Topic List |
Page List:
1 |
---|---|
RetuenOfDevsman 06/18/24 8:03:54 PM #1: |
Musts and/or nice to haves.
--- There's a difference between canon and not-stupid. ... Copied to Clipboard!
|
#2 | Post #2 was unavailable or deleted. |
Tyranthraxus 06/18/24 8:04:53 PM #3: |
Character switch mid battle like Golden Sun
--- It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha." https://i.imgur.com/dQgC4kv.jpg ... Copied to Clipboard!
|
CRON 06/18/24 8:05:26 PM #4: |
Timing-based combat like the Mario RPGs.
--- Thanks for reading! ... Copied to Clipboard!
|
MJOLNRVII 06/18/24 8:07:24 PM #5: |
Skippable cutscenes.
--- https://abload.de/img/aonp7v.gif ... Copied to Clipboard!
|
Irony 06/18/24 8:07:45 PM #6: |
Jiggle physics
--- See profile pic ... Copied to Clipboard!
|
#7 | Post #7 was unavailable or deleted. |
legendary_zell 06/18/24 8:16:01 PM #8: |
Character switching and turn indicators. Which is why FFX is one of the GOATs.
--- I gotta be righteous, I gotta be me, I gotta be conscious, I gotta be free, I gotta be able, I gotta attack, I gotta be stable, I gotta be black. ... Copied to Clipboard!
|
bfslick50 06/18/24 8:19:34 PM #9: |
Im replaying old Mario RPG and they make so enemies battles unique. Theres a boss that deactivates buttons randomly (attack, magic, or item), giant paratroopers that spend a turn charging before hitting your guy hard so you need to immediately unload on that guy, they have battles where you can ignore the mooks til the end and others where the assistant packs a punch so its best to get the weaker guy out first, different characters not just resistant but immune to various types of attacks. There was one boss with 2 but once you kill one the survivor retreated to get a really strong backup friend so you wanted the survivor to be as weak as possible at that point to help round 2 go faster.
So that. Make me think about my options instead of blindly going for my favorite because my favorite move doesnt always work. --- "Something's wrong! Murder isn't working and that's all we're good at." ~Futurama ... Copied to Clipboard!
|
Kamil 06/18/24 8:20:06 PM #10: |
MJOLNRVII posted...
Skippable cutscenes. Definitely this. I don't replay a lot of games lately but losing to a boss and watching their spiel again sucks. Just off the cuff my opinion, I am not sure I am a bit of an old rpg head and think at times QoL goes too far. But I like when parties are more than 3. Especially when the game has say 10 characters. How am I going to factor them all in. So I just stick with the early faves usually. --- "A lesser talent couldn't have pulled it off. But I'm willing to bet on BoJack Horseman. Are you?" ~~Cuddlywhiskers on the new show ... Copied to Clipboard!
|
bfslick50 06/18/24 8:24:55 PM #11: |
Kamil posted...
Definitely this. I don't replay a lot of games lately but losing to a boss and watching their spiel again sucks. Agreed. Just make my party size the max number of characters. They could write the game so that 2 potential allies are in conflict so you can only get one of them. Ups replay value by picking the other one for a different experience. --- "Something's wrong! Murder isn't working and that's all we're good at." ~Futurama ... Copied to Clipboard!
|
Payzmaykr 06/18/24 8:26:11 PM #12: |
Having good things to steal in battle ... Copied to Clipboard!
|
Kamil 06/18/24 8:27:13 PM #13: |
bfslick50 posted...
Agreed. Just make my party size the max number of characters. They could write the game so that 2 potential allies are in conflict so you can only get one of them. Ups replay value by picking the other one for a different experience. At least give me half my party. I suppose. I don't need 10 person combat. --- "A lesser talent couldn't have pulled it off. But I'm willing to bet on BoJack Horseman. Are you?" ~~Cuddlywhiskers on the new show ... Copied to Clipboard!
|
#14 | Post #14 was unavailable or deleted. |
PowerOats 06/18/24 8:30:13 PM #15: |
Hypnospace posted...
Solution; put it in anyway, make it cost a resource if you have to ... Copied to Clipboard!
|
#16 | Post #16 was unavailable or deleted. |
Tyranthraxus 06/18/24 8:39:20 PM #17: |
[LFAQs-redacted-quote]
That's a SMRPG problem not a feature problem. --- It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha." https://i.imgur.com/dQgC4kv.jpg ... Copied to Clipboard!
|
Xatrion 06/18/24 8:39:53 PM #18: |
Balanced difficulty. It's so hard for games to actually get it right. It's either insultingly easy or soul crushingly difficult, there is no middle ground.
--- Shut your BF28/9 sound hole and listen up. Fool me once, shame on you. Fool me twice? Strike three. ... Copied to Clipboard!
|
Joelypoely 06/18/24 8:42:38 PM #19: |
CRON posted...
Timing-based combat like the Mario RPGs. I'm not a fan of that TBH (if you're meaning when you need to press a button at the right time to do extra damage) --- https://philoetryblog.wordpress.com/ ... Copied to Clipboard!
|
Kamil 06/18/24 8:57:20 PM #20: |
Joelypoely posted...
I'm not a fan of that TBH (if you're meaning when you need to press a button at the right time to do extra damage) It's fun at times in Shadow Hearts but overall I don't need it. Also speaking of Shadow Hearts they were so proud of their judgment ring system they put it in everything. In the first game you had to do it to open a door or run a machine successfully multiple times hah. Buy items from a shop, try the judgement ring to get a discount. It would get faster each discount attempted so if I am buying a lot, I'll do it once and know not to try it again. --- "A lesser talent couldn't have pulled it off. But I'm willing to bet on BoJack Horseman. Are you?" ~~Cuddlywhiskers on the new show ... Copied to Clipboard!
|
GiftedACIII 06/18/24 8:57:49 PM #21: |
Having status effects be useful to the player
--- </topic> ... Copied to Clipboard!
|
MJOLNRVII 06/18/24 9:00:10 PM #22: |
One turn based RPG that I enjoyed a bunch with QTEs was Virgo Versus the Zodiac. It definitely isn't most people's cup of tea but the battles were pretty fun. Every piece of equipment also grants you moves and some of them had either minigames or just perfectly timing a button press to improve them. I also loved that the three party members all had a different key(not sure if it's the same on controller) for selecting their stuff, but I'm sure most people turn that off.
--- https://abload.de/img/aonp7v.gif ... Copied to Clipboard!
|
Hayame_Zero 06/18/24 9:01:03 PM #23: |
Seeing enemies, not random
--- ...I think I'm done here... ... Copied to Clipboard!
|
VeggetaX 06/18/24 9:01:49 PM #24: |
Turbo mode
--- Don't like it? Don't watch it. It's that simple Dictator of Nice Guys ... Copied to Clipboard!
|
Kamil 06/18/24 9:08:20 PM #25: |
VeggetaX posted...
Turbo mode Sorry but sure I guess there is no reason not to have it as an option but Eiyudean Chronicle as poorly as that game runs on the PS4 for loading. It has this thing where you can equip dash boots and have a support member also increase your speed. The dash boots are necessary, but both is stupidly awkward. It's miserable and that was probably only 4-6 times turbo. In Trails to Reverie I just use 2x if I forget something or rarely want to move faster. That game has like 8x turbo mode? Who wants or plays that shit that fast? --- "A lesser talent couldn't have pulled it off. But I'm willing to bet on BoJack Horseman. Are you?" ~~Cuddlywhiskers on the new show ... Copied to Clipboard!
|
VeggetaX 06/18/24 9:18:48 PM #26: |
Kamil posted...
Sorry but sure I guess there is no reason not to have it as an option but Eiyudean Chronicle as poorly as that game runs on the PS4 for loading. It has this thing where you can equip dash boots and have a support member also increase your speed. The dash boots are necessary, but both is stupidly awkward.I want to play it that fast --- Don't like it? Don't watch it. It's that simple Dictator of Nice Guys ... Copied to Clipboard!
|
Kamil 06/18/24 9:27:52 PM #27: |
VeggetaX posted...
I want to play it that fast I just like to sprint at a normal pace even if I've been before. You'd really like Turbo in the games I mentioned. I know a lot of times ppl use it for battles but even it's not like there are macros. This isn't Phantasy Star IV. You often can't just set up pre determined commands and run a batch command. --- "A lesser talent couldn't have pulled it off. But I'm willing to bet on BoJack Horseman. Are you?" ~~Cuddlywhiskers on the new show ... Copied to Clipboard!
|
trappedunderice 06/18/24 9:41:07 PM #28: |
I wish final fantasy would go back to atb combat, add in the materia system from 7 and sphere grid from 10. Make the game really complex ... Copied to Clipboard!
|
Megaman50100 06/18/24 9:42:02 PM #29: |
weakness/resistance reference, especially if there is a gradual analyzation process for the player to discover them.
--- move all remaining groundhog mercenaries to the front lines. Have sheep troopers squadrons A and B flank the cows. They're using DC-17 hoof blasters. ... Copied to Clipboard!
|
modena 06/18/24 9:43:34 PM #30: |
Hayame_Zero posted...
Seeing enemies, not randomThis and automatic random encounters... I started Octopath Traveler and died just trying to explore the first area. --- I'm surrounded ... Copied to Clipboard!
|
Mad-Dogg 06/18/24 9:47:51 PM #31: |
For it to not be turn based.
.......I regret nothing. --- GTag:MadDogg730 PSN:lMadDogg NNID:xMadDoggx NS friend code:5313-0564-0819 Go buy cyber shadow like right now. ... Copied to Clipboard!
|
mullettron 06/18/24 10:14:22 PM #32: |
Not having equipment take up limited inventory space. ... Copied to Clipboard!
|
LeCh0nk 06/18/24 10:17:57 PM #33: |
A CTB like FFX, such that speed matters in a sense you get more turns, and not just "just be faster than the other guy"
--- @('_')@ ... Copied to Clipboard!
|
tripleh213 06/18/24 10:20:27 PM #34: |
I just want more turn-based games in general
--- Bucks World Champions 2021 PS4 looks great ... Copied to Clipboard!
|
FL81 06/18/24 11:30:54 PM #35: |
a kick-ass soundtrack
--- https://i.imgur.com/TGkNCva.gif https://i.imgur.com/8mWCvA4.gif ... Copied to Clipboard!
|
StephenYap3 06/18/24 11:41:07 PM #36: |
This isn't the whole list, but here's what I desire in my turn-based RPGs...
--- "Paper Mario needs a 'Sonic Mania' right now", my feedback for Bug Fables: The Everlasting Sapling survey Please be good, Fantasy Life i...! ... Copied to Clipboard!
|
#37 | Post #37 was unavailable or deleted. |
Guide 06/18/24 11:43:12 PM #38: |
Do something more interesting with attacks and spells. I don't want "the same but stronger", I want new. Make enemies something more to be solved, instead of just flat arithmetic.
--- evening main 2.4356848e+91 https://youtu.be/Acn5IptKWQU ... Copied to Clipboard!
|
RetuenOfDevsman 06/19/24 9:06:25 AM #39: |
Lots of good suggestions. I had a couple of thoughts about specific ones:
[LFAQs-redacted-quote] If you ask me, the real solution here is to not make the game painfully slow in the first place. Load everything you need for all the battles in this area so you don't have to when transitioning into the battle screen. Don't make the player watch as their time gauges fill up; just skip straight to the next combatant's turn. Press A to skip the victory dance. Etc. legendary_zell posted... Character switching and turn indicators. Which is why FFX is one of the GOATs.You mean where it shows you the next so many turns? Mega Man X Command Mission did that and I LOVED that game. Not for the story though (lol). bfslick50 posted... Im replaying old Mario RPG and they make so enemies battles unique. Theres a boss that deactivates buttons randomly (attack, magic, or item), giant paratroopers that spend a turn charging before hitting your guy hard so you need to immediately unload on that guy, they have battles where you can ignore the mooks til the end and others where the assistant packs a punch so its best to get the weaker guy out first, different characters not just resistant but immune to various types of attacks. There was one boss with 2 but once you kill one the survivor retreated to get a really strong backup friend so you wanted the survivor to be as weak as possible at that point to help round 2 go faster.Absolutely a must. If your enemies are all just stronger or weaker, your game sucks. It was one of the things I loved about Command Mission. There were bosses who would do things like summon minions and just defend, or have low HP (for a boss) but heal themselves a ton every turn so it became a matter of dealing damage as quickly as possible. GiftedACIII posted... Having status effects be useful to the playerWhat I'm planning on doing, instead of just making them always fail or have a low random chance, is requiring some setup. For example, the more red attacks and enemy has received, they accumulate progress on a red meter and when it gets high enough, the instant death spell will work, even against bosses. But bosses have a higher threshold, and the meter drains a little on each of the target's turns, so it's not like you can just hit em three times and cast it to instawin--you have to go all in on the strategy, because even doing stuff like healing costs you progress toward it. Payzmaykr posted... Having good things to steal in battleWhat kind of good things? Unique items, or valuable items? Or both? Hayame_Zero posted... Seeing enemies, not randomA couple of years ago, I heard a really good compromise for this. (Or at least, one I thought was really good.) Do the Pokemon thing. You have certain areas where enemies can appear and can't appear, so the player gets to decide the encounter rate. --- There's a difference between canon and not-stupid. ... Copied to Clipboard!
|
Sayoria 06/19/24 9:10:36 AM #40: |
Overworld map with lots to find.
One of the reasons I quit gaming was because the days of a true overworld were clearly dying out. I have always enjoyed game maps first and foremost with JRPGs. Eventually, games from PS2 onward started exploring a corridor-style exploration and that was boring to me. I liked getting access to movable ships and vehicles, going to places on a map where maybe I shouldn't travel to just yet and getting absolutely crushed, and at times, finding hidden things in trees (like maybe a village or chocobo forest in the old FF games) Getting rid of the open overworld just took so much fun away for me to the point I seriously quit games. JRPGs are just not even remotely fun looking anymore. --- Japanese Crack: http://www.dailymotion.com/video/x5pzggr ... Copied to Clipboard!
|
RetuenOfDevsman 06/19/24 9:13:15 AM #41: |
mullettron posted...
Not having equipment take up limited inventory space.I'm looking at a hybrid approach. Kind of like the MGS backpack. In your shared inventory, you have up to 99 of everything, but you can only assign these 99 items to individual item slots on each character, that only hold one item. So each character can take five or so items into battle, whether that's five repair kits or three repair kits and two bombs. StephenYap3 posted... Skills learnable beyond "just leveling up".Also, I think it's a good idea for certain unlocked skills to be available to the whole party in order to incentivize changing party members every so often. --- There's a difference between canon and not-stupid. ... Copied to Clipboard!
|
HudGard 06/19/24 9:14:18 AM #42: |
I like when attacks have geometry and not just single/all targeting. An example is the few skills in Chrono Trigger where you have to think about enemy placement. Some skills attack targets close to you, some in a line from your character, some in a horizontal line, etc.
Also seconding the times attacks from Mario RPG. Sea of Stars did a great job leaning into both of those concepts and combining them. --- You haven't set a signature for the message boards yet ... Copied to Clipboard!
|
Dalthine 06/19/24 9:33:54 AM #43: |
I've got a few here. First, things that appear in some but not all games.
And some other things I've thought up that would be nice to have and are almost never presented.
Lastly, while less of a suggestion or desire, I've had thoughts of differentiating physical and magical attacks and actions by having them rely on different resources. Magic has the traditional MP/mana which is consumed and very difficult to replenish. Larger physical attacks instead utilize a stamina based resource that starts at a fixed value in a battle and regens a little bit each turn it isn't spent. This lets you differentiate physical and magical classes into different play styles and purposes, with physical great to nuke chaff but flag in prolonged boss battles, that kind of thing. ... Copied to Clipboard!
|
Karovorak 06/19/24 9:36:41 AM #44: |
A move list worth mentioning.
No need for turn based battles, when 90% of all my actions are "Everyone, just attack this guy", with 10% being the occasional heal. --- Planning is the process of replacing chance with error. ... Copied to Clipboard!
|
Fluttershy 06/19/24 9:40:07 AM #45: |
make the 'defend' command worthwhile.
don't hide the enemy hand from the player. meaning: the player should get to know what the enemy is going to do, every turn. this is a step beyond ffx's ctb. give the player access to this knowledge but still pose a challenge to the player anyway. this is the platonic ideal design principle for turn-based rpgs to me; make a game that is capable of difficulty and complexity without having to rely on sleight of hand. don't encourage the player to do chores in order to win. value their time as if it were your own. this is probably the most important thing -- don't leverage the players' time against them. stuff like gained JP up in fft is an example of bad game design where player time is what you're forced to act in the name of instead of your own amusement; it's inefficient to use anything else, so you'd feel like you were playing wrong if you were to. --- https://imgur.com/a7zbPmp.gif ... Copied to Clipboard!
|
PraetorXyn 06/19/24 9:50:43 AM #46: |
--- https://store.steampowered.com/wishlist/profiles/76561198052113750 ... Copied to Clipboard!
|
Topic List |
Page List:
1 |