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Gray_Areas

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Last Post: 11:27:33am, 05/09/2024
RetuenOfDevsman posted...
What does make the leveling mechanics bad is when you don't know that over leveling your HP can make the final boss completely impossible, and also don't know how to not, until you get to said final boss and have to just look up the ending on youtube.

It was my sixth FF game, you see, and following typical FF logic--hell, typical RPG logic--hell, typical human being logic--you let your HP get low before curing it (I know, unthinkable isn't it) instead of making sure you end every battle above some arbitrary threshold so that you don't level up.

...

Gracious, just writing that out makes it blow my mind all over again. What were these people THINKING?

They did leave in that blood sword cheese... But as luck would have it, this being my sixth game, I decided you know, for once I'm gonna sell all this shit I always hoard and never end up needing. Womp womp.
I don't recall having that many issues with the HP percentage-based attacks when I originally played FFII on PS1, and the newer releases are even easier than that. Just gotta make sure you get plenty of evasion training to avoid getting hit as much (which should come just as naturally, if not more so, than HP). Honestly, if your HP is so high that percentage-based damage and absorbing is outcompeting the damage that you're doing, then what you probably need is a lot more strength or weapon levels to boost your damage instead of intentionally trying to keep HP levels low.


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