Current Events > I hope Bethesda brings back some of the rpg elements in FO5/TES6

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HighSeraph
05/14/24 2:31:09 PM
#1:


Who am I kidding lol

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Seaman_Prime
05/14/24 2:32:40 PM
#2:


No youll get 5% increase to ____ weapon skill trees and youll like it!
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Compsognathus
05/14/24 2:36:01 PM
#3:


My hope is that Microsoft, seeing all the buzz the Fallout show created, wants to get a new Fallout game on the market but Bethesda has too much on its plate. So Microsoft decides to use the other studio that it owns with Fallout experience, Obsidian, to make the game.

But what will probably happen is Elder Scrolls 6 gets pushed back another decade, Bethesda half-asses a Fallout 5 and Obsidian gets shuttered.

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HighSeraph
05/14/24 2:37:41 PM
#4:


Seaman_Prime posted...
No youll get 5% increase to ____ weapon skill trees and youll like it!
Knowing Bethesda we'll just get a generic "Weapon" skill tree that applies to all weapons

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#5
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s0nicfan
05/14/24 2:55:03 PM
#6:


https://gamefaqs.gamespot.com/a/forum/8/89ef1207.jpg

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CRON
05/14/24 2:57:02 PM
#7:


[LFAQs-redacted-quote]

You're missing out on so much, and this is coming from someone who doesn't like fantasy settings.

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HighSeraph
05/14/24 2:59:26 PM
#8:


[LFAQs-redacted-quote]

Start with Morrowind, every subsequent game removes more and more rpg elements. TES6 will probably just be a straight up first person action game probably and only your health and magicka levels up

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Kai_Laguna
05/14/24 3:02:12 PM
#9:


If anything they are more likely to further reduce them.
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ClayGuida
05/14/24 3:09:08 PM
#10:


I'd like it if it had branching paths.

One of the reasons Fallout 2 was so great to me was that there were different routes you could take. Hell, you could just live in the world and not give a shit about the quests. Plus there were so many different random encounters that is hard to replicate in a FPS style, since you could venture upon a raider stronghold, kill everyone inside and steal their loot, while in the FPS versions, that's not a random encounter, it's just that building you work through once to get the reward, rather than a random encounter.

I just feel the Bethesda games have been far too linear. I still love Fallout 3, I thought it was a great game to explore, but I just wish it had a little bit more random shit to do.

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PraetorXyn
05/14/24 3:11:40 PM
#11:


Compsognathus posted...
My hope is that Microsoft, seeing all the buzz the Fallout show created, wants to get a new Fallout game on the market but Bethesda has too much on its plate. So Microsoft decides to use the other studio that it owns with Fallout experience, Obsidian, to make the game.

But what will probably happen is Elder Scrolls 6 gets pushed back another decade, Bethesda half-asses a Fallout 5 and Obsidian gets shuttered.
This about sums it up.

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s0nicfan
05/14/24 3:19:14 PM
#12:


ClayGuida posted...
I'd like it if it had branching paths.

One of the reasons Fallout 2 was so great to me was that there were different routes you could take. Hell, you could just live in the world and not give a shit about the quests. Plus there were so many different random encounters that is hard to replicate in a FPS style, since you could venture upon a raider stronghold, kill everyone inside and steal their loot, while in the FPS versions, that's not a random encounter, it's just that building you work through once to get the reward, rather than a random encounter.

I just feel the Bethesda games have been far too linear. I still love Fallout 3, I thought it was a great game to explore, but I just wish it had a little bit more random shit to do.

You should try Underrail. Its everything you want in a FO.


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Irony
05/14/24 3:40:17 PM
#13:


Don't worry, you'll have less

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CRON
05/14/24 3:41:32 PM
#14:


ClayGuida posted...
One of the reasons Fallout 2 was so great to me was that there were different routes you could take. Hell, you could just live in the world and not give a shit about the quests.
Should I really try to get back into Fallout 2? I played the Bethesda games first and I can't really get into the movement and dice roll-y combat. Is the setting that fleshed out where you can just hang out and role play in it?

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Shotgunnova
05/14/24 3:50:13 PM
#15:


If they'd just work on the mediocre writing, I'd be okay with them keeping some of the (semi-)positives that FO4 had -- settlement building, leveling to 200+, etc. But, after seeing the caliber they brought to Starfield, it's...not a hopeful prospect.

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chris1001_the_sequel
05/14/24 3:51:20 PM
#16:


At this point, I'd settle for them not being bad and broken as shit.

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PraetorXyn
05/14/24 3:54:04 PM
#17:


ClayGuida posted...
I'd like it if it had branching paths.

One of the reasons Fallout 2 was so great to me was that there were different routes you could take. Hell, you could just live in the world and not give a shit about the quests. Plus there were so many different random encounters that is hard to replicate in a FPS style, since you could venture upon a raider stronghold, kill everyone inside and steal their loot, while in the FPS versions, that's not a random encounter, it's just that building you work through once to get the reward, rather than a random encounter.

I just feel the Bethesda games have been far too linear. I still love Fallout 3, I thought it was a great game to explore, but I just wish it had a little bit more random shit to do.
Eh. Im the opposite these days, as I just dont have time to replay games (hell, I dont have time to play games once usually). But if its like a 10-20 hour game like Triangle Strategy, bring them on. I just dont want a 100 hour game to have multiple routes, though I would want branching at the end like New Vegas.

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firedoom666
05/14/24 3:54:08 PM
#18:


I personally think the simplification of the games is for the best. The level up system with perks is much more interesting than just sing some number get bigger

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Ivany2008
05/14/24 3:55:11 PM
#19:


[LFAQs-redacted-quote]


Word of advice if you ever decide to play them. Play them with mods. If nothing else stability mods because lord knows that Bethesda doesn't know how to fix their own game.
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ClayGuida
05/14/24 4:32:27 PM
#20:


PraetorXyn posted...
Eh. Im the opposite these days, as I just dont have time to replay games (hell, I dont have time to play games once usually). But if its like a 10-20 hour game like Triangle Strategy, bring them on. I just dont want a 100 hour game to have multiple routes, though I would want branching at the end like New Vegas.
You could always just save at a point, then branch after that save spot.

That's how I remember doing the good and evil quests in Fallout 3, rather than playing it several times, though I did 100% it twice.

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DipDipDiver
05/14/24 4:38:56 PM
#21:


ClayGuida posted...
I'd like it if it had branching paths.

One of the reasons Fallout 2 was so great to me was that there were different routes you could take. Hell, you could just live in the world and not give a shit about the quests. Plus there were so many different random encounters that is hard to replicate in a FPS style, since you could venture upon a raider stronghold, kill everyone inside and steal their loot, while in the FPS versions, that's not a random encounter, it's just that building you work through once to get the reward, rather than a random encounter.

I just feel the Bethesda games have been far too linear. I still love Fallout 3, I thought it was a great game to explore, but I just wish it had a little bit more random shit to do.
Adding onto this, I'd really like a new ES or Fallout where you can't just go around and become the undisputed leader of every faction. It's really gotten silly in the last few games, and takes away from the feeling that you are existing in a real space with actual power dynamics. And like in Morrowind, there should be instances where joining one group disqualifies you from another group.

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HighSeraph
05/14/24 4:39:47 PM
#22:


Also everyone should be killable and if you make it so you can't progress the story then tough luck

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#23
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HighSeraph
05/14/24 4:42:03 PM
#24:


[LFAQs-redacted-quote]

You can in Morrowind and mostly in NV

Morrowind tells you if you kill a plot important character whereas NV you can kill everyone but Yes Man

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PraetorXyn
05/14/24 4:44:30 PM
#25:


HighSeraph posted...
Also everyone should be killable and if you make it so you can't progress the story then tough luck
As long as a random monster milling someone cant fuck me out of a quest, yes.

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HighSeraph
05/14/24 4:48:40 PM
#26:


PraetorXyn posted...
As long as a random monster milling someone cant fuck me out of a quest, yes.
Usually it was bugs that'd kill important npcs

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PraetorXyn
05/14/24 4:50:39 PM
#27:


HighSeraph posted...
Usually it was bugs that'd kill important npcs
I didnt have that problem in Morrowind. In Skyrim dragons killed non-essential people all the time and it was super annoying.

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AceMos
05/14/24 4:51:21 PM
#28:


Compsognathus posted...
My hope is that Microsoft, seeing all the buzz the Fallout show created, wants to get a new Fallout game on the market but Bethesda has too much on its plate. So Microsoft decides to use the other studio that it owns with Fallout experience, Obsidian, to make the game.

But what will probably happen is Elder Scrolls 6 gets pushed back another decade, Bethesda half-asses a Fallout 5 and Obsidian gets shuttered.
the moment they greeenlit the show they should have been working on SOMETHING

but well bethesda gona bethesda

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#29
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s0nicfan
05/14/24 4:59:59 PM
#30:


AceMos posted...
the moment they greeenlit the show they should have been working on SOMETHING

but well bethesda gona bethesda

Didn't they release Atlantic City in FO76 around when the show came out?

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#31
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HighSeraph
05/14/24 5:38:31 PM
#32:


[LFAQs-redacted-quote]

It's pretty obvious in NV if a quest conflicts with another faction's quest and usually only does so with the NCR/Legion and even then they'll both forgive you if you haven't been to the Tops yet

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Compsognathus
05/14/24 5:47:06 PM
#33:


PraetorXyn posted...
I didnt have that problem in Morrowind. In Skyrim dragons killed non-essential people all the time and it was super annoying.
Morrowind's AI was a lot less dynamic. So most NPCs couldn't put themselves into much danger. Really they were only in danger if you brought it to them.

The AI in Oblivion and Skyrim was more complex and their scripts more complicated so they were more likely to put themselves in dangerous situations. That still wouldn't be too bad except for the increased chances of random encounters near population centers. Then the Dawnguard DLC really cranked it up by adding vampires directly into towns but not really modifying the NPC AI enough to give them a fighting chance.

So they did a short cut by making critical NPCs essential.

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BearlyWilling
05/14/24 6:52:13 PM
#34:


HighSeraph posted...
Start with Morrowind, every subsequent game removes more and more rpg elements. TES6 will probably just be a straight up first person action game and only your health and magicka levels up

Morrowind to Oblivion did some good things like getting rid of dice rolls on regular attacks. That was dumb AF tbh. Modifiers and whatnot influencing damage and crit chance is fine, but standing right on top of someone and missing? Nah, Im out if that ever comes back.

now the ridiculous enemy scaling as they leveled with you is another story. That stuff was broken.

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Ivany2008
05/14/24 7:20:58 PM
#35:


Did that fan game Skywind ever get finished after?
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kingdrake2
05/14/24 7:24:33 PM
#36:


Compsognathus posted...
Then the Dawnguard DLC really cranked it up by adding vampires directly into towns but not really modifying the NPC AI enough to give them a fighting chance.


i'm trying to save those for last, i know i have to become a reverse vampire to finish the tree.
can always used respawning holds for friends.

spent 100 hours so far and that is without getting to lvl 80 for the legendary dragon DLC trophy.

the wolfen one is no problem, can eat almost anything once you invest enough into the tree and it'll count as a kill.

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Blue_Dream87
05/14/24 7:28:19 PM
#37:


CRON posted...
Should I really try to get back into Fallout 2? I played the Bethesda games first and I can't really get into the movement and dice roll-y combat. Is the setting that fleshed out where you can just hang out and role play in it?

My first FO game was 3 and it was my real first open-world RPG. Really enjoyed it, and was put off by the age of FO1 and 2. Eventually gave them a shot and they're by far the best games in the series. So much roleplaying, and you forget about the age real quick as long as text can immerse you.

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Tsukasa1891
05/14/24 8:36:59 PM
#38:


kingdrake2 posted...
i'm trying to save those for last, i know i have to become a reverse vampire to finish the tree.
can always used respawning holds for friends.

spent 100 hours so far and that is without getting to lvl 80 for the legendary dragon DLC trophy.

the wolfen one is no problem, can eat almost anything once you invest enough into the tree and it'll count as a kill.
The civil war is a good place to farm kills for perks by killing your own side.

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PraetorXyn
05/14/24 8:41:13 PM
#39:


BearlyWilling posted...
Morrowind to Oblivion did some good things like getting rid of dice rolls on regular attacks. That was dumb AF tbh. Modifiers and whatnot influencing damage and crit chance is fine, but standing right on top of someone and missing? Nah, Im out if that ever comes back.

now the ridiculous enemy scaling as they leveled with you is another story. That stuff was broken.
For Morrowind, the first thing I do is go snipe the guards around Creeper and sell their gear to him and the Mudcrab merchant until I have tons of money. Then I find the Barter master trainer, max it, the find the Speechcraft master trainer, max it. After that, all the other master trainers are way cheaper, so I just go max whatever weapon skill I want to use, then I dont really have to worry about dice rolls.

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CRON
05/14/24 8:43:38 PM
#40:


Blue_Dream87 posted...
My first FO game was 3 and it was my real first open-world RPG. Really enjoyed it, and was put off by the age of FO1 and 2. Eventually gave them a shot and they're by far the best games in the series. So much roleplaying, and you forget about the age real quick as long as text can immerse you.
I have no issue with older PC games but for some reason I can't get into the originals. The movement just feels so weird and the combat feels unengaging. I want to get into the older lore though and immerse myself as I've only heard great things about them, especially FO2.

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