Palworld devs said they're literally making too much money >_>

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Current Events » Palworld devs said they're literally making too much money >_>
https://www.ign.com/articles/palworld-dev-says-massive-profits-are-too-big-for-a-studio-with-our-size-to-handle

tl;dr: The 55-man studio spent $6.7 million and made around over 10 billion yen in profit (>$67 million) and they have no clue what to do with all the money because they have no plans to expand lol
Neon >_>
they can give it to me if they have nothing else to use it for
Wish i had that problem
That one bloke with a haggard smirk, whereabouts unknown, puttin in that cloak and dagger work.
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I mean, I guess I could take the money off their hands if they really want me too
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DKBananaSlamma posted...
https://www.ign.com/articles/palworld-dev-says-massive-profits-are-too-big-for-a-studio-with-our-size-to-handle

tl;dr: The 55-man studio spent $6.7 million and made around over 10 billion yen in profit (>$67 million) and they have no clue what to do with all the money because they have no plans to expand lol

No plans to expand? Are they talking about the game itself or their studio...or both?
DI MOLTO!
They're Dracula Flow
CyricZ He/him
http://twitch.tv/cyricz42
oh no, how will they even cope
Constant isolation and distress.
Prestoff posted...
No plans to expand? Are they talking about the game itself or their studio...or both?
Studio. Their plan was for a Craftopia 2.0 and now people might expect that they actually leave early access and deliver a finished product.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
Prestoff posted...
No plans to expand? Are they talking about the game itself or their studio...or both?
No plans to expand the studio. They already have a roadmap for the stuff they planned for the game
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ellis123 posted...
Studio. Their plan was for a Craftopia 2.0 and now people might expect that they actually leave early access and deliver a finished product.

That makes sense, there's a lot of complications that happen when you expand the studio too fast and without the necessary experience to do so it can end up more of a disaster than working in a more enclosed group. Probably the best they can do is to outsource to contractors for help on updates in the game if they need it.
DI MOLTO!
There's a lot of things they could waste money on if they wanted. Like they could do voice acting for the whole game. That will be like a few million to do every character in both English and Japanese.
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
They can hire me. I have no experience in programming or designing a game or anything close but Ill be happy to get paid just to be on their payroll.
For the Swarm!!!!!
How about expand the waifu roster? If they ever plan on beating pokemon thats what they got to do.
DKBananaSlamma posted...
https://www.ign.com/articles/palworld-dev-says-massive-profits-are-too-big-for-a-studio-with-our-size-to-handle

tl;dr: The 55-man studio spent $6.7 million and made around over 10 billion yen in profit (>$67 million) and they have no clue what to do with all the money because they have no plans to expand lol
They could I dunno...invest that money into completing their games?
"The starting point is of the utmost importance"
DarkFists posted...
They could I dunno...invest that money into completing their games?
They're already doing that.
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
Save it for all the lawsuits
Bees
Dakimakura posted...
Save it for all the lawsuits
Literally zero lawsuits.
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
Give it to me
She/Her
She is like a cat in the dark. And then she is the darkness
Tyranthraxus posted...
Literally zero lawsuits.

yet
Bees
CyricZ posted...
They're Dracula Flow

I don't even care if I go blind! I don't need to see the price tag anyway!
You haven't set a signature for the message boards yet
They might actually have enough money to make that dating sim
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TotallyNotAGirl posted...
I don't even care if I go blind! I don't need to see the price tag anyway!
They must have amnesia because they forgot I'M HIM!
CyricZ He/him
http://twitch.tv/cyricz42
So it's an early access, and is admittedly a good framework, but just a framework for an open-world game. They aren't going to expand on this any further? How about developing costs into that and making it a full-fledged release instead of just early access?
Face it Cloud is a gaming icon and has appered in lots of games while mario has only appeared in 2 games sunshine and 64 ~xSlashbomBx
Alucard188 posted...
So it's an early access, and is admittedly a good framework, but just a framework for an open-world game. They aren't going to expand on this any further? How about developing costs into that and making it a full-fledged release instead of just early access?
It's got more content than a lot of non Early Access games. Hell it's got more content than PLA for half the price.
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
Would love to have this problem as an indie dev, tbh.
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CyricZ posted...
They must have amnesia because they forgot I'M HIM!
This shit aint nothin to me man.
Taxes, death, and trouble.
Brunt/Gaila 2024. Make Ferenginar Great Again!
Alucard188 posted...
So it's an early access, and is admittedly a good framework, but just a framework for an open-world game. They aren't going to expand on this any further? How about developing costs into that and making it a full-fledged release instead of just early access?

Their business model seems to have always been "take a popular thing and add base-building mechanics, while doing the bare minimum to make it a functional game", then rinse and repeat. Their next game to be released after Palworld is basically just Hollow Knight but more colorful and with base-building.

They likely never had any intention of seriously developing Palworld much further, but are now caught out by the game's runaway success.

Also, it's pretty interesting to look back at the original Palworld trailers, where the game looked a LOT more colorful and lively, and was clearly taking cues from Genshin Impact at the time.
Tyranthraxus posted...
It's got more content than a lot of non Early Access games. Hell it's got more content than PLA for half the price.
It also has less content than a lot of other Early Access games.

There are just a lot of games that have been made.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
Does that surplus money go back to every one who made the game?
PowerOats posted...
Does that surplus money go back to every one who made the game?
That isn't how capitalism works.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
PowerOats posted...
Does that surplus money go back to every one who made the game?

Some of it does. The rest has to saved for things like.... You know.... Salary.
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://i.imgur.com/dQgC4kv.jpg
The rest went to weird shills like Wingsofgood
She/Her
She is like a cat in the dark. And then she is the darkness
I wonder what 1.0 is gonna look like
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MrMojoRising posted...
I wonder what 1.0 is gonna look like
I hope they massively improve on the base building by the time they reach version 1.0.

I've been playing Enshrouded, which is another early access survival crafting game. The base building there is great. Once you fully upgrade your bases, you can have 8 bases with a huge build areas. Palworld right now, limits you to 3 relatively small bases and the build area never gets larger.
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I should clarify that by them not wanting to expand, they meant they have no plans to expand their studio. They're still gonna expand the game
Neon >_>
Sounds like a call for hookers and blow.
THE Ohio State: 11-2 | Las Vegas Raiders: 8-9
This is the right move. I wish more studios would play it safe after a windfall rather than go all-in on a new gamble as soon as something succeeds, and end up having to do mass layoffs in 2-3 years time.
Keep it green.
Dakimakura posted...
yet
Because there's nothing to lawsuit over, lol
(He/Him)
I write Naruto Fanfiction. But I am definitely not a furry.
Hejiru posted...
https://www.youtube.com/watch?v=-OoJLJF5aMQ
Came to post this
I know it might be wrong, but I'm in love with Stacy's dong
I wish I could say that.
"I dreamt I was a moron."
Prestoff posted...
That makes sense, there's a lot of complications that happen when you expand the studio too fast and without the necessary experience to do so it can end up more of a disaster than working in a more enclosed group. Probably the best they can do is to outsource to contractors for help on updates in the game if they need it.

basically Retro
I am that Naruto crap.
They can purchase my Pal idea (dumpster + hamster) for a few million bucks + a percentage of future merchandising.
Take me down from the ridge where the summer ends
And watch the city spread out just like a jet's flame
Compare to the Helldivers 2 devs who intend to ramp up their hiring to beef up their future content with the additional income.

Their original roadmap that was supposed to be revealed after launch was even scrapped to add more stuff.
"Average Joe" is a trolling term since it's completely an opinion. "Overachieving" is also an opinion. - SBAllen (Hellhole: 52458377)
Is that not a good thing? No need to expand to make profitable games, and now they can afford to support their staff better and have resources to pour into their projects.

I don't see any downside at all to having more money than you need in this case.
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KogaSteelfang posted...
Is that not a good thing? No need to expand to make profitable games, and now they can afford to support their staff better and have resources to pour into their projects.

I don't see any downside at all to having more money than you need in this case.
The issue for this company is just that they're in over their heads. They never planned on becoming this huge. They started development of Palworld with a team of 4 and planned on finishing the game in less than a year and have it just be a small scale game.

But as development progressed, they realized that the scale was getting too large for their small team and they started expanding. Several of their staff were completely new to the industry. Like the CEO mentioned that one staff was a convenience store worker before that. So when they made the decision to switch from the Unity engine to the Unreal engine, literally only one guy on their team had any experience with the engine, so he had to teach the others. Most of the stuff they were doing, they were learning as they went. Like creating separate animations for the different sized Pals was something they had little experience with (with their previous game, all of the enemies were humanoid, so they could reuse animations).

And on top of all that, the CEO didn't feel it was worth pre-planning the budget. So he was just constantly borrowing money as they needed it. It's really a miracle it turned out how it did. Had this game not exploded in popularity, they would have been millions in debt. They borrowed 1 billion ($6.75 million) to develop the game.
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They added a raid boss.
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damn, now they actually have to pretend they'll ever leave EA.
#b#reathe out
Current Events » Palworld devs said they're literally making too much money >_>