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Trying out weapons without upgrading them works fine in my experience. DPS isn't really a factor in games like this, what matters is how reliably you can land hits without getting hit back. Run the runebear/revenant/greatshield knight gauntlet with something and you'll get a sense of how effective it will be, regardless of damage numbers.

That said, I do get that there are players who like to change weapons frequently just for variety, and the system does hinder that playstyle. There are enough somber stones scattered around to support multiples, but if you try to upgrade more than 2 standard weapons you're going to struggle to bring a new one up to par until you find the bell bearings. Doesn't bother me personally, but it is a fair point to criticize.
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No, I don't steal things just because I think I can get away with it.
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No, but I may replay the original now that it's in vogue.
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I like hiking when I travel to other states/countries where the landscape is noticeably different from home. I agree that it's a little silly if you're staying local, though I imagine for some people they really do have to drive an hour to find someplace nice that hasn't already been developed.
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I've tested a bunch of weapons in elden ring just by throwing them on unupgraded and fighting some stuff. You don't need to deal damage to get a feel for how one plays. Just trying to land hits without taking damage can give you a sense of the playstyle and help determine if it's something you want to commit to.
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It's more fun if you use a super busted build to steamroll the combat. Archer artificer spamming unlimited leaping shots is a good one.
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Card city nights
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Looks cool, but I'm waiting for the finished version before I consider playing it.
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SC2 has a great campaign. The challenge is extremely variable depending on the difficulty you choose and which achievements you go for, so virtually everyone can find a comfortable level to play it on.
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End of an era.
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Running water.
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5, though slay the spire and hades were the only ones I stuck with long enough to reach the end.
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https://static.wikia.nocookie.net/heyarnold/images/c/c5/Oskar_Kokoshka.png/revision/latest?cb=20180707032418
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No real upsets in round 1 by my reckoning. Round 2 should be more interesting.
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We don't, feel free to stop using it.
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Starcraft 2 does a lot of this. Maps often come with destructible terrain that either opens up new paths or blocks existing ones, so the layout can change over time depending on what each player commits resources to modifying. Starcraft multiplayer maps did this too, but only on community-made maps.

The command and conquer games do some stuff too. Tiberium spreads over time and is poisonous to infantry, which can have an impact over time depending on what gets harvested and what continues to spread. Explosives would also create craters and hills that affected how quickly units moved. Neither feature was ever very practical, but they were neat.
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Sounds like you should see a therapist. They'll be able to help you.
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Facing bugs in round 1? Poor coyote can't catch a break.
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What a bargain! Better buy up all those 6.48 packs before they catch their mistake.
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Baldur's gate 3 would be a good game to try out. It's turn based so you can take your time to make moves with 1 hand.
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My grandpa was into Myst and he didn't even know what a video game was.
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The new robocop game.
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I try to only have games I'm actively playing installed. If I played multiple large games long-term and it was causing storage issues, I'd get a bigger hard drive.
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https://www.youtube.com/watch?v=CAEQuE-ygjA
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Watched it for the first time last month and did not enjoy it.
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I used to volunteer at a local charity regularly. It was a really good experience and comes with a lot less pressure than a conventional job, so I enjoyed it.
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I'll probably play it when they finish the story.
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Unfortunately, without voting reform we're all stuck voting for the viable candidate we dislike the least.
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The cat in the hat.
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Darth Maul got cut in half before his fall and they brought him back.
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Moneyball
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I have a hard time imaging what a Peanuts show made in 2024 will look like, so meh.
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BlackScythe0 posted...
It's gen 4 which is why their post really REALLY confused me. I don't understand how anyone could say "game play was great!" before the physical special split. It caused so many confusing problems when I played the games as a kid and I couldn't understand why certain pokemon were trash despite having good stats.
Yeah, categorizing moves individually rather than lumping whole types together was a huge improvement. Suddenly you could use water attacks on gyarados and ghost attacks on gengar without feeling silly. It also opened up a massive amount of design space for new pokemon designs, enabling them to make stuff like physical-oriented ice types and special-oriented ground types.
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4 was the peak. Physical/special split was a huge improvement to the core mechanics and the games reused the best content of every preceding generation, so they were packed with stuff to do. The games that came before still had some gen 1 jank to clean up. The titles that came after had little to add in terms of mechanical improvements, focusing instead on gimmicks that would show up for a few games before getting phased out.
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Space station was my first thought.
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