Current Events > No one talks about Final Fantasy 3.

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Guns_of_Verdun
05/06/24 10:27:22 AM
#1:


I don't mean 6, I mean 3.

People talk about the OG and people talk about how bad 2 was.

But does anyone mention 3? The ps1 collection literally skipped it

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-ZIO-
05/06/24 10:30:07 AM
#2:


I first played it when the DS remake dropped. And I extremely enjoyed it. Really loved the game back then. And the music was good. Despite how short some tracks could be.

In terms of staying power, a few tracks always pop up in my head every now and then. Most notably the Jinn's Curse.

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Dalthine
05/06/24 10:30:54 AM
#3:


I played the 3d version a year or two back.

Is very mid and the job balance is bad, often railroading you away from what you want to use because of lacking equipment options. It laid the foundation for the job system as we have it now, expanding on class selection from 1, but that's about all it did.

It's just not really worth talking about, most of the time. One of those games that contributed to the series but is neither impressive nor offensive.
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MagiMarthKoopa
05/06/24 10:31:47 AM
#4:


It's just a boring prototype for the superior 5
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McMarbles
05/06/24 10:32:14 AM
#5:


Its really just sorta 1, but more. But it does have that great moment where you get the airship and fly off the edge of the map and it turns out that was just one tiny part of the world.

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Guns_of_Verdun
05/06/24 10:50:57 AM
#6:


McMarbles posted...
really just sorta 1, but more.
ironically that's better than FF2

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Charged151
05/06/24 10:55:02 AM
#7:


What I remember most was a save point failure at the end. As in, you have to climb a really high tower and then go into the world of darkness while fighting a gauntlet of bosses and there are no save points from starting the tower climb and onward. Considering the Final Boss could kill you easily if you haven't grinded HP to survive their strongest attack, this is really bad practice.

Best strategy was to complete the tower up to before the mirror, go all the way back down and save, then rush back to the topic to start the boss gauntlet in the world of darkness.

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philsov
05/06/24 11:26:50 AM
#8:


3 is eclipsed too much by 5, imo.

It had a few novel gimmicks, most notably the "everyone needs to be tiny" sections, and other parts which forced your party to conform to the dungeon like Mystic Knights in the Cave of Splitting Enemies, Scholars right at the moment when you need them to peep, or "everyone be a dragoon and jump together to avoid AoE murder" boss.

Also the final dungeon is a complete pain with its length and lack of save points.

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Irony
05/06/24 11:27:19 AM
#9:


Because it sucks

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PeteyParker
05/06/24 11:29:25 AM
#10:


Charged151 posted...
What I remember most was a save point failure at the end. As in, you have to climb a really high tower and then go into the world of darkness while fighting a gauntlet of bosses and there are no save points from starting the tower climb and onward. Considering the Final Boss could kill you easily if you haven't grinded HP to survive their strongest attack, this is really bad practice.

Best strategy was to complete the tower up to before the mirror, go all the way back down and save, then rush back to the topic to start the boss gauntlet in the world of darkness.

It's a pain in the ass even in the Pixel Remaster. I wouldn't want to punish myself with even attempting it on the NES version (unless I used Save States)

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Robot2600
05/06/24 11:34:41 AM
#11:


i like the DS version. i bought the HD remake on steam, just dont have time

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McMarbles
05/06/24 12:10:55 PM
#12:


PeteyParker posted...
It's a pain in the ass even in the Pixel Remaster. I wouldn't want to punish myself with even attempting it on the NES version (unless I used Save States)
The PR gives you a free full heal after every Dark World Boss (examine the crystal after releasing the Dark Warrior), so that and the autosaves at least make it manageable.

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Umbreon
05/06/24 12:27:22 PM
#13:


Charged151 posted...
What I remember most was a save point failure at the end. As in, you have to climb a really high tower and then go into the world of darkness while fighting a gauntlet of bosses and there are no save points from starting the tower climb and onward. Considering the Final Boss could kill you easily if you haven't grinded HP to survive their strongest attack, this is really bad practice.

Best strategy was to complete the tower up to before the mirror, go all the way back down and save, then rush back to the topic to start the boss gauntlet in the world of darkness.


This was the biggest flaw of 3, and even the creator thinks so. You either went in blind, probably died, and wasted hours of your life or you grinded all the fun out of the game and face rolled.

Pixel remaster apparently solved that and also got rid of the other flaw of there being an arbitrary punishment for switching classes.

Only downside imo is that bosses only have one move per turn again. Kind of liked bosses getting 2-4 attacks on the DS/PSP version. Not to mention the characters have actual names and personalities. Well, sort of.

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ArkhamOrigins
05/06/24 12:28:03 PM
#14:


Irony posted...
Because it sucks


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Fluttershy
05/06/24 12:30:23 PM
#15:


ninja and sage were bad

job levels were undercooked

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RetuenOfDevsman
05/06/24 12:30:50 PM
#16:


3 DS was p good but too grindy. There were actually a number of things I liked about it more than 5:

- The classes overall seemed better. 5 had a number that I struggled through mastering just so I could get the ability.

- Gimmick dungeons. Only one that comes to mind is the one where everyone has to be a mage so they can shrink down small enough to fit inside. Maybe that was the only one--I don't really remember. It's the kind of stuff 4 was made of. And I loved 4.

- Refia. I dunno if it was just me but her animations and facial expressions were just adorable.

- Better freaking villain. Everything about X-Death was stupid. You could argue he was at least there the whole time, but it doesn't matter if every time you see him you wish you didn't.

- Atmosphere. To be fair, the pastels of 5 did kind of grow on me. But it just couldn't compete with 3's overall atmosphere for me. Especially when it came to the lost world and its music.

- Story. That one Galuf scene did positively blow my mind, so hats off to that. But the world building in 3 was intriguing as hell and I have always wanted a prequel where you play as the Warriors of Darkness.

But as I mentioned before, the grindiness hurt it a lot.

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Fluttershy
05/06/24 12:32:56 PM
#17:


- Better freaking villain

big Z got the shaft

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Nightmare_Luna
05/06/24 12:36:03 PM
#18:


i enjoyed the famicom version way more than the DS version

the PR is probably the only decent version but even then 3 just kinda sucks

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Guns_of_Verdun
05/06/24 12:37:35 PM
#19:


RetuenOfDevsman posted...
3 DS was p good but too grindy. There were actually a number of things I liked about it more than 5:

- The classes overall seemed better. 5 had a number that I struggled through mastering just so I could get the ability.

- Gimmick dungeons. Only one that comes to mind is the one where everyone has to be a mage so they can shrink down small enough to fit inside. Maybe that was the only one--I don't really remember. It's the kind of stuff 4 was made of. And I loved 4.

- Refia. I dunno if it was just me but her animations and facial expressions were just adorable.

- Better freaking villain. Everything about X-Death was stupid. You could argue he was at least there the whole time, but it doesn't matter if every time you see him you wish you didn't.

- Atmosphere. To be fair, the pastels of 5 did kind of grow on me. But it just couldn't compete with 3's overall atmosphere for me. Especially when it came to the lost world and its music.

- Story. That one Galuf scene did positively blow my mind, so hats off to that. But the world building in 3 was intriguing as hell and I have always wanted a prequel where you play as the Warriors of Darkness.

But as I mentioned before, the grindiness hurt it a lot.
Can't believe they called a main villain Exdeath

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Umbreon
05/06/24 12:39:32 PM
#20:


Imagine seeing your friends get awesome gifts like ultimate magic or the power of dreams, and then you're given the 'gift' of dying. Xande is an understandable antagonist.

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The_Popo
05/06/24 12:40:18 PM
#21:


Ive beaten it 4 times. Twice on the 3DS, and then the Pixel Remaster twice (once iOS, once PS5).

Very solid game, especially for the time. I like how it actually puts use to spells like mini. And the music is really good - one of my favorite world map themes and boss battle themes.

https://youtu.be/V9xyV-Rz5Jk?si=GyCS98M0kvDrHLBM

https://youtu.be/mdCQEsRw-oA?si=fqYxbKnBwweoVGmr

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BlueAnnihilator
05/06/24 12:47:58 PM
#22:


Took too long for NA to get the good version of the game.

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Linze
05/06/24 2:55:05 PM
#23:


I'm surprised many people think this game was released on Nintendo 3DS. I played the original version, and it turned in one of my favorite games in the FF series, but it has many things it needs to improve.

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Robot2600
05/06/24 2:57:00 PM
#24:


"too grindy" is such an lol response, imo

that's the entire point. jrpgs are easy as fuck. i like them grindy.

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Kaldrenthebold
05/06/24 2:57:02 PM
#25:


5 is better than 3 in most every way which is why it is dwarfed.

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GuerrillaSoldier
05/06/24 2:57:45 PM
#26:


Irony posted...
Because it sucks
this is actually the true answer


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Guns_of_Verdun
05/06/24 3:06:34 PM
#27:


Robot2600 posted...
"too grindy" is such an lol response, imo

that's the entire point. jrpgs are easy as fuck. i like them grindy.
Grinding is super boring.

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MagnaPiedmon
05/06/24 3:11:37 PM
#28:


XIV fans know it better than any other modern subset for somewhat spoilery reasons
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HighSeraph
05/06/24 3:12:12 PM
#29:


The end game is horrible if you play the original version

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TuxedoCyan
05/06/24 3:15:15 PM
#30:


I played through the famicom version recently. Got all the way to the four fiends around level 45 and then got wrecked and lost a ton of progress. I decided to grind like 20 levels before trying again. I knew about how the final bosses are way harder than the rest of the dungeon, but I still figured it wouldn't be THAT bad. It was. I still think FF3 is a pretty good game though overall. They just didn't scale the end properly imo.

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TMOG
05/06/24 3:16:57 PM
#31:


It was my least favorite of the NES trilogy when I played through the Pixel Remasters last year.
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RetuenOfDevsman
05/06/24 3:17:16 PM
#32:


Robot2600 posted...
"too grindy" is such an lol response, imo

that's the entire point. jrpgs are easy as fuck. i like them grindy.
Well, that's up to you.

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Gamefreak1000
05/06/24 6:04:16 PM
#33:


philsov posted...
It had a few novel gimmicks, most notably the "everyone needs to be tiny" sections, and other parts which forced your party to conform to the dungeon like Mystic Knights in the Cave of Splitting Enemies, Scholars right at the moment when you need them to peep, or "everyone be a dragoon and jump together to avoid AoE murder" boss.

I like the concept of this, but I feel like the "job sickness" mechanic ruins the execution. I'd feel more inclined to try out alternate jobs to adjust my strategy if I wasn't punished every time I switched. I hear the pixel remaster fixes this though, so I may try that version someday.

Robot2600 posted...
"too grindy" is such an lol response, imo

that's the entire point. jrpgs are easy as fuck. i like them grindy.

This is such an lol response, imo.

You literally said earlier in this topic you don't have time to play the games on steam, but somehow wasting hours of time grinding is a good thing?

The best RPGs are the ones with a deep enough battle system that smart play and important decisions can allow you to overcome challenges without having to grind. Unfortunately, FF3 doesn't really have that. The final gauntlet in the game is extremely unsatisfying because you either have the pure stats you need to survive and win, or you don't and you've wasted a ton of time scaling the final dungeon and now you have to waste more time killing mobs. Even switching jobs to try something else requires you to needlessly grind a bit.

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Umbreon
05/06/24 6:06:35 PM
#34:


Job sicknesses isn't in the pixel remaster thankfully.

Dumb mechanic for a game that wants you switch job multiple times to fight certain bosses.

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solosnake
05/06/24 6:09:08 PM
#35:


I hated the 3ds version, but actually enjoyed the pixel remaster version

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ablegator
05/06/24 6:11:36 PM
#36:


Robot2600 posted...
"too grindy" is such an lol response, imo

that's the entire point. jrpgs are easy as fuck. i like them grindy.
Im mostly agree with that, but even I found this game tiresome. This is coming from someone who grind out two sets of mastered material in the old version of Final Fantasy seven just because. Ive played through three times and Im always burnt out by the end. Now that I played the pixel remaster I probably wont pick up the game again. I think its amazing for an NES game and theres a lot of good ideas in there, but on my replay through the series its the weakest so far and that includes two.

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solosnake
05/06/24 6:13:20 PM
#37:


ablegator posted...
but on my replay through the series its the weakest so far and that includes two.
eh, imo the series got better with every single game all the way up until ff6, id say ff7 is about equal to ff6, then ff8 was a slight step back, probably somewhere between 4 and 5. Then 9 was nearly as good as 6 and 7

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ablegator
05/06/24 6:16:00 PM
#38:


solosnake posted...
eh, imo the series got better with every single game all the way up until ff6, id say ff7 is about equal to ff6, then ff8 was a slight step back, probably somewhere between 4 and 5. Then 9 was nearly as good as 6 and 7

I think thats a fair assessment. Ive never quite powered through eight and I picked up the PS1 discs when those came out so thats been on my backlog forever. I picked up the switch versions of all the series, including zodiac age to so the plan is to play through all of them. im going to have to deal with just ignoring the jump rope mini game at the beginning and finally played through nine. Thats as far as Ive ever gotten into that game and I picked that one up when it came out as well.

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solosnake
05/06/24 6:20:11 PM
#39:


ablegator posted...
I think thats a fair assessment. Ive never quite powered through eight and I picked up the PS1 discs when those came out so thats been on my backlog forever. I picked up the switch versions of all the series, including zodiac age to so the plan is to play through all of them. im going to have to deal with just ignoring the jump rope mini game at the beginning and finally played through nine. Thats as far as Ive ever gotten into that game and I picked that one up when it came out as well.

nice, ive been slowly doing replays of the whole series as well, while trying to get 100% achievements on steam. I made it through ff1-4 and then got part of the way into 5 and saved myself in a spot where i couldnt get the 100% achievements so i dropped it. Currently skipped ahead to ff7 with mods. The full voice acting mod is amazing. Im about to finish disc 1. I originally intended to play through the series in order, but got the itch to play ff7.

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ablegator
05/06/24 6:26:36 PM
#40:



solosnake posted...
nice, ive been slowly doing replays of the whole series as well, while trying to get 100% achievements on steam. I made it through ff1-4 and then got part of the way into 5 and saved myself in a spot where i couldnt get the 100% achievements so i dropped it. Currently skipped ahead to ff7 with mods. The full voice acting mod is amazing. Im about to finish disc 1. I originally intended to play through the series in order, but got the itch to play ff7.
im playing everything on the switch so no achievements for me. Thats OK though.

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OmegaShinkai
05/06/24 6:34:14 PM
#41:


RetuenOfDevsman posted...
Better freaking villain. Everything about X-Death was stupid
absolutely disgusting
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Charged151
05/06/24 6:53:32 PM
#42:


Guns_of_Verdun posted...
Can't believe they called a main villain Exdeath
Apparently just like Ultimecia should have been Artemisia, his name was transliterated incorrectly. It should have been Exodus.

Umbreon posted...
Imagine seeing your friends get awesome gifts like ultimate magic or the power of dreams, and then you're given the 'gift' of dying. Xande is an understandable antagonist.
Correct me if I am wrong, but didn't Xande only have a single scene in the whole game before you kill him? He was talked about a bit here and there, but I only remember seeing him a single time. Xande also is never seen interacting with his 2 ex-buddies either. He actually makes Exdeath look good, which is kind of funny.

Umbreon posted...
This was the biggest flaw of 3, and even the creator thinks so. You either went in blind, probably died, and wasted hours of your life or you grinded all the fun out of the game and face rolled.

Pixel remaster apparently solved that and also got rid of the other flaw of there being an arbitrary punishment for switching classes.

Only downside imo is that bosses only have one move per turn again. Kind of liked bosses getting 2-4 attacks on the DS/PSP version. Not to mention the characters have actual names and personalities. Well, sort of.
Yeah... Having to grind to have enough HP to survive the Final Boss's strongest attack with no saves anywhere in the last 2 dungeons is just terrible alright. If the Pixel Remaster made it better, props to it.

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RetuenOfDevsman
05/06/24 7:20:34 PM
#43:


Charged151 posted...
Apparently just like Ultimecia should have been Artemisia, his name was transliterated incorrectly. It should have been Exodus.
That's actually a pretty decent name, lol.

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ablegator
05/06/24 7:26:37 PM
#44:


Two things that hurt 5 for me

Ex-death seemed not just like a silly name but also a very similar design to Golbez.

spoilers for 4 and 5 The Galuf death would have been a lot better without something very similar happening with Tellah in 4.

On replay, its a tone thing for me. It feels off. Theres too much story for me to just ignore it and enjoy the battle system. Its never going to be a game so love, and thats ok. Its worth playing to me.

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Umbreon
05/06/24 10:30:18 PM
#45:


Charged151 posted...
Correct me if I am wrong, but didn't Xande only have a single scene in the whole game before you kill him? He was talked about a bit here and there, but I only remember seeing him a single time. Xande also is never seen interacting with his 2 ex-buddies either. He actually makes Exdeath look good, which is kind of funny.

IIRC, yeah. He's talked about a lot as a distant threat, but you barley interact with him. And no, he never talks to his colleagues either.

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bigtiggie23
05/06/24 10:36:59 PM
#46:


It's my least favorite of the mainline FF games. Yes even behind 2. It has an awesome overworld theme though, especially the PR version.

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GranQroppoop
05/06/24 11:14:17 PM
#47:


I got the PR version on Switch a couple of months ago, I think solid would be a good description for it.

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Guns_of_Verdun
05/07/24 4:57:04 AM
#48:


Umbreon posted...
IIRC, yeah. He's talked about a lot as a distant threat, but you barley interact with him. And no, he never talks to his colleagues either.
Sounds like a typical boss

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McMarbles
05/07/24 1:01:02 PM
#49:


Guns_of_Verdun posted...
Sounds like a typical boss
Is he though?
Even among FF bosses...
2: Mateus is around, he has a direct affect on the world, he destroys whole towns, you confront him well before you get a chance to fight him...
4: Golbez is around, he has a direct effect on the world, you confront him multiple times during the story, you have two major fights with him..
5: Exdeath may have a silly name but he's got a kickass theme song, he constantly taunts you, he kills a major character and more-or-less kills several supporting characters, you have a major fight with him well before the end...
6: Kefka, do I even need to say it?
And that's just the 2D games.

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Guns_of_Verdun
05/07/24 1:04:29 PM
#50:


I meant like an office boss lol

it was a bad joke

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