TUNIC Review Zone

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Board 8 » TUNIC Review Zone
I spent my day tracking down hero's graves. I had to look two of them up (potion and attack) and I'm glad I did because I never would have found them.

tomorrow I'll try to figure out the next steps. I want to go for the good ending, but mostly because I don't want to grind out that boss fight.
xyzzy
It took me forever to find attack. I knew where it was but how to get there was completely baffling for awhile. I went everywhere but the one place it was actually at.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
After 5 days of not playing i retried the final boss and killed it in two tries. Got both endings.
I got 100% of the endgame collectibles yesterday so I think I'm done!

Honestly, some of the collectibles lowered my opinion of the game a bit. Some of them felt unfairly hidden. Many, felt like they were in the wrong game--as if the developer liked a particular style of secret in some other game, and wanted to include it in this game, even if it didn't really fit in.

I had to google for help with ~3 endgame things, I'm glad I looked them up, because they're stupid.

My opinion of the game peaked when I got 100% of the instruction manual, that would have been a satisfying stopping point.
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
Just picked this up

Oh this is Zelda Outer Wilds. Spicy.

Felt like everything was more or less on rails until I got the hook handy thing and now I somehow am in the center of a ziggurat. As I have multiple instruction booklet pages of places I have not been to yet, I have a feeling this is not exactly where I am supposed to be, but here we are I guess
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Also not really liking having only 3 attack slots. I feel like I need bombs equipped so I can throw them down to unlock permanent guns, and the other slot has always been the hook shot because its so useful.

So where am I supposed to put everything else. (Like this random ass gun)
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I agree, really could have used one more item slot just because the hookshot was constantly equipped

it ends up sort of ok because most of the other items just end up superfluous anyway (which is kind of a flaw of the game)... like I only really want one thing that uses MP equipped at a time, so none of the magic stuff ever got used other than the wand. (although there is one fun magical secret that I may have used a bit more if I knew about it earlier*) I dont know that the time slow was ever even used for a puzzle, its weird.

I tried the gun once against the boss in that area and just decided it wasnt worth the mp cost and never equipped it again

*fun magic secret: you can do a Links Awakening bomb arrow style thing with the wand and the frost rod to freeze distant enemies, then use your hookshot to pull yourself to the enemy)
For your Azuarc .
At least Kupo has class and doesn't MESSAGE the people -Dr Pizza
I think my biggest issue with this game is it reminds me of Death's Door a lot, but lacks the charm that made me really like Death's Door

I think the Dark Souls minimalistic story can work, but not in this context. It feels like the game took a lot from Outer Wilds but lost the overriding narrative piece that made Outer Wilds interesting. It felt like the RPG aspects where you level up by learning more always fed into a larger narrative, while in Tunic they are purely mechanical. Oh I learned a thing, now I know how to interact with X is where it ends.

I don't know, I feel like I should like this game a lot more than I do, and I'm trying to figure out how I loved outer wilds and loved Death's door and this game is a combination of the two and it just isn't reaching the sum of its parts
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Well, it's a very ambiguous game, whereas Outer Wilds is definitely not ambiguous--everything makes perfect sense by the end.

But here, it's rather vague... Not because you're supposed to fill in the blanks yourself, but rather, it's yet another way the game is trying to emulate playing games when you were a kid in the 80s/90s.

We didn't perfectly understand what was going on in games back then, even after finishing them. Partly because we were dumb, partly because they were poorly translated, and partly because there was hardly any text in games back then.

I think everything about this game comes down to that nostalgia. The manual pages obviously, but also the struggling with hard bosses, not knowing where to go next for hours, etc., it's all in service of the same goal.

I think it's only through that lens that I respect the imperfect aspects of the game a lot more.
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
Mayyybe but I feel it comes perilously close to the line of *Poking fun at unfun parts of older games but still making you repeat those unfun parts*

The manual is fantastic full stop, and finding manual pages in order to figure out how to do things is amazing....

But making the game confusing because old games were confusing reminds me of how making things accurate doesn't make them fun. Nobody wants to play a 100% accurate shooter
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Fairy's were mostly fun. I think there is one I just didn't understand.

spent about an hour on the golden path to try to figure it out. finally gave up and looked...

bwahahaha seriously? What sort of insane logic leaps are these. To try to keep it relatively spoiler free for instance, I found the secret relating to page 9 of the manual with the save files, but assumed that had to be related to a different puzzle. I wouldn't have ever figured it out it was related to this.
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I don't know, I think my final verdict is I don't like this game, which is funny, because I like every game this game is trying to be like.

I beat Baba is you for instance, I think I cheated on 2 of the 100 and something levels to get the true ending, some of which I took over an hour on...

But for some reason the puzzles here fell flat. I think part of it was it was so hard to know what was even supposed to be a puzzle. I had this nagging feeling it wanted me to decipher the language and I just was hard pass on that, so I wasn't sure if some of the puzzles were solveable without doing it.

You know, I think actually the closest comparison I have to this game is La Mulana 2 which I rage quit 60 hours in after being completely hooked before that, because I realized it was less of a puzzle solving game and more of a hit every single wall game because a vital path is behind some random one, and after 10 hours of going around hitting walls I quit. I kind of got the same vibe here, where I would spend an hour wandering around a map trying to see if there was something I missed. I think that's why I enjoyed the fairy's because it very clearly indicated where puzzles were so I didn't have to wander around butterfly meme style saying "Is this a puzzle?"

https://pbs.twimg.com/media/BdWiElvIQAAQpBt.jpg
Also from a purely game design standpoint, the fact that only 36% of players have the steam achievement of getting the first key is really concerning regarding the difficulty of the game.

I mean I didn't care about that too much, but I think there is a difficulty/aesthetic mismatch. You shouldn't have a game where you are a cute fox be impossibly hard for some people
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masterplum posted...
Also from a purely game design standpoint, the fact that only 36% of players have the steam achievement of getting the first key is really concerning regarding the difficulty of the game.

Eh 36% doesn't sound that bad to me, I mean that's about halfway through the game, and it ain't short, it's like a 15 hour game to get to the last boss
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
Hmm. Well, 70% of players got about halfway through RE:Village, and that game's a similar length. So, yeah that's quite a difference.

(Village is older, which raises the number, BUT it's probably been on sale a lot too, which would lower the number I would think. So probably a wash.)
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
Epyo posted...
Hmm. Well, 70% of players got about halfway through RE:Village, and that game's a similar length. So, yeah that's quite a difference.

(Village is older, which raises the number, BUT it's probably been on sale a lot too, which would lower the number I would think. So probably a wash.)

The comparison I am looking at is the % who got all 3 keys is 31%

So only 5% of people with the game got the first key and didn't get all 3. That screams difficulty spike to me, especially considering 46% rang the western Bell. 10% cliff at that one boss. Ouch.

https://pbs.twimg.com/media/BdWiElvIQAAQpBt.jpg
Hmm true, I mean Siege Engine is definitely my #1 problem with the game, I thought that boss was much harder than any other. I considered putting the game down.
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
I hope they won't nerf anything by the point I will get to playing this game
I want to see just how hard it really is
wololo
Epyo posted...
Hmm true, I mean Siege Engine is definitely my #1 problem with the game, I thought that boss was much harder than any other. I considered putting the game down.
I'm still a bit perplexed by this one because I rolled that one over pretty easy.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
Nanis23 posted...
I hope they won't nerf anything by the point I will get to playing this game
I want to see just how hard it really is

Its not insane, a little easier than most Souls bosses.

But it is extremely tedious if not outright impossible at times to to try to get stronger, meaning its a binary skill check of good enough or not good enough.

Fine if your game is clearly a hard core gamer game, but the fairly cute aesthetics combined with the puzzles makes it appealing to people who arent that hard core, and are going to get smashed with no real way to progress.

there is a way in the accessibility options to cheat it, but I imagine that isnt very satisfying
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Epyo posted...
Hmm true, I mean Siege Engine is definitely my #1 problem with the game, I thought that boss was much harder than any other. I considered putting the game down.

honestly...

try finger but hole is probably the best advice for siege engine >_>

anyway, I'm kind of with plum on this. I enjoyed it when I first started as it was definitely interesting, but the longer the game went on the more I lost interest with it. It lost a lot of it's charm as it went on and the combat is not complex enough to justify having such difficult fights
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http://www.megavideo.com/?v=57N0YAEJ
Agreed. I'm currently going through it, and while I'm a big fan of the exploration and puzzles given through the manual, the combat and boss fights are unnecessarily difficult. Notorious offenders were the area right before the Scavenger fight, as well as (endgame-ish spoilers) the mandatory boss rush in the Cathedral, which pits you against a ton of ganks and harder version of bosses on what is essentially starting stats. This is bad for all kinds of reason, including negating all the effort the player made through side-exploration and uncovering secrets. I actually gave up during the latter and just turned on godmode, as while totally doable, I just wasn't having fun bashing my head against a brick wall there.

I think the issue with the combat is that there's just not enough stamina. Even with all the upgrades I could find and proper cards, I still only have space for 2-3 rolls in a row, which gets really tedious when facing bosses with 3-hit combos.

Librarian fight was good, everything else was a slog IMO.
When you have nothing to say, quote yourself ~ Solfadore
Yeah, I feel the upgrade system which would be totally fine for most games, really does not work here. The beauty of Elden Ring for instance is you get slaughtered by a boss and there are a million ways you can get stronger, from the obvious and boring of farming souls to the more interesting of changing gear to just doing something else entirety

In tunic your options are walk into walls for hours hoping to find upgrades, bash your head against a wall trying to get good, or just make yourself invincible and wonder why you are playing Tunic instead of a better pure puzzle game
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Me as I start the endgame: oh, this isn't so bad. I don't know why the folks on B8 were complaining so hard about the puzzles, they're actually pretty fun! Just the right level of difficulty, kind of like midgame Fez before it became too obnoxious. Definitely digging the puzzles.

Me, 30 minutes later: oh that's what they meant. Okay yeah this is dumb.

Me, an hour later, looking at a walkthrough: are you serious? You cannot be serious. This cannot be the solution. They cannot expect someone to guess that they have to do this. I was laughing so hard at the star puzzle in the water where you have to wait 60 seconds with the volume down to zero. How the fuck do they expect anyone to guess that? It's far from the only one, too - you guys were right, the endgame puzzles are terrible.
When you have nothing to say, quote yourself ~ Solfadore
Solfadore posted...
Me, an hour later, looking at a walkthrough: are you serious? You cannot be serious. This cannot be the solution. They cannot expect someone to guess that they have to do this. I was laughing so hard at the star puzzle in the water where you have to wait 60 seconds with the volume down to zero. How the fuck do they expect anyone to guess that? It's far from the only one, too - you guys were right, the endgame puzzles are terrible.

In its defense, you don't actually have to turn the volume down , as far as I know. I dunno why all the guides suggest that.

I hate that puzzle though, because you can feasibly solve it most of the way, but to finish it, you have to translate the language , and that seems so unfair, when none of the others puzzles in the same category, require that.
People who don't finish their sentences
I'm a Castlevania superfan! Ask me anything!
I signed up for Gamepass mostly to play this game and I dropped it at the big locked door in the Scavenger area. I got sick of resetting the area because the ladder fall SOFT LOCKS YOU if you don't have the door powered up for some reason. Then I couldn't figure out how to lower the corrupted pillars in the area and just gave up.

Someone else put it perfectly that poking fun at the bad elements of older games still means that you're making me go through those bad elements again.

I don't have enough free time to go poking around every nook and cranny to find where I'm supposed to be going.
skull
Board 8 » TUNIC Review Zone
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