And yet, my Switch collection is at 600+ physical games and growing.
"All content spending" potentially includes dlc, season passes, battle passes, cash shop purchases, monthly subscriptions, and f2p gatcha games.
Show me the percentage of just game purchases.
Zooming in on PlayStation's physical/digital sales split (which looks at units sold rather than cash), just over two thirds (67 per cent) of software sales were digital in Q2 2023. This is a slight increase year-on-year, but down compared to Q1 2023.
And yet, my Switch collection is at 600+ physical games and growing.are you for real because I find it sort of hard to imagine there are even that many different physical switch games
are you for real because I find it sort of hard to imagine there are even that many different physical switch games
are you for real because I find it sort of hard to imagine there are even that many different physical switch gamesApparently as of 2 years ago based on Google docs & North American copies, there was 1060 physical games. So dude is buying a physical copy of every single piece of shovelware there is more than likely. Not just first party IP.
At least now they no longer have to pay for discs boxers and transport games should be cheaper to buy right?AH HA HA HA HA... Yeah no
Mobile is included in this probably providing a major percentage of digital.Mobile helps but PC and VR gaming are all digital too
That isn't what that means.
This counts microtransactions, sub services, and shit like mobile.
"All content spending" potentially includes dlc, season passes, battle passes, cash shop purchases, monthly subscriptions, and f2p gatcha games.
Show me the percentage of just game purchases.
What if there's a growing population of people who don't buy games at all anymore
Wouldn't really be relevant to how this is being presented as a consumer preference for buying digital vs physical.
It isn't presented as physical vs digital sales. It's presented as the proportion of where consumers are spending their money on video games.
Agree to disagree. They could have broken it down by category if that were the case. IMO presenting the data as "Physical software accounted for approximately 10% of all US video game content spending", effectively putting disk sales on one side and literally every other game expense on the other, is clearly meant to imply physical game sales aren't what people want.
There are a lot of advocates for physical media on CE and rightfully so.It's the entire culture of gaming & movies/social media that has moved us to quick consumerism & consumption of products that has pulled physical media into a more niche area.
However, I would guess that most of the population of gamers don't actually care or want physical copies of games because it's inconvenient. Most will want digital downloads or streaming and I don't see that changing anytime soon. Physical media will probably remain niche and might have small resurgences from time to time, but that's it.
It's the entire culture of gaming & movies/social media that has moved us to quick consumerism & consumption of products that has pulled physical media into a more niche area.
PC gaming started the trend that began to doom us, old people will remember when you could go into stores & buy physical discs for WoW, PC games & lots of stuff. Then when disc trays started to get phased out of laptops & such, tower PCs began doing it as well. The console market is pretty much all that keeps physical media alive, & far too many people don't understand right to repair or ownership of physical media.
I'm just surprised that the people complaining about big tech & big corpo the most, never mention video games when they complain about the WEF or "you'll own nothing & like it" crowd. Not even a dismissive wank of acknowledgement about owning what you buy, just nothing. People just want to consume & move onto next item, so ownership of what we buy has fallen to the wayside.
In an updated list, I see 1,737 physical released in the US. Guy has bought around a 1/3rd of all switch games ever released as physical versionssomehow I think it's more likely he's just massively exaggerating lol
However, I would guess that most of the population of gamers don't actually care or want physical copies of games because it's inconvenient.tfw you pirate a game you already own on console just because you don't want to get up and set up your console every time you want to play it (note to mods: this is a hypothetical person who is hypothetically pirating something and any relation to real gfaqs users is entirely coincidence)
somehow I think it's more likely he's just massively exaggerating lolI've straight up rebought games for this reason tbh. Though often I wait for a sale on the second platform.
tfw you pirate a game you already own on console just because you don't want to get up and set up your console every time you want to play it (note to mods: this is a hypothetical person who is hypothetically pirating something and any relation to real gfaqs users is entirely coincidence)
There are a lot of advocates for physical media on CE and rightfully so.
However, I would guess that most of the population of gamers don't actually care or want physical copies of games because it's inconvenient. Most will want digital downloads or streaming and I don't see that changing anytime soon. Physical media will probably remain niche and might have small resurgences from time to time, but that's it.
Video game console hardware spending also peaked in 2008.Yet it remains the largest industry of entertainment in the entire world now, even more so than music/movies & TV combined. They(gaming publishers) sold the lie that moving to digital would reduce costs & save customers money & it doesn't unless you just wait for the normal fall off in price that's been happening for decades. Opening a store with a single font of income is a bad idea for an item depending on if the good is elastic or inelastic as well obviously.
I wonder how many people who think physical game sales are still good would open up a video game store.