Was there a demo for this game? I went to check psn but couldn't find any demoI know there was one. Not sure if they left it up post launch.
I am just waiting for the game to actually let me do anything besides fight pre-ordained battles.*has FF13 flashbacks*
but I feel all there is to look forward to is the story.
So it's a Final Fantasy game.In the last few years, I adored FF7 Remake and mostly liked FF15
The game does branch out a bit in the latter half with more open environments, as well as with combat as you acquire more abilities, unlocking more options in battle. It's still a linear game through and through, but thankfully it doesn't feel like corridors and hallways the entire time. Later in the game, without spoiling anything, you're also going to be treated to some truly spectacular fights.Good to know. To me it is really odd that they wouldn't throw some open environments in after finishing the prologue.
It's definitely not perfect, but I'm having a lot of fun with it, overall.
Damn 8 hours? In Persona 5 (infamous for its slow start) you can start the first dungeon properly (not the tutorial part of it) quicker than that.That's just it. I am well past the intro. It just remains ridiculously linear with no choices and very little customization.
The game does branch out a bit in the latter half with more open environments, as well as with combat as you acquire more abilities, unlocking more options in battle. It's still a linear game through and through, but thankfully it doesn't feel like corridors and hallways the entire time. Later in the game, without spoiling anything, you're also going to be treated to some truly spectacular fights.
You'll likely grow to appreciate the story and cast of characters quite a bit as events unfold. It might feel like a bit of a slow burn in that regard, but it's well worth seeing how things play out. Honestly best cast of FF characters since X, if not even better.
It's definitely not perfect, but I'm having a lot of fun with it, overall.
Damn man. I would get too annoyed by that. I already thought hi fi rush had too many cinematics throughout its levels which annoyed me throughout the game.I actually never played any DMC. I feel kinda bad about that.
Does ffxvi play like dmc 5 btw? looks like it but idk if it feels like it with the button presses and stuff like that. Its combat is the only thing that interests me but I dont want to go through like most of a game to experience all its options
I'm glad all you grown men are enjoying all these games.Can always find time. Working from home helps.
For me, as I get older, less games impress me. Only the best of the best can get me engaged long enough to finish them.
Probably it's because I don't have much free time. But I'll sacrifice sleep for a good story.
When did "no customization" and "linear" start meaning "interactive movie"?No customization is misleading af. You got tons of choices with your ability selection.
When did "no customization" and "linear" start meaning "interactive movie"?That's just it. I have NEVER complained about this before, and as I alluded to in my opening post, I hate when others do it.
People complain about every open-world game that isn't Elden Ring, but don't want linear games either.
Fuck that, this structure is greatThere is a huge space in between these two extremes. I didn't want an open world game either.
I'm ready for open worlds to go the fuck away
When did "no customization" and "linear" start meaning "interactive movie"?
People complain about every open-world game that isn't Elden Ring, but don't want linear games either.
Damn man. I would get too annoyed by that. I already thought hi fi rush had too many cinematics throughout its levels which annoyed me throughout the game.
Does ffxvi play like dmc 5 btw? looks like it but idk if it feels like it with the button presses and stuff like that. Its combat is the only thing that interests me but I dont want to go through like most of a game to experience all its options
Sorta but not really.
The basics feel inspired by it. You've got a move that's kinda like the stinger for example. But for the most part the combos are simple and it's more about managing your abilities cooldowns and for tougher enemies it's more about breaking their guard and dishing out as much damage as possible when they're vulnerable.
How did Final Fantasy turn into Asura's Wrath overnight anyway?
I'm watching a fight that's closer to a turret section than an RPG fight.
The music's generic orchestra.
There are times where the game looks like Dissidia but then it goes right back to the same few cinematic attack animations.
The absurdity is making me want to know more.
Square-Enix sometimes has really funny ideas on what it means to expand the audience of their games lolI love the idea that someone seems to have gone " Look, FF games are great but the next one should really be a lot less like FF and a lot more like Forspoken or our 2018 magnum opus THE QUIET MAN ." and that this person was apparently very convincing.
Doubt it'll work out in the way they hope but at the least it's overall still a solid ass video game.
I love the idea that someone seems to have gone " Look, FF games are great but the next one should really be a lot less like FF and a lot more like Forspoken or our 2018 magnum opus THE QUIET MAN ." and that this person was apparently very convincing.
I'm glad all you grown men are enjoying all these games...
its Final Devil May Cry Fantasy and I'm really diggin itDevil May Clive
It really is. I just unlocked the 4th set of abilities, and it was almost 40 minutes of cutscenes. Sure, there was a dungeon just before and a boss fight, but even those were littered with cutscenes. It feels like it's got a 5-10 minute cutscene for every 2-3 minutes of gameplay.I haven't gotten this far. But this is definitely part of my issue. You liking it though?
The prologue is cutscene heavy for sure, but I feel like 10 hours in you should have been given more gameplay segments and side quests.I am not quite 10 hours in yet, so I hope so. I am going to get my coffee and play a couple hours now before work.
I'm 20 hours in and I'm liking the cutscene to gameplay to side quest ratio.
Literally describing the past 20 years of Final Fantasy games. Not sure what you were expecting.Not exactly. As I said, I feel others are too quick to call games interactive movies. This one went so much further.
because people say that all time for like every game made by Sony.Geeez, I wonder why that is
Geeez, I wonder why that isBecause some posters have no fucking clue
How come whenever a new FF game comes out everyone slaps on the rose tinted goggles and pretends every FF before it was some masterpiece of challenge, customization and gameplay?Most definitely. The games have been all over the place in terms of gameplay. All of the early hype had me very excited. That said, I finally got to a more open gameplay area and have played almost an hour with only a few minutes of cutscenes.
Not saying you're doing that TC, it's just a general thing I've noticed over the years.
So FFX thenTried playing it for the first time a couple years back. Hated it.
Tried playing it for the first time a couple years back. Hated it.
Thats fine, but a huge part of FF is the story so I dont mind them being so cutscene heavy. Maybe 12 could be more to you liking.Yeah, I never played 12