Current Events > Hitmonchan in Gen 1 is so funny

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CTrunks
10/06/25 9:27:52 PM
#102:


I still love that Leech Seed's end of turn damage was also affected by the damage multiplier of Toxic.

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EpicMickeyDrew
10/06/25 11:22:06 PM
#103:


TMOG posted...
My headcanon is that Psyduck gets such a bad headache from its psychic powers because it isn't a Psychic-type

It's just a duck
hahahaha

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012yArthur0
10/06/25 11:38:30 PM
#104:


SSj4Wingzero posted...
Yeah, it's crazy how Pokemon was able to take off as a craze considering how wackily coded the early games were. I know there's a lot of gripes nowadays with companies that release games that are really only 80% done on launch day and they have to release a ton of patches and updates to get it to become what it's supposed to be, but the Gen 1 and Gen 2 games had some serious serious issues and yet the game still became part of the public consciousness despite not actually being particularly well-polished.

I still do take some umbrage with moves like Dragon Rage and Night Shade not finding a way to tell you what they did. Because there weren't many Ghost or Dragon moves in Gen 1 (I seem to recall Dragon Rage being the *only* Dragon-type move), you wanted to use them, but you had no idea what exactly they did, and of course the Dragon Rage move got worse as I got stronger. Always wondered why. It wasn't until Gen 3 came out and I was like "OHHH it does *FIXED DAMAGE*"

Stuff like psychic being super effective against ghost, ghost not having any real damaging moves besides Lick and Night Shade...yeah, yikes.
I think it was mostly because the game had some big problems but I guess the average kid wouldn't know most of them.

I remember when all my friends that played Pokemon didn't even bother using a stat move.

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