Regeneration. I also hate ammo pickups.You want regenerating ammo?
I like when both are incorporated. Like regeneration to 35%, pickups for the rest.This is my ideal situation here, too.
Do you really want them hiding behind cover for like 70+% of the firefight?That's what flanking and moving around cover is for.
That's what flanking and moving around cover is for.Or you could make a door close behind them so they don't backtrack. But at that point you're trying to compensate for flaws that system naturally has.
Also, indirect weapons like Grenades, Mortar, Bow & Arrow.
Or you could make a door close behind them so they don't backtrack. But at that point you're trying to compensate for flaws that system naturally has.
Or add in fully destructable environments & have a inventory system so you can carry health packs with you so you don't have to back track.This actually gives me a weird idea. What if you just don't have a maximum health? Sure, you start at 100 but when you pick up a health pack at that number, you increase to 130 instead of just leaving it on the ground.
Pickups, it means you actually have to put some effort into level design. Alternatively, a reward for playing the game in the intended way like in modern Doom.DS1's healing is still the best and it annoys me they haven't gone back to it. I prefer the way Nioh does it though, it has the best parts of DS2 onward and Bloodborne's.
Special shout out to Estus in Souls games for being a great way of making them into consumables. You have limited healing, but you'll never have less than what you started with and you can gain more through exploration. It's not suitable for every time of game, but great when it works.
This actually gives me a weird idea. What if you just don't have a maximum health? Sure, you start at 100 but when you pick up a health pack at that number, you increase to 130 instead of just leaving it on the ground.Depending on the frequency of the health packs, that could end up hilariously OP. I'd love to see something like that in a game though lol.
Seems to me this would have its own drawbacks in that players might play recklessly and it would turn what could otherwise have been a series of fights for your life into a marathon, but it's an interesting thought at least.
Depending on the frequency of the health packs, that could end up hilariously OP. I'd love to see something like that in a game though lol.On the other hand, it could also be fun to then have achievements for finishing X level with 300% health or so.
This actually gives me a weird idea. What if you just don't have a maximum health? Sure, you start at 100 but when you pick up a health pack at that number, you increase to 130 instead of just leaving it on the ground.I believe Doom did that in the early days.
Seems to me this would have its own drawbacks in that players might play recklessly and it would turn what could otherwise have been a series of fights for your life into a marathon, but it's an interesting thought at least.