Current Events > Sekiro reminds me why linearity rules

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IceCreamOnStero
11/10/23 7:21:54 PM
#1:


The combat is super fun, but getting to the combat is such a slog. Every area feels like it splits off into 3 other areas that each have their own mini-areas. Often times I find myself hoping that an area would end already, not because I'm bored of it, but because I'm bored of leaving it for yet another branching path. I look shit up to make sense of it only to find out I'm missing a bunch of shit because I didn't look into some random corner in one of these areas.

I'll probably put up with it, but man does it make me appreciate games that just throw you into a standard level to level approach

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godofwar596
11/13/23 9:18:47 PM
#2:


Sekiro is super linear tho wut, it barely has any splitting paths and youre going from level to level non stop

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Cemith
11/13/23 9:22:46 PM
#3:


Yeah not sure where you're going with this. The only real branching path is Senpou and even then it doesn't let you fight the boss until you refight Genny.

It's barely less linear than DS3.

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BurmesePenguin
11/13/23 9:23:33 PM
#4:


This is satire, right?

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TheGoldenEel
11/13/23 9:24:52 PM
#5:


Sekiros level style was fucking perfect

mostly linear but with some branching paths is the ideal open world

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Dungeater
11/13/23 9:25:05 PM
#6:


idt nonlinear is the right word, but I definitely got lost in sekiro for hours each session. but then again I have that problem in all from soft games

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refmon
11/13/23 9:30:08 PM
#7:


BurmesePenguin posted...
This is satire, right?


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IceCreamOnStero
11/14/23 12:30:22 PM
#8:


godofwar596 posted...
Sekiro is super linear tho wut, it barely has any splitting paths and youre going from level to level non stop
Not how it felt to me at all.

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