Regenerating health or health pickups?

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RetuenOfDevsman posted...
This actually gives me a weird idea. What if you just don't have a maximum health? Sure, you start at 100 but when you pick up a health pack at that number, you increase to 130 instead of just leaving it on the ground.

Seems to me this would have its own drawbacks in that players might play recklessly and it would turn what could otherwise have been a series of fights for your life into a marathon, but it's an interesting thought at least.
Depending on the frequency of the health packs, that could end up hilariously OP. I'd love to see something like that in a game though lol.
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