer friendly

I know, right?

meralonne posted...
Good news, Sony came through and saved me from my own incompetence. Ganyu and her trusty Amos are back home. :)

Congratz, glad you got it back!

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/14/21 9:09:34 AM
#341
It does spread enemies in all directions, making it harder to AoE, but yeah the damage output is great


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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 6:50:31 PM
#334
chrono625 posted...
isnt thundersoother better for fischl cause the 4pc of thunder fury requires her to remain on field

isn't that only for cooldown reduce?

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 1:40:13 PM
#329
Speaking of, I just upgraded my Noelle to lv80/90 and 11/9/11 talents.
I probably shouldn't have spent that crown coz now I'm down to 400000 mora. Fuck.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 1:32:57 PM
#327
That almost makes me want Jean for volleyballing enemies, pity that I have no more place for anemo now that I have Venti+Sucrose geared and love Sayu

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 1:28:44 PM
#323
DarkRoast posted...
I've heard that Jean's charge attack literally makes enemies weightless until they land, which can be exploited by Venti. I'll have to try it.

Is it different from Venti's skill effect?

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 1:23:11 PM
#320
DarkRoast posted...
In any case apparently none of that matters because Venti is the new Best Main DPS

Because when your goal is to buff Electro, what you really want to do is Buff Venti

I'm more curious about Venti VS Ganyu as loner DPS and in best groups now that his burst went batshit insane in 1.6
I'll likely inherit my crit dps gear from Sucrose to Sayu and use elemastery sands+hat on Sucrose

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 1:15:22 PM
#318
Yeah, and I'm just pointing out calling Yanfei superior is silly, when Klee has her beat in almost everything and Klee doesn't lose control over her attacks when many small enemies are piled up (Cicin Mage).

Yanfei is great, especially with a good team, but she loses to every single 5* main dps pyro, likely against Yoimiya too.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 1:09:30 PM
#316
It's a matter of skill in the end.
Klee just has too many advantages over Yanfei in any situation except the kind that forces you to stay far away (which isn't very common, coz enemies like to chase and Yanfei must stand still unlike Klee).
Yanfei benefits strongly from great team setups instead, which just gets her close to Klee's level coz Klee makes use of reactions in an inferior way, too.

Add in Klee's far higher HP, DEF, ATK, Pyro DMG%, damage in kit.
Yanfei can't even walk on fires without going critical hp quick.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 1:00:10 PM
#313
What you're saying is backwards, Klee needs skill bounce or normal attacks for a chance to activate 0 stamina and 50% damage boost on her charged attack. If you're spamming charge nonstop you're nerfing yourself and draining away all your stamina.

Yanfei can attack cancel for a very fast double normal and a charged attack with an (afaik) off-cooldown reaction if the charged attack was a crit.

Klee is much slower paced than Yanfei when it comes to charged attacks, especially when you consider Yanfei does skill+max charge and burst+max charge.
On the other hand Klee gets a lot higher damage on skill and burst and her charged attack is far more powerful unless you're unlucky.

DarkRoast posted...
Yanfei can shoot right into Venti's tornado

You're not supposed to combine Klee and Yanfei with Venti. His burst prevents their charged attacks.
Use Sucrose instead.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 12:42:20 PM
#309
Yanfei is vastly inferior to Klee, there's no chance at all, because of Klee's skill and burst and way better charged attack mechanics.
However, she might be a better combination for reaction setups and Fischl coz Klee prefers to pile up a ton of small hits, but Yanfei spams the strong hit.
Klee also beats Yanfei with stamina drain debuffs coz that completely seals Yanfei's charged attack before C6

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/13/21 12:25:49 PM
#306
DarkRoast posted...
You know, I can't really put my finger on any one particular reason why, but Jean is an incredibly nice character to have on virtually any team comp. She's got that Zhongli and Bennett thing going where she just makes everything a lot easier.

She purges debuffs, so that may be making it a lot easier for you. And healing.

I wonder if Sayu will have the same quirk on her skill or burst?

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/12/21 7:08:49 PM
#298
pogo_rabid posted... +
Ok how the hell do you fight those abyss dudes again? Even with Eula i'm having issues killing them in a reasonable amount of time.

AFAIK, Lector and Herald shields are damaged by reactions, not by damage.
So you use someone like Ganyu or Eula to quickly reduce their HP to critical and after they go into shield phase you hit them with skills/bursts that cause a lot of reactions, like Klee's burst, Ganyu's burst, Xiangling skill and burst, Fischl skill, Venti burst all activated at the same time.

For Heralds, you can keep them frozen while they're shielded. The biggest challenge is that you're affected by the skill&burst cooldown increase debuff.
For Lectors, make sure you never get hit, or else they'll drain away your burst energy.

I gather the lectors together, then combine Ganyu, Klee, Venti bursts and it's over.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/12/21 6:23:44 PM
#293
Finally finished exploring the Archipelago.
Yeah, 4 shells seem to be missing. I guess they're either inside the bubble island, or they're those non-collectible shells you find while exploring

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/12/21 12:18:19 PM
#285
I notice I already have good elemastery venener artifacts ready in my inventory. I guess I should go give them to Sucrose and then give my DPS-Sucrose artifacts to Sayu instead.

DarkRoast posted...
Speaking of reworking difficulty and design, I followed the advice of this topic and raised my Venti from 80 to 90 and I'm preeeeeeeeeeetty sure he's the most broken thing that has ever existed in this game

He was insanely overpowered before 1.6 with crit spec, now he's a literal I WIN button

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/12/21 12:12:56 PM
#282
chrono625 posted...
Its hard to rework a cash gacha game like this cause you cant WEAKEN characters, only boost them or make difficulty different and then rework characters.

Just reduce the damn material requirements and add other ways of strengthening them then

Tyranthraxus posted...
There's a good chance a 6* weapon won't be in the gacha that's generally how these things work out. Artifacts OTOH get ready to farm new sets for everyone

This is a gacha game. It will absolutely demand money or a massive amount of luck / rolls in gacha.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/12/21 12:10:39 PM
#279
DarkRoast posted...
Imagine making weapon banner weps replaceable

Banner weapons replace banner weapons.
A 6* would become legendary-tier, something we'd get like once a year or on very special occasions, with extremely low chance to unlock.

There's nothing wrong with 6* items or chars, what matters is HOW Mihoyo implements it. Regardless of how greedy they seem, IMO they do have a vague sense of balance and try to be fair.

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/12/21 12:04:44 PM
#277
Tyranthraxus posted...
Her burst is 80 energy.

That weapon:
Energy recharge substat, +6% skill dmg, on skill removes 3 energy but recovers 9 energy over 6 seconds (10sec cooldown), works while the character is off-fielded.

Again, it's awful for Sayu, you should go elemental mastery if you want groupwide heals and Traveler Electro can help her enough. For damage you likely want something that greatly improves her skill damage or ATK% / anemo damage

Tyranthraxus posted...
I'm more concerned about the glitch that revealed the item system goes up to 6 stars

Merely future proofing, coz the game is designed for like 7-9 years

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Currently playing: Genshin, various low playtime indies
TopicGenshin Impact General 10: Legend of Genshin: Klee Waker.
Noraneko_Vel
06/12/21 12:00:45 PM
#274
Tyranthraxus posted...
New claymore looks like it was made for Sayu.

Sayu scales swirl group heals and constellations on elemastery. She scales damage and burst heal on ATK%.

So yeah, IMO that weapon is pretty bad on her.

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Currently playing: Genshin, various low playtime indies
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