https://www.ign.com/articles/palworld-dev-says-massive-profits-are-too-big-for-a-studio-with-our-size-to-handle
tl;dr: The 55-man studio spent $6.7 million and made around over 10 billion yen in profit (>$67 million) and they have no clue what to do with all the money because they have no plans to expand lol
No plans to expand? Are they talking about the game itself or their studio...or both?Studio. Their plan was for a Craftopia 2.0 and now people might expect that they actually leave early access and deliver a finished product.
No plans to expand? Are they talking about the game itself or their studio...or both?No plans to expand the studio. They already have a roadmap for the stuff they planned for the game
Studio. Their plan was for a Craftopia 2.0 and now people might expect that they actually leave early access and deliver a finished product.
https://www.ign.com/articles/palworld-dev-says-massive-profits-are-too-big-for-a-studio-with-our-size-to-handleThey could I dunno...invest that money into completing their games?
tl;dr: The 55-man studio spent $6.7 million and made around over 10 billion yen in profit (>$67 million) and they have no clue what to do with all the money because they have no plans to expand lol
They could I dunno...invest that money into completing their games?They're already doing that.
Save it for all the lawsuitsLiterally zero lawsuits.
Literally zero lawsuits.
They're Dracula Flow
I don't even care if I go blind! I don't need to see the price tag anyway!They must have amnesia because they forgot I'M HIM!
So it's an early access, and is admittedly a good framework, but just a framework for an open-world game. They aren't going to expand on this any further? How about developing costs into that and making it a full-fledged release instead of just early access?It's got more content than a lot of non Early Access games. Hell it's got more content than PLA for half the price.
They must have amnesia because they forgot I'M HIM!This shit aint nothin to me man.
So it's an early access, and is admittedly a good framework, but just a framework for an open-world game. They aren't going to expand on this any further? How about developing costs into that and making it a full-fledged release instead of just early access?
It's got more content than a lot of non Early Access games. Hell it's got more content than PLA for half the price.It also has less content than a lot of other Early Access games.
Does that surplus money go back to every one who made the game?That isn't how capitalism works.
Does that surplus money go back to every one who made the game?
I wonder what 1.0 is gonna look likeI hope they massively improve on the base building by the time they reach version 1.0.
yetBecause there's nothing to lawsuit over, lol
https://www.youtube.com/watch?v=-OoJLJF5aMQCame to post this
That makes sense, there's a lot of complications that happen when you expand the studio too fast and without the necessary experience to do so it can end up more of a disaster than working in a more enclosed group. Probably the best they can do is to outsource to contractors for help on updates in the game if they need it.
Is that not a good thing? No need to expand to make profitable games, and now they can afford to support their staff better and have resources to pour into their projects.The issue for this company is just that they're in over their heads. They never planned on becoming this huge. They started development of Palworld with a team of 4 and planned on finishing the game in less than a year and have it just be a small scale game.
I don't see any downside at all to having more money than you need in this case.