Current Events > Why was Tales of Destiny in a multi disc case when it was a 1 disc game?

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SonicZack
09/30/25 8:17:57 PM
#1:


https://shorturl.at/3qPIg

It is in the same type of case that FFVII-IX had, but only 1 disc compared to 3/4 discs.

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Tyranthraxus
09/30/25 8:27:33 PM
#2:


SonicZack posted...
https://shorturl.at/3qPIg

It is in the same type of case that FFVII-IX had, but only 1 disc compared to 3/4 discs.
Ogre battle PS1 did the same thing

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HashtagSEP
09/30/25 8:29:45 PM
#4:


Games that had larger manuals would use those cases and put the manual in the front section.

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Evolician
09/30/25 8:31:12 PM
#5:


There were quite a few games like this. Alundra comes to mind. I dont get it either, it was odd.

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KFHEWUI
09/30/25 8:33:32 PM
#6:


Due to the size of the manual.

If the manual was thick, it could not fit in a single jewel case so a double case was used instead.

Google AI with this gem of a reason...

Tales of Destiny was released in a multi-disc case because the game's data, particularly its pre-rendered video and graphics, exceeded the storage capacity of a single PlayStation disc. This common practice for large games allowed developers to release complex and expansive titles by splitting the game's content across multiple discs, with later games in the series, like Tales of Destiny II, often containing even more discs.

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SonicZack
09/30/25 8:40:18 PM
#7:


KFHEWUI posted...
Due to the size of the manual.

If the manual was thick, it could not fit in a single jewel case so a double case was used instead.

Google AI with this gem of a reason...

Tales of Destiny was released in a multi-disc case because the game's data, particularly its pre-rendered video and graphics, exceeded the storage capacity of a single PlayStation disc. This common practice for large games allowed developers to release complex and expansive titles by splitting the game's content across multiple discs, with later games in the series, like Tales of Destiny II, often containing even more discs.

It certainly got games mixed up. I think Worms Armageddon was another 1 disc game in the same style of case.

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OneSpookyGirl
09/30/25 8:42:16 PM
#8:


You got those doubled up cases when the manual was extra thicc

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misterbum
09/30/25 8:42:20 PM
#9:


KFHEWUI posted...
Due to the size of the manual.

If the manual was thick, it could not fit in a single jewel case so a double case was used instead.

Google AI with this gem of a reason...

Tales of Destiny was released in a multi-disc case because the game's data, particularly its pre-rendered video and graphics, exceeded the storage capacity of a single PlayStation disc. This common practice for large games allowed developers to release complex and expansive titles by splitting the game's content across multiple discs, with later games in the series, like Tales of Destiny II, often containing even more discs.
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bnui_ransder
09/30/25 8:51:51 PM
#10:


Wild Arms did this too

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Garioshi
09/30/25 8:53:13 PM
#11:


Yugioh Forbidden Memories also did this, presumably also because of the manual.

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Alucard188
09/30/25 8:57:58 PM
#12:


https://gamefaqs.gamespot.com/a/forum/d/df1cdf9e.jpg

The manual is the reason.

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