How are the actual pokemon in this generation?
How are the actual pokemon in this generation?https://www.serebii.net/scarletviolet/pokemon.shtml
How are the actual pokemon in this generation?
How are the actual pokemon in this generation?Actually pretty good. I like a lot of the designs in this gen. Two of them (Kingambit and Hydrapple) are now among my top 10 favorite Pokemon of all time, and there's only one design in the whole gen (Spydops) that I just flat-out don't like at all.
there is a Clark Kent, Superman dolphin Pokmondon't forget the Kamen Rider cricket Pokemon, that's another badass and really creative design
https://www.serebii.net/scarletviolet/pokemon.shtmlYoooo there are some good ones here. Cool designs and cool type combos. Yeah, I think Ill get this game but Ill have someone get it for me for Christmas
There's a few good ones.
I'll be real with you. There are times where you can feel the poor optimization. Some background NPCs have about five frames per minute, certain areas on the map (say, around large bodies of water) will just randomly start to chug and lag, and while I personally haven't run into many bugs or glitches in the game nowadays, that doesn't mean it's fixed.Honestly as long as its not super hand-holdy and provides a bit of a challenge Im happy. The problem with the modern games over the past 10ish years have been because of that imo. Gone are the days of struggling against Whitneys Miltank I feel like. So this is intriguing to me.
But the story is still pretty good (for a Pokemon game) and doesn't get in the way quite as much as past games, there's not nearly as much hand-holding as past generations, and some of the new Pokemon designs are fun. Plus, some of the fights can be rather challenging, though they're not impossibly difficult.
No mainline pokemon game has been worth playing since dexit
Tc play Arceus Legends and PalWorld.I do actually need to get back to Arceus. Im ~fairly~ early in the game I think. I just got the pokemon mount (forgot his name)
It's the best pokemon game, and the bugs are way overblown. In a good hundred hours I had maybe two or three crashes which autosave basically ignored, and once I fell through a mountain which was highly amusing and made me giggle for a minute before flying out of there.I think its a bit reductive to say falling through mountains is silly jank when this is literally the biggest ip on the planet
The bugs have no impact on the game itself. They're just silly little jank. I heard it's buggier if you multiplayer it, but it's fine alone
I think its a bit reductive to say falling through mountains is silly jank when this is literally the biggest ip on the planet
Its a simple fact that these games do not perform the way they should, and the bugs were bad enough for me that i had to drop it.
but people tend to act like it was Palworld buggy and it wasnt even close to that
i mean i dont know a AAA open world game where that cant happen.Dawg the bugs on day 1 were absurd and its goofy to think otherwise. Palworld is a literal work in progress, S/V are the biggest ip on the planet. I honestly domt see how palworld had more visible bugs either tho
Maybe the frequency sure
but people tend to act like it was Palworld buggy and it wasnt even close to that
The open world also sucks. It's big empty nothing. I vastly prefer curated routes to the emptiness of S/V. I don't think it added anything good at all to the series.Oh yeah I do remember that being a big complaint: the open world being empty. Well. Im assuming the next game they make itll be 1. Optimized for the switch successor and 2. Learn from their mistakes Re: empty open world and such and well get a much better game/product
I am going to be honest. Lag and stuff is true but I have never fallen through the map and I played a lot of SV. I am pretty sure that's been fixed.It happened to me like 3 times and i didnt even finish the game. Im glad it never happened to you, but like i said the bugs were bad enough that i was too annoyed to keep playing
No. I don't think it's worth playing at all.
i didn't want to open the valve and gas on about it, but i also absolutely hate the directionless, routeless open world and the complete lack of clear intended order of progression. you end up overleveled as shit without realizing it and bulldoze through the "gyms" which aren't gyms. i also think the story is dogwater as the kids say, and it's completely infantilized compared to other games. you're a complete dork goober weeny school kid, and the team star dork goober weeny school kid stuff and their copout "headquarters" areas that are just the same thing over and over are also crap. this concept was already done with team skull and it was much better
also TMs needing to be crafted to justify getting materials for no reason but crafting things being obligatory in open world games is also crap. they gutted one of the best quality of life changes of all time just to pad out your item bag because crafting is trendy
also no good endgame content like a battle tower or what have you. maybe DLC added something, but releasing paid DLC with the base game in its current state is frankly insane
It's the best pokemon game, and the bugs are way overblown. In a good hundred hours I had maybe two or three crashes which autosave basically ignored, and once I fell through a mountain which was highly amusing and made me giggle for a minute before flying out of there.
The bugs have no impact on the game itself. They're just silly little jank. I heard it's buggier if you multiplayer it, but it's fine alone
Yep. This is why I'm baffled by the praise the game gets. I find it to be empty, boring, and keeping a basic Pokemon battle system that I've played plenty of times before doesn't warrant the praise. The bases I suppose were a cool concept but in the end I thought it was a poorly thought out attempt at almost RTS style gameplay.yep, i miss towns, cities, interiors- i don't know if people remember, but there used to be stores, buildings, caves, tunnels, forests, etc to explore. there was an adventure to go on. now it's just copy-pasted repeating textures on randomly raised or lowered terrain with absolutely zero thought put into it where you can't even rotate the camera without the game hitching and stuttering
Otherwise, it's just open barren nothing with horrible performance. Having curated routes with almost puzzle like progression of them is much more enjoyable to me. Having buildings to go through or actual dungeons are vastly preferred to this "go anywhere but also there's nothing around but just some Pokemon" style.
????
Its a simple fact that these games do not perform the way they should, and the bugs were bad enough for me that i had to drop it.Why though? The falling through a mountain is funny, why do you say it should not happen?