x10 arrows or bust.
For real though I'm so relieved when I open a chest and get arrows, when it's a weapon or a shield it's like "the hell am I supposed to leave for this?"
I haven't had much time to play but I already have 500+ arrows. I wish shrine treasures had more rubies and sapphires and such
Yeah those are so much better than the tests of strength in BotW. Any time I found one of those I was like "oh, this, again?" but any time I found the eventides I'm like "oooh, yay these are fun!"
Cant believe I played until so late today lolThe past few nights have been like 'Alright just one more shrine before bed...oh the dragon is nearby I'm just gonna shoot its part real quick...wait I haven't explored this cave yet this should be quick...ok let me exchange for a few crystallized charges...it's sunrise already??'
I feel the "this again?" for both of them, eventide ones are just as formulaic as the tests of strength. Grab starting items, kill the first few enemies, take their weapons, attach their headgear to arrows and headshot a few more enemies (if it gave you a bow), fuse whatever's around to your weapons, and then finish up the remainder. Eventide was fun because it was unique and it wasn't just about killing all the enemies.
water was the worst, desert was the best.Fucking cursed
Its not even bad for the reasons youd expect. Its barely a dungeon. Theres barely anything water about it. Entire dungeon took me maybe 15 minutes.I played it, I remember falling off some jank platforming at an awkward angle in a sewer until I got really angry
Video game water is trash. Only Spyro did it right.
The dungeons so far seem like a compramise between BotW style and traditional style. To varying levels of enjoyability.The dungeons are ass
idk i feel like Elden ring did that part of the game pretty wellIn Elden Ring every reward was a dice roll on if you could even use it with your build.
In Elden Ring every reward was a dice roll on if you could even use it with your build.
Sure but you might find a weapon that inspires you to change your buildWhich isn't doable in ER, since it is gated by Smithing Stones, which are finite and very hard and time consuming to hunt down. You basically have to gamble on a style and stick with it. One of the (many) frustrating and poorly designed aspects of ER.
The dungeons so far seem like a compramise between BotW style and traditional style. To varying levels of enjoyability.I've only done the
Which isn't doable in ER, since it is gated by Smithing Stones, which are finite and very hard and time consuming to hunt down. You basically have to gamble on a style and stick with it. One of the (many) frustrating and poorly designed aspects of ER.
Which isn't doable in ER, since it is gated by Smithing Stones, which are finite and very hard and time consuming to hunt down. You basically have to gamble on a style and stick with it. One of the (many) frustrating and poorly designed aspects of ER.maybe moreso in the beginning, but you are able to buy them eventually
Which isn't doable in ER, since it is gated by Smithing Stones, which are finite and very hard and time consuming to hunt down. You basically have to gamble on a style and stick with it. One of the (many) frustrating and poorly designed aspects of ER.
maybe moreso in the beginning, but you are able to buy them eventuallyAfter you find items/quests that actually unlock that ability, and even then they can be pricey and require a grind. It's a lot of gatekeeping and grind for something that the game dangles in front of you as an exciting key feature. Ergo, the original pointing out that you can switch up your build in ER needs a lot of contextualization to merit even brining up.
After you find items/quests that actually unlock that ability, and even then they can be pricey and require a grind. It's a lot of gatekeeping and grind for something that the game dangles in front of you as an exciting key feature. Ergo, the original pointing out that you can switch up your build in ER needs a lot of contextualization to merit even brining up.once you've gotten to the point where you can start reliably purchasing stones, the only thing gatekeeping you is your own willingness to actually do it.
Basically, ER did a poor job of managing the "ass load of crap" factor of an open world game.
there's also ng+ where you just restart but keep everything, which is where most people, i think, start actually buildcraftingI'd disagree, since I found plenty of weapons I wanted to try and switch to on my first run, but knew doing so would be a massive time suck, and that's to see if I even LIKED the different weapon/style. It was a bummer to constantly find cool looking stuff and knowing it'd take a lot of work to get it up to snuff. For a game where stats, styles, weight burden, and relation to stamina drastically effect everything related to combat, it desperately needed some sort of testing arena/zone to help try builds, styles, and min-maxing out.
imo it's really a non-issue once you get to the point where you'd even want to try switching.
also, i feel like the majority of people going into a souls game tend to understand how the games work and go from there.I agree, but to a point. What we know call "Souls-like" is the main draw of playing those games. That said, ER is the 6th iteration of this formula (if we count Demon Souls), so it's really run out of excuses to be shoddy in so many ways (don't even get me started on the map, the aiming, the glitches, etc.).
how did i switch from "elden ring has the same issue as zelda with rewards" to "nah it's fine"Devil Advocating and arueging with yourself ain't that uncommon the longer the thread goes and with more people added, heh. :P That said, going back to the main point, I think it's easy to argue that ER handles the "throw a lot of bullshit at you" aspect of an open-world game way worse than BotW/TtoK does.
what's even happening here
I got on today like yeah, Im gonna finish my battery wells!. On the way to my first miniboss I ran into Ferosh, so I said well I do need to farm dragon parts so I just farmed dragon parts for four hours. Nice thing is dragons dont despawn, they are always loaded in, they are always progressing their tracks. So once you get a part you just grab onto a back spike and just wait 10 minutes for the dragon to be ready again. Holding onto the dragon does not spend stamina.
Do you have auto build? If not go to the depths, below the Great Plateau, and do the quest there.
I did, but it still uses resources.
EDIT: in the northeast now and I'm getting a tutorial shrine on how to sneak attack despite the gaem telling you how to do this in the designated tutorial area, why must you do this Nintendo.
While I think it would have been better to get those shrines earlier, Nintendo probably also cant say what order youll do the shrines in
I also hate that going into a shrine despwns any Zonai things you've builtYeah this is a pain. I honestly do most of my surface exploration on foot. Horses are annoying to track down when you start climbing/gliding and I don't want to abuse Autobuild because I'm saving up for battery upgrades instead