It had always been my dream to release a definitive version of the game at launch. Im a big fan of complete standalone experiences and it was never my plan to continually tinker with the game with regular content updates, room rebalancing, or DLC and the like. Considering this is my first game, Im extremely proud of everything I managed to include for launch, but there are a few minor things that were not quite completed before our release date that I feel must be added to fulfill that original vision
Those inclusions will be added in 1.10, which will be the final major update to the game. It will be the definitive version of the game.
Among the planned inclusions in this final update:an overhyped arcade game, a curious house cat, accessibility features like color assist mode, controls remapping, cursor size/opacity settings, and widescreen support. Some UI/UX improvements, more variations for end-of-day manor descriptions and accompanying house illustrations, HUD display customization, final room/item balancing, and the addition of a handful of extra cinematics that I am still working on (the unlockable challenge modes actually have their own unique openings and endings!)
Geez the funco pops are kind of creepy.
https://gamefaqs.gamespot.com/a/forum/e/e2740a63.jpg
Come play with us. Forever, and ever, and ever.
Wow, that sounds pretty interoh its Mark Millar.
Maybe the OP lives in area with a lot of Latinos and Asians. They typically have a shorter height than black and white people.
good fucking lord i care about censorship in principle
i already said i had thought they censored more than this
That's... what a low level run is. You don't fight encounters you aren't required. The issue is having to rely on luck to not get exp in required fights once you have the opportunity.
If only he had a t-boardIf your leg cramped on a T-Board, you'd die.
oh what the fuck is with that spangram. I got the latter half instantly but really? Really? That was a stretch.
Just keep your raw chicken in the pantry.