Lurker > adjl

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/08/23 8:15:41 PM
#50
Where the initial post was modded, the quote-clicking workaround for being blocked won't work in this case. In a nutshell, he said "school shootings aren't that common, stop buying into the fearmongering." While he's not altogether wrong to point out that school shootings generate a disproportionate public response for the level of risk they actually present (any given child probably won't ever experience one), the fact that guns are the single greatest cause of death for minors means his position that there's no point doing anything about guns killing kids is largely trash.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/08/23 5:05:07 PM
#46
Ozmose posted...
My argument was that it's so statistically rare that there's no need to live in fear over it.

Which you're then using as the basis for saying that nothing should be done to prevent kids being murdered. That's where people take issue, because that's obviously nonsense, but the fact that people continue to cling to it is preventing the problem from being solved and literally resulting in children being murdered.

It also doesn't help that your "statistical analysis" conspicuously leaves out any sort of comparison between the rate at which kids die to gun violence and the rates at which kids die of other causes. If we do that... well, I'll let the data speak for itself:

https://www.kff.org/global-health-policy/issue-brief/child-and-teen-firearm-mortality-in-the-u-s-and-peer-countries/

Oh look at that, guns were the #1 cause of death for minors in 2020, even managing to beat out car crashes (which are a major cause of mortality overall, and driving also needs some massive overhauls to improve safety all-around because vehicular mortality is also ridiculously high in the US). Per capita, American children are 7 times more likely to be killed by firearms than children in the next-highest peer country (Canada, whose gun problems largely spill over from how poorly-controlled guns are south of the border), or 19 times the average.

Now, does that mean that any individual child islikely to get shot? No. But that's entirely a reflection of the fact that any individual child isn't likely to die at all, not anything that suggests that guns aren't dangerous to children. To suggest that nothing should be done to address the leading cause of child mortality is utterly ludicrous. If anything, you should be thanking the mod in question for erasing the evidence that you said something so absurd.

Ozmose posted...
Not sure why I'm even posting this, everyone here seems to ignore what I'm actually saying and create their own imaginary conversation anyways.

See, you say this, but you came into this topic specifically to respond to everyone living in fear of having their kids be murdered, as opposed to the position people actually hold and are expressing: that too many kids are being murdered and something needs to be done to cut down on that number. You're not really in a position to criticize others (especially those are are literally responding to exactly what you said) for creating imaginary conversations.

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TopicDon't pay attention to critic reviews.
adjl
05/08/23 3:39:58 PM
#17
Mostly, actually read reviews instead of blindly following numbers.

Personally, I tend to look at reviews after I've already formed a preliminary impression of the game from other sources, mostly as a way of confirming that the things I think I will like are done well and that there aren't any dealbreakers I didn't consider. Unless the score is quite low (like sub-60) or there's a significant disconnect between critic and user scores, I don't usually bother to dig much deeper than skimming them for confirmation.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/08/23 3:24:55 PM
#42
BlackScythe0 posted...
I saw your post something about not every school shooting being a massacre or something? Like I said f***ed up without context.

Context doesn't help much. As usual, he's cherrypicked a small part of the post to fixate on and nitpick over while ignoring the larger picture. Which is why I just didn't bother responding.

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TopicZelda: Tears of the Kingdom comes out next week...are you getting it?
adjl
05/08/23 3:21:15 PM
#36
OoT's map is about the only thing Majora's Mask didn't reuse. Granted, a large part of that was a consequence of Miyamoto setting Aonuma up to fail by giving him an impossible timeline (including outright telling him that they would just be selling whatever was ready for the deadline with zero regard for its quality, in stark contrast to "a delayed game can eventually be good" when talking about his own work), which didn't exactly leave a lot of time for developing original content.

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TopicDon't pay attention to critic reviews.
adjl
05/08/23 3:03:21 PM
#14
Krazy_Kirby posted...
working to correct your lies doesn't deserve praise, certainly doesn't deserve business

I mean, it kinda does. Accepting your mistake and working to correct it is unambiguously a good thing in any scenario. Murray's propensity for promising the moon when all he has is a small rock means I'll be approaching any future Hello Games projects with a healthy dose of skepticism, but as far as NMS itself goes, by all accounts it's a pretty solid game now and holding the disastrous launch against it just deprives you of being able to enjoy that, for no real reason.

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TopicZelda: Tears of the Kingdom comes out next week...are you getting it?
adjl
05/08/23 2:51:03 PM
#34
That's not what I asked. The game's pricing is a separate point, one which there's really no objective basis by which to argue because the extent to which people value their money, time, and expected experience with the game is 100% subjective. I asked why you (among others) are so fixated on the fact that the game's concept started as DLC.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/08/23 2:15:53 PM
#40
Ozmose posted...
So apparently you can get modded for posting will documented statistics now. You either feed the narrative around here or get silenced. This place is a disgrace.

In this case, "the narrative" roughly amounts to "kids being murdered is bad," and I'm honestly pretty okay with getting rid of people who don't agree with that. Why aren't you?

To clarify, you didn't get modded for posting statistics. You got modded for saying that a bunch of kids being murdered isn't a big deal. But then I'm almost completely certain you already understand this and you're just making a bad faith argument to portray yourself as a victim and score some sympathy points from the few people that can't be bothered to think about the issue at hand for more than three seconds.

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TopicZelda: Tears of the Kingdom comes out next week...are you getting it?
adjl
05/08/23 2:13:08 PM
#31
Krazy_Kirby posted...
it's not being in a same world that makes it dlc.
it started out as more sky stuff. dlc to botw

And you don't believe that "this might be something cool we can add to BotW" can evolve into "this concept could be the basis for a whole new game" as the team worked on it? I don't doubt that the idea started as DLC, I just don't know why people are so obsessed with that fact when it means pretty much nothing about whether or not the game as a whole is robust enough to stand alone.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/08/23 11:07:36 AM
#32
b_hamnite posted...
What a brain dead take. Maybe if we all worried about this as individuals instead of handwaving it with usual "Oh, itllnever happen near me" attitudes jerks like you have then many, MAYBE, fewer children would die. You ass.
adjl posted...
that doesn't mean that it isn't a problem or that the situation can't/shouldn't be improved.

Preaching to the choir, my man.

Ozmose posted...
The measures it would take to stop it would be absolutely dystopian.

  • Require a recent safety certification, comprehensive background check, and recent mental health screening prior to all gun sales (this can all be rolled up into a licensing process to ease the strain on sellers)
  • Compile and maintain a comprehensive registry of all guns purchased and their owners (in a useful, computerized database, not the deliberately-hobbled microfilm nonsense the NRA insists is the most that can be allowed), which must be updated within 24 hours of the sale of any gun
  • Institute a mandatory two-week waiting period on all gun sales
  • Require all guns to be stored in a manner that prevents them from being accessed by anyone that is not the registered owner, except when in use.
  • Require ammunition to be stored separately, with the same restrictions. Prohibit the sale of ammunition to anyone that does not have a compatible gun registered
  • Require gun owners to report the theft of their registered guns within 24 hours of discovering it
  • If a gun is used to commit a crime and has not been reported stolen, charge the most recent registered owner with negligence and revoke their license


Most of these are things that responsible, competent gun owners already do. You yourself said that you keep your guns in a 600 lb safe that only you can access when you aren't using them, which just makes sense. The vast, vast majority of guns used in school and other mass shootings were either stolen from a parent who didn't secure them properly, purchased shortly before the shooting, or purchased by people that had exhibited enough mental health red flags prior to the shooting that screening their mental health prior to the purchase would likely have blocked it. You're never going to stop it completely, obviously, but that doesn't mean the situation can't be improved significantly.

Ozmose posted...
You don't want to get into comparing us to other countries. There are so many differing factors, it's a pointless argument.

All of those different factors boil down to the simple fact that the culture Americans have built up around guns is dangerous, no matter how much you'd like to handwave away the massive discrepancies between American violent crime rates and those of other developed countries. Maybe that culture could be safe if other factors weren't what they are, but the inescapable fact of the matter is that it's not. Something has to change, and if you're going to insist that it shouldn't be the guns (which have an obvious causal link to gun crime and which can be addressed in very straightforward ways), you need to start providing alternatives instead of trying to convince people that 5500 children getting shot every year is okay.

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TopicZelda: Tears of the Kingdom comes out next week...are you getting it?
adjl
05/08/23 10:06:47 AM
#28
Krazy_Kirby posted...
it also was clearly started as dlc

I really don't understand why people are so fixated on this.

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TopicI'm going to Oklahoma for a week
adjl
05/08/23 10:01:30 AM
#37
[LFAQs-redacted-quote]


No, I'm making jokes about how "OK" is both the abbreviation for Oklahoma and a synonym for "alright." It's a low-effort pun with zero substance beyond it's obvious face value; transphobia and the doonglehosers that practice it don't factor into it at all.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/08/23 9:55:52 AM
#27
He's not wrong that the likelihood of any given child being shot isn't overly high in an absolute sense, which means that worrying about it on an individual level isn't altogether necessary, but that doesn't mean that it isn't a problem or that the situation can't/shouldn't be improved.

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TopicFactorio is rather relaxing
adjl
05/08/23 9:52:16 AM
#38
I quite pointedly selected biter-free planets for as many offworld expansions as I could. I took the free spaceship from the asteroid belt and used it to drop landing pads on one planet/moon for each of the offworld resources, and I think the highest threat level I encountered doing that was like 15% (with no biters anywhere near the landing zone and no further exploration, so they won't be expanding until I actually get there). The only surface with cryonite as its main resource has biter meteors, unfortunately, but one of the moons next to Nauvis has plenty of Cryonite despite oil being its main resource (it's now a Rocket Fuel factory) and 0% threat, so I'm fine there.

The setup is indeed a bit of a pain, though. Getting ready to go build takes such a long time with all the running back and forth trying to make sure I don't forget anything and trying to plan out everything I'll need. I should really set up a bunch of delivery cannons for all of the raw materials just to manually send any extra stuff I end up needing that I can't readily mine there. And also set up a bunch of delivery cannons for delivery cannon capsule components, since I'm going to want to send those to each planet. And also set up larger-scale rocket part production. There are just so many QoL-type builds I want to do to streamline future progression that it gets a bit daunting to think about all of them.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/08/23 8:34:58 AM
#25
Ozmose posted...
Sorry, but you're never going to get the bubble wrapped world you want, where the terrible scary things have been completely eliminated. You will however manage to create a dystopia in the attempt to do so.

So every other developed country in the world that manages to have significantly fewer children murdered in their classrooms is dystopian?

And you accuse others of "fearmongering"...

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TopicFactorio is rather relaxing
adjl
05/07/23 11:29:37 PM
#36
Ah. Well then carry on, it sounds like you're on track.

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TopicFactorio is rather relaxing
adjl
05/07/23 11:04:58 PM
#34
josh posted...
bro why are you telling me this? I just feel like I got my life back. It definitely was more than 4-5 months ago lool

Looking at the changelog, it looks like 0.6.1 was actually released last April, so you might have been on that version. One of the big changes was to move Production and Utility Sciences into space (requiring Vulcanite and Cryonite, respectively), so if that sounds familiar, you were probably on the current version. If you do have to update, the SE wiki has a guide on what's new and what will need to be done to make the update process go more smoothly:

https://spaceexploration.miraheze.org/wiki/Updating_to_Space_Exploration_v0.6.x

The factory must grow.

Lokarin posted...
it was, i had to start a solid fuel converter to ease the pressure

So you're starved for petroleum because light oil is backed up, but you're also capped on petroleum? I'm confus.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/07/23 10:52:19 PM
#8
Ozmose posted...
School shootings are far from common, and it's dumb to pretend that they are. There were 46 school shootings in 2022, and over 130,000 schools in the US. For comparison, the odds of getting struck by lightning are 1 in 15,300. It's just dramatically over sensationalized. They peddle irrational fear, and people just gobble it up.

"It's okay guys, there were only 46 instances of children being massacred in large numbers last year!"

Is any given child likely to be killed in a school shooting? No. Does it still happen far, far too often? Absolutely. As such, everyone with the power to reduce the rate at which it happens needs to be held responsible for doing so.

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TopicFactorio is rather relaxing
adjl
05/07/23 10:42:47 PM
#31
If you're capped on petroleum and don't have a pressing need to produce lube or solid fuel, you don't need to do anything with your stored oils. They're fine to sit there until you need them. You talked about your oil being bottlenecked, which I figured meant you were starved for petroleum because your light oil was backing up.

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TopicFactorio is rather relaxing
adjl
05/07/23 10:23:33 PM
#29
josh posted...
Yeah, it's the multiple tiers that I got burned out on. Got the save though and still remember what me and a mate were doing so we still plan to hop back into exactly the same save in a few more months time. I wouldn't trade the time back though, it's a lot of fun.

Which version were you on? 0.6 released relatively recently (like 4-5 months ago, I believe) and as I understand it rearranged a lot of stuff in ways that mean you are unlocking meaningful new toys more consistently as you progress through the tech tree (it also added space elevators, which are just plain cool) and those that played prior versions seem to generally agree that it was a considerable improvement in that regard. Personally, I can't compare because I started with 0.6.

Lokarin posted...
ya, I think I need 3 light oils to solid fuels instead of just one, my heavy oil is 50/50 split between lube and crack to light.

It sounds like you should just be cracking light oil, not burning it off as solid fuel. Until you start making rocket fuel (both for the rocket and to power trains), you generally don't need much solid fuel unless you're short on coal for some reason (especially where, once you're into blue science, solar/nuclear can start replacing boilers), and until the rocket you won't be going through all that much rocket fuel.

For heavy, what I usually do is add a pump from the heavy tank to the cracking and wire it up to my lube tank, setting it to only turn on (sending heavy oil to cracking) if my lube is above a certain threshold (usually like 20k). That ensures lube gets priority and I always have a supply available, while keeping me from ever getting backed up on heavy oil. Similarly, a pump on light oil to crack it to petroleum if the light tank goes over 20k or whatever ensures there's enough to turn into solid fuel if I need that, but it keeps me from getting backed up on light oil. I sometimes also add a third pump to turn petroleum into solid fuel (a less efficient recipe than using light oil) if petroleum gets backed up while I'm consuming light oil (producing a buttload of rocket fuel while not consuming any sulfur or plastic, for example), but that's a relatively niche case and you aren't likely to run into it very often in vanilla.

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TopicFactorio is rather relaxing
adjl
05/07/23 9:19:07 PM
#26
josh posted...
I wish the SE mod for Factorio was more interesting. For like XX hours it felt like every tech unlock was just another recipe to unlock another tech for more tech recipes as opposed to a tech that actually might make my life easier (spidertron).

I can't say I've run into that yet, but I'm still in the early stages of sorting out offworld resources. Specifically, I'm expanding my starter base to be able to handle larger-scale rocket part production so I can keep factories on other planets supplied with the rocket parts they need to send stuff back to Nauvis. There's still plenty to do there, and I've got enough targets to work toward through the tech tree like spaceships, pylons, and the space elevator that I'm not too concerned about running out of interesting stuff, but I also haven't gotten into the meat of space sciences yet and I know they can get a little repetitive with the multiple tiers.

Lokarin posted...
> I'm not understanding the problem. Did you put your refineries on top of the patch or something? It should be possible to both mine iron and collect oil from the same area.

hehe, yup!

Yeah, try not to build on ore patches unless you know you won't need them any time soon. If you're into blue science you should be able to unlock construction bots, which will make it a lot easier to move your refineries (Ctrl+x and Ctrl+v will do the job). It sounds like you need to tweak your cracking setup anyway, so you might as well work that into moving them.

Lokarin posted...
even though my base is like 20 hours old... I'm debating if I should restart, my evolution factor is already .36 and the evo-meter says 50% of that is from time (and about 25/25 ish for spawners killed and pollution)

I spent a lot of time just AFK, not even crafting... I didn't know that was a hazard.

It should be fine. Big biters/spitters won't show up until 0.50, and even they aren't all that much of a problem (they're quite a bit tougher, but using a flamethrower still takes them down quickly, as do laser turrets/personal lasers). Behemoths are where you'll actually have problems if you're unprepared, but they don't show up until 0.90+, which you probably won't hit before launching your first rocket. Just don't completely neglect the military side of things and you're unlikely to have a real problem; default settings biters generally don't pose a genuine threat of putting you into a softlock position.

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TopicJust finished Resident Evil 4 Remake...
adjl
05/07/23 4:37:53 PM
#4
Zareth posted...
It made zero sense for them to have access to Leon's comms.

What's more important: Making sense, or your right hand coming off?

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TopicFactorio is rather relaxing
adjl
05/07/23 4:00:48 PM
#20
I liked DSP, but it never really hooked me the way Factorio did. I got up to the point where I had like 2-3 planets connected and it was time to start ramping up production of everything to support higher tiers of research and further expansion, and I just lost interest. I'll probably give it another shot eventually, but I definitely prefer Factorio. Now (when I'm not Xenoblading) I'm working my way through Space Exploration in Factorio, which I'm quite liking. It hits a lot of the same thematic notes as DSP with the interplanetary logistics problems and whatnot (though not as stylistically, since taking off and flying directly to other planets was really quite cool, and Factorio just doesn't have the animations for that), but it's still Factorio and all the fun that entails.

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TopicFactorio is rather relaxing
adjl
05/07/23 3:44:38 PM
#18
Lokarin posted...
how much iron do you even need? I could expand, but i'm comfortable where I'm at... my starting iron has about 150k left, same with my starting copper...

Well, just to craft the rocket (not counting the silo) costs 49,100 iron, 92,500 copper, 9,500 coal, and 277,778 crude oil. You can (and should) reduce that by ~28% with productivity modules, but given that you still have to finish all of the research to get there, build all of the machinery to help you do so, and probably do some incidental research and building as well just for personal interest, I'd say you're going to want to tap new iron and copper patches. I'm not sure off-hand what the bare minimum needed is, but it's probably going to be quite a bit more than 150k.

Lokarin posted...
Unfortunately my iron expansion I don't have a lot of iron production since that's where my oil is.

I'm not understanding the problem. Did you put your refineries on top of the patch or something? It should be possible to both mine iron and collect oil from the same area.

Lokarin posted...
My oil bottlenecked, my tanks have too much light oil even though I have two plants pumping out solid fuel just to waste it (although I am aware I need 1000 solid fuel for rockets, I'm trying not to spoil progression too much but I just didn't know what to do with all my light oil)

Look at the cracking recipes that unlocked with Advanced Oil Processing. Generally speaking, you should be cracking as much of your other oil products as possible into petroleum gas, except the heavy oil you need for lube and the light oil you need for solid/rocket fuel. If one of them is backing up, build more cracking (or just look up the cracking ratios).

That's one of the first things most players encounter that can really benefit from circuits. If you wire pumps to your heavy/light tanks that only send them to cracking when they're over a certain value, that will ensure they're available if you need them for lube/solid fuel, but turn any excess into petroleum because you'll generally need more of that in the long run.

[LFAQs-redacted-quote]


One of these days, I'll pick up Satisfactory, but I always just end up defaulting to Factorio if I want that itch scratched. It kind of interferes with finding the motivation to buy it.

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TopicTotK question
adjl
05/07/23 1:15:59 PM
#21
TimeCrisis posted...
No no not that point, I was just curious if that since it uses the same environments in TotK, does it contain (nearly) all of the content from BotW ? If so, it would be redundant to play BotW and I could just go right to TotK

Think Link Between Worlds: it uses the same world as LttP, but aside from a few nostalgic throwbacks it's all new content and playing LttP is not in any way redundant if you've played LBW. It's a new game that just reuses a lot of the same environments.

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TopicFactorio is rather relaxing
adjl
05/07/23 12:47:32 PM
#13
Yep, poison capsules are criminally underappreciated. They fall off a bit when you get into big worms and big/behemoth biters, but by then you generally have other tools at your disposal.

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TopicFactorio is rather relaxing
adjl
05/07/23 12:14:18 PM
#11
Yeah, speedruns are wild. A typical first rocket launch can be expected to take around 40-60 hours, but a huge portion of that is the time it takes to design subfactories and fit them all together. If you know what you'll need and where/when you'll need it, you can cut out a ton of that time, especially when you also don't have to worry about biters or finding new ore patches. Furnaces are one of the best examples of that: They're cheap and easy to build right out of the gate and will be used for absolutely everything, so it's easy to just build the full stack that you'll need to finish the run right away, especially where you can start hand-feeding them as soon as they go down instead of waiting for belts and inserters.

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TopicSchool shootings are so common in the US that Virginia school board is arguing
adjl
05/07/23 11:27:28 AM
#4
I'm particularly bothered by the district's insistence that they can't be held liable for gross negligence because assaults by students are inevitable. There have been several steps identified here were the district could have done more and chose not to. This is entirely analogous to a factory identifying that one of their high-temperature steam tanks had a structural flaw in it, choosing not to repair that flaw, then when that tank exploded and killed somebody trying to foist that off on worker's comp instead of accepting responsibility for fixing the problem.

Yes, worker's comp exists to protect employers from lawsuits due to work hazards, but it doesn't completely absolve the employer from making efforts to control those hazards. They still have a responsibility to provide a safe workplace.

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TopicI'm going to Oklahoma for a week
adjl
05/07/23 11:07:13 AM
#25
[LFAQs-redacted-quote]


Humanity could be wiped off the face of the planet, and Oklahoma would still be OK.

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TopicGuest at Tennessee hotel wakes up to hotel manager sucking on his toes
adjl
05/07/23 11:04:47 AM
#22
potdnewb posted...
that is solvent so soaking them ahead of time would be pointless since it would evaporate before it could be a useful deterrent from toe sucking night bandits
but if you sleep with chloroform soaked socks every night that would explain a lot

That's why I wear pressurized boots at all times.

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TopicTotK question
adjl
05/07/23 11:03:10 AM
#16
LinkPizza posted...
Basically, talking about the game can get you modded since the game isnt out yet

Specifically, talking about playing it, since the leaked ROM isn't legal to possess. Talking about trailers, reviews, or other such material is fair game.

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TopicFactorio is rather relaxing
adjl
05/07/23 11:00:26 AM
#9
I usually set up engines for direct insertion when I do blue science. They take 10 seconds to build, blue science consumes 2 every 24, which is close enough to 1:1 that just slapping down a row of 12 engine assemblers next to a row of 12 science assemblers does the job nicely. With Assembler 2's, that works out to 0.75 engines per second, which consumes 3 iron and 0.75 steel per second, or about 5 steel furnaces producing iron and 6-7 producing steel.

As far as expanding indefinitely goes, remember that you're limited by belt throughput. Putting down a line of 200 engine assemblers might seem like an easy way to expand production, but a yellow belt full of pipes will only be able to supply 100 of those. Engines aren't necessarily the best way to illustrate this, since they're a slower recipe, but for something like green circuits you can pretty quickly exhaust what even a blue belt can give you (one AM2 will consume 2.25 copper per second, so one blue belt will cap out at 20). Scaling up will eventually require you to have multiple subfactories operating in parallel, though you'll likely be able to launch your first rocket without running into that issue.

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TopicGuest at Tennessee hotel wakes up to hotel manager sucking on his toes
adjl
05/06/23 11:22:37 PM
#15
That's why I always soak my socks in chloroform.

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TopicFactorio is rather relaxing
adjl
05/06/23 11:19:46 PM
#7
Nothing wrong with a little spaghetti. Lots of people swear by main bus layouts, but just as many people embrace the chaos of a big ol' bowl of noodles. 4 steel furnaces per resource is basically nothing, though (I usually try for at least two yellow belts each of iron and copper, or 48 steel furnaces each), so I'm not surprised your engines are bottlenecked. If you want to stick with spaghetti, consider running split belts of iron ore and coal around to wherever you need them and smelting the iron/steel on site. That, or just make more mini-clusters of furnaces that feed extra plates in wherever you can find space.

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TopicTotK question
adjl
05/06/23 11:12:25 PM
#2
There really isn't much story in BotW to miss out on. Some fun worldbuilding and such that fleshes out the lore, which is interesting enough to be worth exploring, but the whole story boils down to "Ganon kicked Link's ass 100 years and kidnapped Zelda, now Link feels better after a big nap. Go wake up the four giant robots that will shoot big lasers at Ganon and then you can stab him and win and save the princess." There'll be some characters and locales in TotK that might not mean as much to you without the background of having played BotW, but as far as I know it's mostly standalone and so long as you can guess that Link ended up stabbing Ganon and saving the princess last time, you're sufficiently caught up.

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TopicFactorio is rather relaxing
adjl
05/06/23 11:00:20 PM
#5
The factory must grow.

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TopicZelda: Tears of the Kingdom comes out next week...are you getting it?
adjl
05/06/23 10:58:47 PM
#7
Probably day 1ish, but I'm going away for the weekend and therefore won't have all that much time to play it, so I'm not in a huge rush and might end up putting it off for a few days.

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TopicM$ Exec: XboX 'Lost' Console Wars To Sony/Nintendo...
adjl
05/06/23 9:56:26 PM
#16
Metalsonic66 posted...
Nin...ten...dollars?

Nintendough.

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TopicI just through a bunch of the shitty foods my parents bought away.
adjl
05/06/23 5:05:02 PM
#20
VampireCoyote posted...
If you tell them you ate it all then theyll buy more of it

Eeyup. Tell them you threw it away, however, and they'll get the message.

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TopicI'm going to Oklahoma for a week
adjl
05/06/23 4:59:34 PM
#20
[LFAQs-redacted-quote]


It's not the place's fault it's infested with festering turds masquerading as sentient life.

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Topicdoes anyone here play league of legends
adjl
05/06/23 12:02:21 PM
#20
I think that's mostly why I've stuck with Dota over LoL. At least when I played, LoL's bots were selected from a very small pool of champions and were really, really easy, since they were mostly just made to give players a chance to try out new heroes in an environment where they had next to no chance of losing. Dota's bots are at least a little bit of a challenge, especially on the higher difficulties.

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Topicdoes anyone here play league of legends
adjl
05/06/23 11:07:12 AM
#16
[LFAQs-redacted-quote]


The community is indeed trash. DotA's no better. In both cases, I generally just stuck to bots because it's easier to dick around and have fun that way instead of being screamed at for not tryharding hard enough (and when people do rage at you in bot matches, you just laugh because it's a bot match and half the time you can win with 3/5 players afk).

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Topicit would be hella dope if they made a new zelda four swords
adjl
05/06/23 10:54:12 AM
#4
Four Sword Adventures was a good time. I still haven't played Triforce Heroes, though I own it.

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TopicMy work password sucks
adjl
05/05/23 9:01:39 AM
#11
Lokarin posted...
ya, if you are limited to 8 characters there's functionally no hacking difference between "aaa" and "(z|7hjE{+"

Indeed. It takes a couple orders of magnitude longer to crack a more entropic password, but at 8 characters, that's the difference between a microsecond and a millisecond. Now, three wrong guesses of that password does result in me being locked out and having to contact someone directly to unlock my account, so brute forcing the password isn't really an option, but the notion of having a maximum length (especially one so short) is still just weird.

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Topicwow you aren't allowed to talk about a game before the game releases apparently
adjl
05/05/23 8:58:06 AM
#97
Zareth posted...
Can we just appreciate for another minute that some mod thinks that you're not allowed to talk about games before the release date

Do you really think that's more likely than that they just got lazy and left out the words "like this" in their efforts to stop discussion of the TotK leak?

ConfusedTorchic posted...
i did not say anything, or post any images, that weren't something you would have seen in that mini direct they did to show off the combining. im sure you know how to check the archive

That may be, but it's easier and largely without adverse consequence to just issue a blanket ban on any apparent discussion of the leaked content than to actually have to sift through every single topic that might be about the leak and only moderate the posts that do cross some arbitrary line of leakiness.

ConfusedTorchic posted...
ive been floating around other boards here, they straight up are squashing any and all topics about the leak, even if it's just to say that it exists

Not surprised.

Revelation34 posted...
It wouldn't be an illegal copy. It's a civil issue, not criminal. The person who got the copy early would be liable for nothing.

If Nintendo really wanted to go for it and there were concrete damages that could be claimed as a result of the leaked copy, the customer could be treated as an accessory to those damages if they aren't willing to say where they got the game. Whether or not charges/fines would actually stick would be a matter for the courts to decide, but especially where the more likely explanation here is that it's a pirated ROM being obtained and discussed and not just some store breaking street date, I expect Nintendo wouldn't have a problem getting a subpoena to get the user's information from GameFAQs so they could pursue further legal action.

This is something you seem to get stuck on a lot: Something not necessarily being illegal does not preclude companies from sending lawyers after each other to prevent it. It does mean that, if it makes it to court, the judge will probably side with the target of that legal action and not convict/fine them, but that's often a long, complicated, and expensive process. For the sake of avoiding that, it's pretty common to just give the litigious company what they want and avoid the entire hassle, especially when it's a situation like this where nothing of any particular value is lost by doing so.

It's the difference between legal rights and practical rights: Legally, the customer would probably win in court and Nintendo would have to pay any of their legal fees and possibly compensate them for the time it took. Practically, though, they need to be able to afford the legal fees in the first place, to go without that money for as long as the process takes (potentially 2-3 years), and every other entity involved has to do a bunch of administrative work (probably also involving consulting lawyers) to comply with the request. It's in everyone's best interest to avoid that from the outset, no matter how strongly principled your objection might be to not being allowed to talk about the video game two weeks early.

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TopicIs it a red flag when somebody uses the term "female"
adjl
05/05/23 12:24:48 AM
#63
BlackScythe0 posted...
I haven't, what is it?

Let's just say you get to enjoy the best of all worlds.

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TopicMy work password sucks
adjl
05/05/23 12:23:22 AM
#8
One of my work passwords has to be exactly 8 characters long and include numbers, upper and lowercase letters, and a symbol. It's kind of silly.

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TopicYou actually expect me to believe that Beethoven was deaf?
adjl
05/04/23 3:16:49 PM
#12
That was Mozart.

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